# This file was automatically generated by SWIG (http://www.swig.org).
# Version 3.0.5
#
# Do not make changes to this file unless you know what you are doing--modify
# the SWIG interface file instead.





from sys import version_info
if version_info >= (2, 6, 0):
    def swig_import_helper():
        from os.path import dirname
        import imp
        fp = None
        try:
            fp, pathname, description = imp.find_module('_gllib', [dirname(__file__)])
        except ImportError:
            import _gllib
            return _gllib
        if fp is not None:
            try:
                _mod = imp.load_module('_gllib', fp, pathname, description)
            finally:
                fp.close()
            return _mod
    _gllib = swig_import_helper()
    del swig_import_helper
else:
    import _gllib
del version_info
try:
    _swig_property = property
except NameError:
    pass  # Python < 2.2 doesn't have 'property'.


def _swig_setattr_nondynamic(self, class_type, name, value, static=1):
    if (name == "thisown"):
        return self.this.own(value)
    if (name == "this"):
        if type(value).__name__ == 'SwigPyObject':
            self.__dict__[name] = value
            return
    method = class_type.__swig_setmethods__.get(name, None)
    if method:
        return method(self, value)
    if (not static):
        if _newclass:
            object.__setattr__(self, name, value)
        else:
            self.__dict__[name] = value
    else:
        raise AttributeError("You cannot add attributes to %s" % self)


def _swig_setattr(self, class_type, name, value):
    return _swig_setattr_nondynamic(self, class_type, name, value, 0)


def _swig_getattr_nondynamic(self, class_type, name, static=1):
    if (name == "thisown"):
        return self.this.own()
    method = class_type.__swig_getmethods__.get(name, None)
    if method:
        return method(self)
    if (not static):
        return object.__getattr__(self, name)
    else:
        raise AttributeError(name)

def _swig_getattr(self, class_type, name):
    return _swig_getattr_nondynamic(self, class_type, name, 0)


def _swig_repr(self):
    try:
        strthis = "proxy of " + self.this.__repr__()
    except:
        strthis = ""
    return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)

try:
    _object = object
    _newclass = 1
except AttributeError:
    class _object:
        pass
    _newclass = 0



_gllib.GL_VERSION_1_1_swigconstant(_gllib)
GL_VERSION_1_1 = _gllib.GL_VERSION_1_1

_gllib.GL_VERSION_1_2_swigconstant(_gllib)
GL_VERSION_1_2 = _gllib.GL_VERSION_1_2

_gllib.GL_VERSION_1_3_swigconstant(_gllib)
GL_VERSION_1_3 = _gllib.GL_VERSION_1_3

_gllib.GL_VERSION_1_4_swigconstant(_gllib)
GL_VERSION_1_4 = _gllib.GL_VERSION_1_4

_gllib.GL_VERSION_1_5_swigconstant(_gllib)
GL_VERSION_1_5 = _gllib.GL_VERSION_1_5

_gllib.GL_VERSION_2_0_swigconstant(_gllib)
GL_VERSION_2_0 = _gllib.GL_VERSION_2_0

_gllib.GL_VERSION_2_1_swigconstant(_gllib)
GL_VERSION_2_1 = _gllib.GL_VERSION_2_1

