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#ifndef QT3DRENDER_QPOINTLIGHT_H
#define QT3DRENDER_QPOINTLIGHT_H

#include <Qt3DRender/qlight.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QPointLightPrivate;

class QT3DRENDERSHARED_EXPORT QPointLight : public QLight
{
    Q_OBJECT
    Q_PROPERTY(QVector3D attenuation READ attenuation WRITE setAttenuation NOTIFY attenuationChanged)

public:
    explicit QPointLight(Qt3DCore::QNode *parent = Q_NULLPTR);

    QVector3D attenuation() const;

    float constantAttenuation() const;
    void setConstantAttenuation(float value);

    float linearAttenuation() const;
    void setLinearAttenuation(float value);

    float quadraticAttenuation() const;
    void setQuadraticAttenuation(float value);

public Q_SLOTS:
    void setAttenuation(const QVector3D &value);

Q_SIGNALS:
    void attenuationChanged(const QVector3D &attenuation);

protected:
    Q_DECLARE_PRIVATE(QPointLight)
    QPointLight(QPointLightPrivate &dd, Qt3DCore::QNode *parent);
    QT3D_CLONEABLE(QPointLight)
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_QPOINTLIGHT_H
