/*
 *  Copyright 2021 NVIDIA Corporation
 *
 *  Licensed under the Apache License, Version 2.0 with the LLVM exception
 *  (the "License"); you may not use this file except in compliance with
 *  the License.
 *
 *  You may obtain a copy of the License at
 *
 *      http://llvm.org/foundation/relicensing/LICENSE.txt
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */

#pragma once

#include <cstdint>

namespace nvbench
{

using int8_t    = std::int8_t;
using int16_t   = std::int16_t;
using int32_t   = std::int32_t;
using int64_t   = std::int64_t;
using uint8_t   = std::uint8_t;
using uint16_t  = std::uint16_t;
using uint32_t  = std::uint32_t;
using uint64_t  = std::uint64_t;
using float32_t = float;
using float64_t = double;

} // namespace nvbench
