//
//   @@ All Rights Reserved @@
//  This file is part of the RDKit.
//  The contents are covered by the terms of the BSD license
//  which is included in the file license.txt, found at the root
//  of the RDKit source tree.
//
// Original author: David Cosgrove (AstraZeneca)
// 27th May 2014
//
// This class makes a 2D drawing of an RDKit molecule.
// It draws heavily on $RDBASE/GraphMol/MolDrawing/MolDrawing.h.
// One purpose of this is to make it easier to overlay annotations on top of
// the molecule drawing, which is difficult to do from the output of
// MolDrawing.h
// The class design philosophy echoes a standard one:
// a virtual base class defines the interface and does all
// the heavy lifting and concrete derived classes implement
// library-specific drawing code such as drawing lines, writing strings
// etc.

#include <RDGeneral/export.h>
#ifndef RDKITMOLDRAW2D_H
#define RDKITMOLDRAW2D_H

#include <vector>

#include <Geometry/point.h>
#include <GraphMol/RDKitBase.h>
#include <GraphMol/ChemReactions/Reaction.h>

#include <boost/tuple/tuple.hpp>

// ****************************************************************************
using RDGeom::Point2D;

namespace RDKit {

typedef boost::tuple<float, float, float> DrawColour;
typedef std::map<int, DrawColour> ColourPalette;
typedef std::vector<unsigned int> DashPattern;

inline void assignDefaultPalette(ColourPalette &palette) {
  palette.clear();
  palette[-1] = DrawColour(0, 0, 0);
  palette[0] = DrawColour(0.5, 0.5, 0.5);
  palette[1] = palette[6] = DrawColour(0.0, 0.0, 0.0);
  palette[7] = DrawColour(0.0, 0.0, 1.0);
  palette[8] = DrawColour(1.0, 0.0, 0.0);
  palette[9] = DrawColour(0.2, 0.8, 0.8);
  palette[15] = DrawColour(1.0, 0.5, 0.0);
  palette[16] = DrawColour(0.8, 0.8, 0.0);
  palette[17] = DrawColour(0.0, 0.802, 0.0);
  palette[35] = DrawColour(0.5, 0.3, 0.1);
  palette[53] = DrawColour(0.63, 0.12, 0.94);
};

inline void assignBWPalette(ColourPalette &palette) {
  palette.clear();
  palette[-1] = DrawColour(0, 0, 0);
};

struct RDKIT_MOLDRAW2D_EXPORT MolDrawOptions {
  bool atomLabelDeuteriumTritium;  // toggles replacing 2H with D and 3H with T
  bool dummiesAreAttachments;      // draws "breaks" at dummy atoms
  bool circleAtoms;                // draws circles under highlighted atoms
  DrawColour highlightColour;      // default highlight color
  bool continuousHighlight;  // highlight by drawing an outline *underneath* the
                             // molecule
  bool fillHighlights;       // fill the areas used to highlight atoms and atom
                             // regions
  int flagCloseContactsDist;  // if positive, this will be used as a cutoff (in
                              // pixels) for highlighting close contacts
  bool includeAtomTags;  // toggles inclusion of atom tags in the output. does
                         // not make sense for all renderers.
  bool clearBackground;  // toggles clearing the background before drawing a
                         // molecule
  DrawColour
      backgroundColour;  // color to be used while clearing the background
  int legendFontSize;    // font size (in pixels) to be used for the legend (if
                         // present)
  DrawColour legendColour;    // color to be used for the legend (if present)
  double multipleBondOffset;  // offset (in Angstroms) for the extra lines in a
                              // multiple bond
  double padding;  // fraction of empty space to leave around the molecule
  double additionalAtomLabelPadding;  // additional padding to leave around atom
                                      // labels. Expressed as a fraction of the
                                      // font size.
  std::map<int, std::string> atomLabels;       // replacement labels for atoms
  std::vector<std::vector<int> > atomRegions;  // regions
  DrawColour
      symbolColour;  // color to be used for the symbols and arrows in reactions
  std::vector<DrawColour> highlightColourPalette;  // defining 10 default colors
  // for highlighting atoms and bonds
  // or reactants in a reactions
  ColourPalette atomColourPalette;  // the palette used to assign
                                    // colors to atoms based on
                                    // atomic number. -1 is the default value

