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#ifndef QT3DRENDER_QCYLINDERMESH_H
#define QT3DRENDER_QCYLINDERMESH_H

#include <Qt3DRender/qt3drender_global.h>
#include <Qt3DRender/qgeometryrenderer.h>

QT_BEGIN_NAMESPACE


namespace Qt3DRender {

class QT3DRENDERSHARED_EXPORT QCylinderMesh : public QGeometryRenderer
{
    Q_OBJECT
    Q_PROPERTY(int rings READ rings WRITE setRings NOTIFY ringsChanged)
    Q_PROPERTY(int slices READ slices WRITE setSlices NOTIFY slicesChanged)
    Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged)
    Q_PROPERTY(float length READ length WRITE setLength NOTIFY lengthChanged)
public:
    explicit QCylinderMesh(Qt3DCore::QNode *parent = Q_NULLPTR);
    ~QCylinderMesh();

    int rings() const;
    int slices() const;
    float radius() const;
    float length() const;

public Q_SLOTS:
    void setRings(int rings);
    void setSlices(int slices);
    void setRadius(float radius);
    void setLength(float length);

Q_SIGNALS:
    void radiusChanged(float radius);
    void ringsChanged(int rings);
    void slicesChanged(int slices);
    void lengthChanged(float length);

private:
    // As this is a default provided geometry renderer, no one should be able
    // to modify the QGeometryRenderer's properties

    void setInstanceCount(int instanceCount);
    void setPrimitiveCount(int primitiveCount);
    void setBaseVertex(int baseVertex);
    void setBaseInstance(int baseInstance);
    void setRestartIndex(int index);
    void setPrimitiveRestart(bool enabled);
    void setGeometry(QGeometry *geometry);
    void setPrimitiveType(PrimitiveType primitiveType);
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_QCYLINDERMESH_H