_gllib.GL_ACCUM_swigconstant(_gllib)
GL_ACCUM = _gllib.GL_ACCUM

_gllib.GL_LOAD_swigconstant(_gllib)
GL_LOAD = _gllib.GL_LOAD

_gllib.GL_RETURN_swigconstant(_gllib)
GL_RETURN = _gllib.GL_RETURN

_gllib.GL_MULT_swigconstant(_gllib)
GL_MULT = _gllib.GL_MULT

_gllib.GL_ADD_swigconstant(_gllib)
GL_ADD = _gllib.GL_ADD

_gllib.GL_NEVER_swigconstant(_gllib)
GL_NEVER = _gllib.GL_NEVER

_gllib.GL_LESS_swigconstant(_gllib)
GL_LESS = _gllib.GL_LESS

_gllib.GL_EQUAL_swigconstant(_gllib)
GL_EQUAL = _gllib.GL_EQUAL

_gllib.GL_LEQUAL_swigconstant(_gllib)
GL_LEQUAL = _gllib.GL_LEQUAL

_gllib.GL_GREATER_swigconstant(_gllib)
GL_GREATER = _gllib.GL_GREATER

_gllib.GL_NOTEQUAL_swigconstant(_gllib)
GL_NOTEQUAL = _gllib.GL_NOTEQUAL

_gllib.GL_GEQUAL_swigconstant(_gllib)
GL_GEQUAL = _gllib.GL_GEQUAL

_gllib.GL_ALWAYS_swigconstant(_gllib)
GL_ALWAYS = _gllib.GL_ALWAYS

_gllib.GL_CURRENT_BIT_swigconstant(_gllib)
GL_CURRENT_BIT = _gllib.GL_CURRENT_BIT

_gllib.GL_POINT_BIT_swigconstant(_gllib)
GL_POINT_BIT = _gllib.GL_POINT_BIT

_gllib.GL_LINE_BIT_swigconstant(_gllib)
GL_LINE_BIT = _gllib.GL_LINE_BIT

_gllib.GL_POLYGON_BIT_swigconstant(_gllib)
GL_POLYGON_BIT = _gllib.GL_POLYGON_BIT

_gllib.GL_POLYGON_STIPPLE_BIT_swigconstant(_gllib)
GL_POLYGON_STIPPLE_BIT = _gllib.GL_POLYGON_STIPPLE_BIT

_gllib.GL_PIXEL_MODE_BIT_swigconstant(_gllib)
GL_PIXEL_MODE_BIT = _gllib.GL_PIXEL_MODE_BIT

_gllib.GL_LIGHTING_BIT_swigconstant(_gllib)
GL_LIGHTING_BIT = _gllib.GL_LIGHTING_BIT

_gllib.GL_FOG_BIT_swigconstant(_gllib)
GL_FOG_BIT = _gllib.GL_FOG_BIT

_gllib.GL_DEPTH_BUFFER_BIT_swigconstant(_gllib)
GL_DEPTH_BUFFER_BIT = _gllib.GL_DEPTH_BUFFER_BIT

_gllib.GL_ACCUM_BUFFER_BIT_swigconstant(_gllib)
GL_ACCUM_BUFFER_BIT = _gllib.GL_ACCUM_BUFFER_BIT

_gllib.GL_STENCIL_BUFFER_BIT_swigconstant(_gllib)
GL_STENCIL_BUFFER_BIT = _gllib.GL_STENCIL_BUFFER_BIT

_gllib.GL_VIEWPORT_BIT_swigconstant(_gllib)
GL_VIEWPORT_BIT = _gllib.GL_VIEWPORT_BIT

_gllib.GL_TRANSFORM_BIT_swigconstant(_gllib)
GL_TRANSFORM_BIT = _gllib.GL_TRANSFORM_BIT

_gllib.GL_ENABLE_BIT_swigconstant(_gllib)
GL_ENABLE_BIT = _gllib.GL_ENABLE_BIT

_gllib.GL_COLOR_BUFFER_BIT_swigconstant(_gllib)
GL_COLOR_BUFFER_BIT = _gllib.GL_COLOR_BUFFER_BIT

_gllib.GL_HINT_BIT_swigconstant(_gllib)
GL_HINT_BIT = _gllib.GL_HINT_BIT

_gllib.GL_EVAL_BIT_swigconstant(_gllib)
GL_EVAL_BIT = _gllib.GL_EVAL_BIT

_gllib.GL_LIST_BIT_swigconstant(_gllib)
GL_LIST_BIT = _gllib.GL_LIST_BIT

_gllib.GL_TEXTURE_BIT_swigconstant(_gllib)
GL_TEXTURE_BIT = _gllib.GL_TEXTURE_BIT

_gllib.GL_SCISSOR_BIT_swigconstant(_gllib)
GL_SCISSOR_BIT = _gllib.GL_SCISSOR_BIT

_gllib.GL_ALL_ATTRIB_BITS_swigconstant(_gllib)
GL_ALL_ATTRIB_BITS = _gllib.GL_ALL_ATTRIB_BITS