  MolDrawOptions()
      : atomLabelDeuteriumTritium(false),
        dummiesAreAttachments(false),
        circleAtoms(true),
        highlightColour(1, .5, .5),
        continuousHighlight(true),
        fillHighlights(true),
        flagCloseContactsDist(3),
        includeAtomTags(false),
        clearBackground(true),
        backgroundColour(1, 1, 1),
        legendFontSize(12),
        legendColour(0, 0, 0),
        multipleBondOffset(0.15),
        padding(0.05),
        additionalAtomLabelPadding(0.0),
        symbolColour(0, 0, 0) {
    highlightColourPalette.push_back(
        DrawColour(1., 1., .67));                              // popcorn yellow
    highlightColourPalette.push_back(DrawColour(1., .8, .6));  // sand
    highlightColourPalette.push_back(DrawColour(1., .71, .76));  // light pink
    highlightColourPalette.push_back(DrawColour(.8, 1., .8));  // offwhitegreen
    highlightColourPalette.push_back(DrawColour(.87, .63, .87));  // plum
    highlightColourPalette.push_back(DrawColour(.76, .94, .96));  // pastel blue
    highlightColourPalette.push_back(DrawColour(.67, .67, 1.));   // periwinkle
    highlightColourPalette.push_back(DrawColour(.64, .76, .34));  // avocado
    highlightColourPalette.push_back(DrawColour(.56, .93, .56));  // light green
    highlightColourPalette.push_back(DrawColour(.20, .63, .79));  // peacock
    assignDefaultPalette(atomColourPalette);
  };
};

//! MolDraw2D is the base class for doing 2D renderings of molecules
class RDKIT_MOLDRAW2D_EXPORT MolDraw2D {
 public:
  typedef enum { C = 0, N, E, S, W } OrientType;
  typedef enum {
    TextDrawNormal = 0,
    TextDrawSuperscript,
    TextDrawSubscript
  } TextDrawType;

  //! constructor for a particular size
  /*!
    \param width       : width (in pixels) of the rendering
    \param height      : height (in pixels) of the rendering
    \param panelWidth  : (optional) width (in pixels) of a single panel
    \param panelHeight : (optional) height (in pixels) of a single panel

    The \c panelWidth and \c panelHeight arguments are used to provide the
    sizes of the panels individual molecules are drawn in when
    \c drawMolecules() is called.
  */
  MolDraw2D(int width, int height, int panelWidth = -1, int panelHeight = -1);

  virtual ~MolDraw2D() {}

  //! draw a single molecule
  /*!
    \param mol             : the molecule to draw
    \param legend          : the legend (to be drawn under the molecule)
    \param highlight_atoms : (optional) vector of atom ids to highlight
    \param highlight_atoms : (optional) vector of bond ids to highlight
    \param highlight_atom_map   : (optional) map from atomId -> DrawColour
    providing the highlight colors. If not provided the default highlight colour
    from \c drawOptions() will be used.
    \param highlight_bond_map   : (optional) map from bondId -> DrawColour
    providing the highlight colors. If not provided the default highlight colour
    from \c drawOptions() will be used.
    \param highlight_radii : (optional) map from atomId -> radius (in molecule
    coordinates) for the radii of atomic highlights. If not provided the default
    value from \c drawOptions() will be used.
    \param confId          : (optional) conformer ID to be used for atomic
    coordinates

  */
  virtual void drawMolecule(
      const ROMol &mol, const std::string &legend,
      const std::vector<int> *highlight_atoms,
      const std::vector<int> *highlight_bonds,
      const std::map<int, DrawColour> *highlight_atom_map = NULL,
      const std::map<int, DrawColour> *highlight_bond_map = NULL,
      const std::map<int, double> *highlight_radii = NULL, int confId = -1);

  //! \overload
  virtual void drawMolecule(
      const ROMol &mol, const std::vector<int> *highlight_atoms = NULL,
      const std::map<int, DrawColour> *highlight_map = NULL,
      const std::map<int, double> *highlight_radii = NULL, int confId = -1);

  //! \overload
  virtual void drawMolecule(
      const ROMol &mol, const std::string &legend,
      const std::vector<int> *highlight_atoms = NULL,
      const std::map<int, DrawColour> *highlight_map = NULL,
      const std::map<int, double> *highlight_radii = NULL, int confId = -1);

