#ifndef QT_QT3DRENDER_MODULE_H
#define QT_QT3DRENDER_MODULE_H
#include <Qt3DRender/Qt3DRenderDepends>
#include "qdiffusemapmaterial.h"
#include "qdiffusespecularmapmaterial.h"
#include "qforwardrenderer.h"
#include "qgoochmaterial.h"
#include "qnormaldiffusemapalphamaterial.h"
#include "qnormaldiffusemapmaterial.h"
#include "qnormaldiffusespecularmapmaterial.h"
#include "qpervertexcolormaterial.h"
#include "qphongalphamaterial.h"
#include "qphongmaterial.h"
#include "qskyboxentity.h"
#include "qcameraselector.h"
#include "qclearbuffer.h"
#include "qdispatchcompute.h"
#include "qframegraph.h"
#include "qframegraphnode.h"
#include "qframegraphselector.h"
#include "qfrustumculling.h"
#include "qlayerfilter.h"
#include "qlighting.h"
#include "qnodraw.h"
#include "qrenderpassfilter.h"
#include "qrendertargetselector.h"
#include "qsortcriterion.h"
#include "qsortmethod.h"
#include "qstateset.h"
#include "qtechniquefilter.h"
#include "qviewport.h"
#include "qabstractfunctor.h"
#include "qboundingvolumedebug.h"
#include "qitemmodelbuffer.h"
#include "qlayer.h"
#include "qrenderaspect.h"
#include "qrenderattachment.h"
#include "qrendertarget.h"
#include "qwindow.h"
#include "qabstractattribute.h"
#include "qabstractbuffer.h"
#include "qattribute.h"
#include "qboundingvolumespecifier.h"
#include "qbuffer.h"
#include "qbufferfunctor.h"
#include "qcuboidgeometry.h"
#include "qcuboidmesh.h"
#include "qcylindergeometry.h"
#include "qcylindermesh.h"
#include "qgeometry.h"
#include "qgeometryfunctor.h"
#include "qgeometryrenderer.h"
#include "qmesh.h"
#include "qplanegeometry.h"
#include "qplanemesh.h"
#include "qspheregeometry.h"
#include "qspheremesh.h"
#include "qtorusgeometry.h"
#include "qtorusmesh.h"
#include "qabstractsceneloader.h"
#include "qabstractsceneparser.h"
#include "qsceneloader.h"
#include "qsceneparserplugin.h"
#include "qdirectionallight.h"
#include "qlight.h"
#include "qpointlight.h"
#include "qspotlight.h"
#include "qannotation.h"
#include "qeffect.h"
#include "qgraphicsapifilter.h"
#include "qmaterial.h"
#include "qparameter.h"
#include "qparametermapping.h"
#include "qrenderpass.h"
#include "qshaderdata.h"
#include "qshaderprogram.h"
#include "qtechnique.h"
#include "qobjectpicker.h"
#include "qpickevent.h"
#include "qalphacoverage.h"
#include "qalphatest.h"
#include "qblendequation.h"
#include "qblendstate.h"
#include "qclipplane.h"
#include "qcolormask.h"
#include "qcullface.h"
#include "qdepthmask.h"
#include "qdepthtest.h"
#include "qdithering.h"
#include "qfrontface.h"
#include "qpointsize.h"
#include "qpolygonoffset.h"
#include "qrenderstate.h"
#include "qscissortest.h"
#include "qstencilmask.h"
#include "qstencilop.h"
#include "qstencilopseparate.h"
#include "qstenciltest.h"
#include "qstenciltestseparate.h"
#include "qabstracttextureimage.h"
#include "qabstracttextureprovider.h"
#include "qtexture.h"
#include "qtexturedata.h"
#include "qtextureimage.h"
#include "qtextureproviders.h"
#include "qwrapmode.h"
#include "qt3drenderversion.h"
#endif
