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#ifndef QINPUTASPECT_INPUT_AXISACTIONHANDLER_P_H
#define QINPUTASPECT_INPUT_AXISACTIONHANDLER_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DCore/qbackendnode.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DInput/private/axisactionpayload_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DInput {
namespace Input {

class AxisActionHandlerManager;

class AxisActionHandler : public Qt3DCore::QBackendNode
{
public:
    AxisActionHandler();
    void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
    void cleanup();
    inline Qt3DCore::QNodeId logicalDevice() const { return m_logicalDevice; }
    void setAndTransmitActionPayload(const ActionStates &actionStates, const ActionPayload &deltaPayload);
    void setAndTransmitAxisPayload(const AxisPayload &payload);
    inline AxisPayload lastAxisPayload() const { return m_lastAxisPayload; }
    inline ActionPayload lastActionStates() const { return m_lastActionStates; }

protected:
    void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;

private:
    Qt3DCore::QNodeId m_logicalDevice;
    AxisPayload m_lastAxisPayload;
    ActionPayload m_lastActionStates;
};

class AxisActionHandlerNodeFunctor : public Qt3DCore::QBackendNodeFunctor
{
public:
    explicit AxisActionHandlerNodeFunctor(AxisActionHandlerManager *manager);

    Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_FINAL;
    Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_FINAL;
    void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_FINAL;

private:
    AxisActionHandlerManager *m_manager;
};

} // namespace Input
} // namespace Qt3DInput

QT_END_NAMESPACE

#endif // QINPUTASPECT_INPUT_AXISACTIONHANDLER_P_H