  //! \overload
  virtual void drawMolecule(
      const ROMol &mol, const std::vector<int> *highlight_atoms,
      const std::vector<int> *highlight_bonds,
      const std::map<int, DrawColour> *highlight_atom_map = NULL,
      const std::map<int, DrawColour> *highlight_bond_map = NULL,
      const std::map<int, double> *highlight_radii = NULL, int confId = -1);

  //! draw multiple molecules in a grid
  /*!
    \param mols             : the molecules to draw
    \param legends          : (optional) the legends (to be drawn under the
    molecules)
    \param highlight_atoms  : (optional) vectors of atom ids to highlight
    \param highlight_atoms  : (optional) vectors of bond ids to highlight
    \param highlight_atom_map   : (optional) maps from atomId -> DrawColour
    providing the highlight colors. If not provided the default highlight colour
    from \c drawOptions() will be used.
    \param highlight_bond_map   : (optional) maps from bondId -> DrawColour
    providing the highlight colors. If not provided the default highlight colour
    from \c drawOptions() will be used.
    \param highlight_radii  : (optional) maps from atomId -> radius (in molecule
    coordinates) for the radii of atomic highlights. If not provided the default
    value from \c drawOptions() will be used.
    \param confId           : (optional) conformer IDs to be used for atomic
    coordinates

    The \c panelWidth and \c panelHeight values will be used to determine the
    number of rows and columns to be drawn. Theres not a lot of error checking
    here, so if you provide too many molecules for the number of panes things
    are likely to get screweed up.
    If the number of rows or columns ends up being <= 1, molecules will be
    being drawn in a single row/column.
  */
  virtual void drawMolecules(
      const std::vector<ROMol *> &mols,
      const std::vector<std::string> *legends = NULL,
      const std::vector<std::vector<int> > *highlight_atoms = NULL,
      const std::vector<std::vector<int> > *highlight_bonds = NULL,
      const std::vector<std::map<int, DrawColour> > *highlight_atom_maps = NULL,
      const std::vector<std::map<int, DrawColour> > *highlight_bond_maps = NULL,
      const std::vector<std::map<int, double> > *highlight_radii = NULL,
      const std::vector<int> *confIds = NULL);

  //! draw a ChemicalReaction
  /*!
    \param rxn                 : the reaction to draw
    \param highlightByReactant : (optional) if this is set, atoms and bonds will
    be highlighted based on which reactant they come from. Atom map numbers
    will not be shown.
    \param highlightColorsReactants : (optional) provide a vector of colors for
    the
    reactant highlighting.
    \param confIds   : (optional) vector of confIds to use for rendering. These
    are numbered by reactants, then agents, then products.
  */
  virtual void drawReaction(
      const ChemicalReaction &rxn, bool highlightByReactant = false,
      const std::vector<DrawColour> *highlightColorsReactants = NULL,
      const std::vector<int> *confIds = NULL);

  //! \name Transformations
  //@{
  // transform a set of coords in the molecule's coordinate system
  // to drawing system coordinates and vice versa. Note that the coordinates
  // have
  // the origin in the top left corner, which is how Qt and Cairo have it, no
  // doubt a holdover from X Windows. This means that a higher y value will be
  // nearer the bottom of the screen. This doesn't really matter except when
  // doing text superscripts and subscripts.

  //! transform a point from the molecule coordinate system into the drawing
  //! coordinate system
  virtual Point2D getDrawCoords(const Point2D &mol_cds) const;
  //! returns the drawing coordinates of a particular atom
  virtual Point2D getDrawCoords(int at_num) const;
  virtual Point2D getAtomCoords(const std::pair<int, int> &screen_cds) const;
  //! transform a point from drawing coordinates to the molecule coordinate
  //! system
  virtual Point2D getAtomCoords(
      const std::pair<double, double> &screen_cds) const;
  //! returns the molecular coordinates of a particular atom
  virtual Point2D getAtomCoords(int at_num) const;
  //@}

  //! return the width of the drawing area.
  virtual int width() const { return width_; }
  //! return the height of the drawing area.
  virtual int height() const { return height_; }
  //! return the width of the drawing panels.
  virtual int panelWidth() const { return panel_width_; }
  //! return the height of the drawing panels.
  virtual int panelHeight() const { return panel_height_; }

