#pragma once

// @generated by torchgen/gen.py from Function.h

#include <ATen/Context.h>
#include <ATen/DeviceGuard.h>
#include <ATen/TensorUtils.h>
#include <ATen/TracerMode.h>
#include <ATen/core/Generator.h>
#include <ATen/core/Reduction.h>
#include <ATen/core/Tensor.h>
#include <c10/core/Scalar.h>
#include <c10/core/Storage.h>
#include <c10/core/TensorOptions.h>
#include <c10/util/Deprecated.h>
#include <c10/util/Optional.h>



#include <ATen/ops/conv_depthwise3d_ops.h>

namespace at {


// aten::conv_depthwise3d(Tensor self, Tensor weight, int[3] kernel_size, Tensor? bias, int[3] stride, int[3] padding, int[3] dilation) -> Tensor
inline at::Tensor conv_depthwise3d(const at::Tensor & self, const at::Tensor & weight, at::IntArrayRef kernel_size, const c10::optional<at::Tensor> & bias, at::IntArrayRef stride, at::IntArrayRef padding, at::IntArrayRef dilation) {
    return at::_ops::conv_depthwise3d::call(self, weight, kernel_size, bias, stride, padding, dilation);
}

// aten::conv_depthwise3d.out(Tensor self, Tensor weight, int[3] kernel_size, Tensor? bias, int[3] stride, int[3] padding, int[3] dilation, *, Tensor(a!) out) -> Tensor(a!)
inline at::Tensor & conv_depthwise3d_out(at::Tensor & out, const at::Tensor & self, const at::Tensor & weight, at::IntArrayRef kernel_size, const c10::optional<at::Tensor> & bias, at::IntArrayRef stride, at::IntArrayRef padding, at::IntArrayRef dilation) {
    return at::_ops::conv_depthwise3d_out::call(self, weight, kernel_size, bias, stride, padding, dilation, out);
}

// aten::conv_depthwise3d.out(Tensor self, Tensor weight, int[3] kernel_size, Tensor? bias, int[3] stride, int[3] padding, int[3] dilation, *, Tensor(a!) out) -> Tensor(a!)
inline at::Tensor & conv_depthwise3d_outf(const at::Tensor & self, const at::Tensor & weight, at::IntArrayRef kernel_size, const c10::optional<at::Tensor> & bias, at::IntArrayRef stride, at::IntArrayRef padding, at::IntArrayRef dilation, at::Tensor & out) {
    return at::_ops::conv_depthwise3d_out::call(self, weight, kernel_size, bias, stride, padding, dilation, out);
}

}
