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import Qt3D.Core 2.0
import Qt3D.Render 2.0

TechniqueFilter {
    // Expose camera to allow user to choose which camera to use for rendering
    property alias camera: cameraSelector.camera
    property alias clearColor: viewport.clearColor
    property alias viewportRect: viewport.rect

    // Select the forward rendering Technique of any used Effect
    requires: [ Annotation { name: "renderingStyle"; value: "forward" } ]

    // Use the whole viewport
    Viewport {
        id: viewport
        rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
        clearColor: "white"

        // Use the specified camera
        CameraSelector {
            id : cameraSelector
            FrustumCulling {
                ClearBuffer {
                    buffers : ClearBuffer.ColorDepthBuffer
                }
            }
        }
    }
}