  //! returns the drawing scale (conversion from molecular coords -> drawing
  // coords)
  double scale() const { return scale_; }
  //! calculates the drawing scale (conversion from molecular coords -> drawing
  // coords)
  void calculateScale(int width, int height);
  //! \overload
  void calculateScale() { calculateScale(panel_width_, panel_height_); };
  //! explicitly sets the scaling factors for the drawing
  void setScale(int width, int height, const Point2D &minv,
                const Point2D &maxv);
  //! sets the drawing offset (in drawing coords)
  void setOffset(int x, int y) {
    x_offset_ = x;
    y_offset_ = y;
  }
  //! returns the drawing offset (in drawing coords)
  Point2D offset() { return Point2D(x_offset_, y_offset_); }
  //! returns the font size (in nolecule units)
  virtual double fontSize() const { return font_size_; }
  //! set font size in molecule coordinate units. That's probably Angstrom for
  //! RDKit.
  virtual void setFontSize(double new_size);

  //! sets the current draw color
  virtual void setColour(const DrawColour &col) { curr_colour_ = col; }
  //! returns the current draw color
  virtual DrawColour colour() const { return curr_colour_; }
  //! sets the current dash pattern
  virtual void setDash(const DashPattern &patt) { curr_dash_ = patt; }
  //! returns the current dash pattern
  virtual const DashPattern &dash() const { return curr_dash_; }

  //! sets the current line width
  virtual void setLineWidth(int width) { curr_width_ = width; }
  //! returns the current line width
  virtual int lineWidth() const { return curr_width_; }

  //! establishes whether to put string draw mode into super- or sub-script
  //! mode based on contents of instring from i onwards. Increments i
  //! appropriately
  //! \returns true or false depending on whether it did something or not
  bool setStringDrawMode(const std::string &instring, TextDrawType &draw_mode,
                         int &i) const;
  //! clears the contes of the drawingd]
  virtual void clearDrawing() = 0;
  //! draws a line from \c cds1 to \c cds2 using the current drawing style
  virtual void drawLine(const Point2D &cds1, const Point2D &cds2) = 0;

  //! using the current scale, work out the size of the label in molecule
  //! coordinates.
  /*!
     Bear in mind when implementing this, that, for example, NH2 will appear as
     NH<sub>2</sub> to convey that the 2 is a subscript, and this needs to
     accounted for in the width and height.
   */
  virtual void getStringSize(const std::string &label, double &label_width,
                             double &label_height) const = 0;
  //! drawString centres the string on cds.
  virtual void drawString(const std::string &str, const Point2D &cds);

  //! draw a polygon
  virtual void drawPolygon(const std::vector<Point2D> &cds) = 0;
  //! draw a triange
  virtual void drawTriangle(const Point2D &cds1, const Point2D &cds2,
                            const Point2D &cds3);
  //! draw an ellipse
  virtual void drawEllipse(const Point2D &cds1, const Point2D &cds2);
  //! draw a rectangle
  virtual void drawRect(const Point2D &cds1, const Point2D &cds2);
  //! draw a line indicating the presence of an attachment point (normally a
  //! squiggle line perpendicular to a bond)
  virtual void drawAttachmentLine(const Point2D &cds1, const Point2D &cds2,
                                  const DrawColour &col, double len = 1.0,
                                  unsigned int nSegments = 16);
  //! draw a wavy line like that used to indicate unknown stereochemistry
  virtual void drawWavyLine(const Point2D &cds1, const Point2D &cds2,
                            const DrawColour &col1, const DrawColour &col2,
                            unsigned int nSegments = 16,
                            double vertOffset = 0.05);
  //! adds additional information about the atoms to the output. Does not make
  //! sense for all renderers.
  virtual void tagAtoms(const ROMol &mol) { RDUNUSED_PARAM(mol); };
  //! set whether or not polygons are being filled
  virtual bool fillPolys() const { return fill_polys_; }
  //! returns ehther or not polygons should be filled
  virtual void setFillPolys(bool val) { fill_polys_ = val; }

  //! returns our current drawing options
  MolDrawOptions &drawOptions() { return options_; }
  //! \overload
  const MolDrawOptions &drawOptions() const { return options_; }