_gllib.GL_POINTS_swigconstant(_gllib)
GL_POINTS = _gllib.GL_POINTS

_gllib.GL_LINES_swigconstant(_gllib)
GL_LINES = _gllib.GL_LINES

_gllib.GL_LINE_LOOP_swigconstant(_gllib)
GL_LINE_LOOP = _gllib.GL_LINE_LOOP

_gllib.GL_LINE_STRIP_swigconstant(_gllib)
GL_LINE_STRIP = _gllib.GL_LINE_STRIP

_gllib.GL_TRIANGLES_swigconstant(_gllib)
GL_TRIANGLES = _gllib.GL_TRIANGLES

_gllib.GL_TRIANGLE_STRIP_swigconstant(_gllib)
GL_TRIANGLE_STRIP = _gllib.GL_TRIANGLE_STRIP

_gllib.GL_TRIANGLE_FAN_swigconstant(_gllib)
GL_TRIANGLE_FAN = _gllib.GL_TRIANGLE_FAN

_gllib.GL_QUADS_swigconstant(_gllib)
GL_QUADS = _gllib.GL_QUADS

_gllib.GL_QUAD_STRIP_swigconstant(_gllib)
GL_QUAD_STRIP = _gllib.GL_QUAD_STRIP

_gllib.GL_POLYGON_swigconstant(_gllib)
GL_POLYGON = _gllib.GL_POLYGON

_gllib.GL_ZERO_swigconstant(_gllib)
GL_ZERO = _gllib.GL_ZERO

_gllib.GL_ONE_swigconstant(_gllib)
GL_ONE = _gllib.GL_ONE

_gllib.GL_SRC_COLOR_swigconstant(_gllib)
GL_SRC_COLOR = _gllib.GL_SRC_COLOR

_gllib.GL_ONE_MINUS_SRC_COLOR_swigconstant(_gllib)
GL_ONE_MINUS_SRC_COLOR = _gllib.GL_ONE_MINUS_SRC_COLOR

_gllib.GL_SRC_ALPHA_swigconstant(_gllib)
GL_SRC_ALPHA = _gllib.GL_SRC_ALPHA

_gllib.GL_ONE_MINUS_SRC_ALPHA_swigconstant(_gllib)
GL_ONE_MINUS_SRC_ALPHA = _gllib.GL_ONE_MINUS_SRC_ALPHA

_gllib.GL_DST_ALPHA_swigconstant(_gllib)
GL_DST_ALPHA = _gllib.GL_DST_ALPHA

_gllib.GL_ONE_MINUS_DST_ALPHA_swigconstant(_gllib)
GL_ONE_MINUS_DST_ALPHA = _gllib.GL_ONE_MINUS_DST_ALPHA

_gllib.GL_DST_COLOR_swigconstant(_gllib)
GL_DST_COLOR = _gllib.GL_DST_COLOR

_gllib.GL_ONE_MINUS_DST_COLOR_swigconstant(_gllib)
GL_ONE_MINUS_DST_COLOR = _gllib.GL_ONE_MINUS_DST_COLOR

_gllib.GL_SRC_ALPHA_SATURATE_swigconstant(_gllib)
GL_SRC_ALPHA_SATURATE = _gllib.GL_SRC_ALPHA_SATURATE

_gllib.GL_TRUE_swigconstant(_gllib)
GL_TRUE = _gllib.GL_TRUE

_gllib.GL_FALSE_swigconstant(_gllib)
GL_FALSE = _gllib.GL_FALSE

_gllib.GL_CLIP_PLANE0_swigconstant(_gllib)
GL_CLIP_PLANE0 = _gllib.GL_CLIP_PLANE0

_gllib.GL_CLIP_PLANE1_swigconstant(_gllib)
GL_CLIP_PLANE1 = _gllib.GL_CLIP_PLANE1

_gllib.GL_CLIP_PLANE2_swigconstant(_gllib)
GL_CLIP_PLANE2 = _gllib.GL_CLIP_PLANE2

_gllib.GL_CLIP_PLANE3_swigconstant(_gllib)
GL_CLIP_PLANE3 = _gllib.GL_CLIP_PLANE3

_gllib.GL_CLIP_PLANE4_swigconstant(_gllib)
GL_CLIP_PLANE4 = _gllib.GL_CLIP_PLANE4

