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#ifndef QT3DLOGIC_LOGIC_HANDLER_H
#define QT3DLOGIC_LOGIC_HANDLER_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DCore/qbackendnode.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DCore/qaspectjob.h>

QT_BEGIN_NAMESPACE

namespace Qt3DLogic {
namespace Logic {

class Manager;

class Handler : public Qt3DCore::QBackendNode
{
public:
    Handler();

    void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;

    void setManager(Manager *manager) { m_logicManager = manager; }
    Manager *logicManager() const { return m_logicManager; }

protected:
    void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;

private:
    Manager *m_logicManager;
};


class HandlerFunctor : public Qt3DCore::QBackendNodeFunctor
{
public:
    explicit HandlerFunctor(Manager *handler);

    Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
    Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
    void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;

private:
    Manager *m_manager;
};

} // namespace Logic
} // namespace Qt3DLogic

QT_END_NAMESPACE

#endif // QT3DLOGIC_LOGIC_HANDLER_H