  //! returns the coordinates of the atoms of the current molecule in molecular
  //! coordinates
  const std::vector<Point2D> &atomCoords() const {
    PRECONDITION(activeMolIdx_ >= 0, "no index");
    return at_cds_[activeMolIdx_];
  };
  //! returns the atomic symbols of the current molecule
  const std::vector<std::pair<std::string, OrientType> > &atomSyms() const {
    PRECONDITION(activeMolIdx_ >= 0, "no index");
    return atom_syms_[activeMolIdx_];
  };

 private:
  bool needs_scale_;
  int width_, height_, panel_width_, panel_height_;
  double scale_;
  double x_min_, y_min_, x_range_, y_range_;
  double x_trans_, y_trans_;
  int x_offset_, y_offset_;  // translation in screen coordinates
  // font_size_ in molecule coordinate units. Default 0.5 (a bit bigger
  // than the default width of a double bond)
  double font_size_;
  int curr_width_;
  bool fill_polys_;
  int activeMolIdx_;

  DrawColour curr_colour_;
  DashPattern curr_dash_;
  MolDrawOptions options_;

  std::vector<std::vector<Point2D> > at_cds_;  // from mol
  std::vector<std::vector<int> > atomic_nums_;
  std::vector<std::vector<std::pair<std::string, OrientType> > > atom_syms_;
  Point2D bbox_[2];

  // draw the char, with the bottom left hand corner at cds
  virtual void drawChar(char c, const Point2D &cds) = 0;

  // return a DrawColour based on the contents of highlight_atoms or
  // highlight_map, falling back to atomic number by default
  DrawColour getColour(int atom_idx,
                       const std::vector<int> *highlight_atoms = NULL,
                       const std::map<int, DrawColour> *highlight_map = NULL);
  DrawColour getColourByAtomicNum(int atomic_num);

  void extractAtomCoords(const ROMol &mol, int confId, bool updateBBox);
  void extractAtomSymbols(const ROMol &mol);

  virtual void drawLine(const Point2D &cds1, const Point2D &cds2,
                        const DrawColour &col1, const DrawColour &col2);
  void drawBond(const ROMol &mol, const Bond* bond, int at1_idx,
                int at2_idx, const std::vector<int> *highlight_atoms = NULL,
                const std::map<int, DrawColour> *highlight_atom_map = NULL,
                const std::vector<int> *highlight_bonds = NULL,
                const std::map<int, DrawColour> *highlight_bond_map = NULL);
  void drawWedgedBond(const Point2D &cds1, const Point2D &cds2,
                      bool draw_dashed, const DrawColour &col1,
                      const DrawColour &col2);
  void drawAtomLabel(int atom_num,
                     const std::vector<int> *highlight_atoms = NULL,
                     const std::map<int, DrawColour> *highlight_map = NULL);
  // cds1 and cds2 are 2 atoms in a ring.  Returns the perpendicular pointing
  // into
  // the ring.
  Point2D bondInsideRing(const ROMol &mol, const Bond* bond,
                         const Point2D &cds1, const Point2D &cds2);
  // cds1 and cds2 are 2 atoms in a chain double bond.  Returns the
  // perpendicular
  // pointing into the inside of the bond
  Point2D bondInsideDoubleBond(const ROMol &mol, const Bond* bond);
  // calculate normalised perpendicular to vector between two coords, such
  // that
  // it's inside the angle made between (1 and 2) and (2 and 3).
  Point2D calcInnerPerpendicular(const Point2D &cds1, const Point2D &cds2,
                                 const Point2D &cds3);

  // take the coords for atnum, with neighbour nbr_cds, and move cds out to
  // accommodate
  // the label associated with it.
  void adjustBondEndForLabel(int atnum, const Point2D &nbr_cds,
                             Point2D &cds) const;

  // adds LaTeX-like annotation for super- and sub-script.
  std::pair<std::string, OrientType> getAtomSymbolAndOrientation(
      const Atom &atom, const Point2D &nbr_sum);

 protected:
  virtual void doContinuousHighlighting(
      const ROMol &mol, const std::vector<int> *highlight_atoms,
      const std::vector<int> *highlight_bonds,
      const std::map<int, DrawColour> *highlight_atom_map,
      const std::map<int, DrawColour> *highlight_bond_map,
      const std::map<int, double> *highlight_radii);

  virtual void highlightCloseContacts();

  // calculate normalised perpendicular to vector between two coords
  Point2D calcPerpendicular(const Point2D &cds1, const Point2D &cds2);
};
}

#endif  // RDKITMOLDRAW2D_H