_gllib.GL_CLIP_PLANE5_swigconstant(_gllib)
GL_CLIP_PLANE5 = _gllib.GL_CLIP_PLANE5

_gllib.GL_BYTE_swigconstant(_gllib)
GL_BYTE = _gllib.GL_BYTE

_gllib.GL_UNSIGNED_BYTE_swigconstant(_gllib)
GL_UNSIGNED_BYTE = _gllib.GL_UNSIGNED_BYTE

_gllib.GL_SHORT_swigconstant(_gllib)
GL_SHORT = _gllib.GL_SHORT

_gllib.GL_UNSIGNED_SHORT_swigconstant(_gllib)
GL_UNSIGNED_SHORT = _gllib.GL_UNSIGNED_SHORT

_gllib.GL_INT_swigconstant(_gllib)
GL_INT = _gllib.GL_INT

_gllib.GL_UNSIGNED_INT_swigconstant(_gllib)
GL_UNSIGNED_INT = _gllib.GL_UNSIGNED_INT

_gllib.GL_FLOAT_swigconstant(_gllib)
GL_FLOAT = _gllib.GL_FLOAT

_gllib.GL_2_BYTES_swigconstant(_gllib)
GL_2_BYTES = _gllib.GL_2_BYTES

_gllib.GL_3_BYTES_swigconstant(_gllib)
GL_3_BYTES = _gllib.GL_3_BYTES

_gllib.GL_4_BYTES_swigconstant(_gllib)
GL_4_BYTES = _gllib.GL_4_BYTES

_gllib.GL_DOUBLE_swigconstant(_gllib)
GL_DOUBLE = _gllib.GL_DOUBLE

_gllib.GL_NONE_swigconstant(_gllib)
GL_NONE = _gllib.GL_NONE

_gllib.GL_FRONT_LEFT_swigconstant(_gllib)
GL_FRONT_LEFT = _gllib.GL_FRONT_LEFT

_gllib.GL_FRONT_RIGHT_swigconstant(_gllib)
GL_FRONT_RIGHT = _gllib.GL_FRONT_RIGHT

_gllib.GL_BACK_LEFT_swigconstant(_gllib)
GL_BACK_LEFT = _gllib.GL_BACK_LEFT

_gllib.GL_BACK_RIGHT_swigconstant(_gllib)
GL_BACK_RIGHT = _gllib.GL_BACK_RIGHT

_gllib.GL_FRONT_swigconstant(_gllib)
GL_FRONT = _gllib.GL_FRONT

_gllib.GL_BACK_swigconstant(_gllib)
GL_BACK = _gllib.GL_BACK

_gllib.GL_LEFT_swigconstant(_gllib)
GL_LEFT = _gllib.GL_LEFT

_gllib.GL_RIGHT_swigconstant(_gllib)
GL_RIGHT = _gllib.GL_RIGHT

_gllib.GL_FRONT_AND_BACK_swigconstant(_gllib)
GL_FRONT_AND_BACK = _gllib.GL_FRONT_AND_BACK

_gllib.GL_AUX0_swigconstant(_gllib)
GL_AUX0 = _gllib.GL_AUX0

_gllib.GL_AUX1_swigconstant(_gllib)
GL_AUX1 = _gllib.GL_AUX1

_gllib.GL_AUX2_swigconstant(_gllib)
GL_AUX2 = _gllib.GL_AUX2

_gllib.GL_AUX3_swigconstant(_gllib)
GL_AUX3 = _gllib.GL_AUX3

_gllib.GL_NO_ERROR_swigconstant(_gllib)
GL_NO_ERROR = _gllib.GL_NO_ERROR

_gllib.GL_INVALID_ENUM_swigconstant(_gllib)
GL_INVALID_ENUM = _gllib.GL_INVALID_ENUM

_gllib.GL_INVALID_VALUE_swigconstant(_gllib)
GL_INVALID_VALUE = _gllib.GL_INVALID_VALUE

_gllib.GL_INVALID_OPERATION_swigconstant(_gllib)
GL_INVALID_OPERATION = _gllib.GL_INVALID_OPERATION

_gllib.GL_STACK_OVERFLOW_swigconstant(_gllib)
GL_STACK_OVERFLOW = _gllib.GL_STACK_OVERFLOW

_gllib.GL_STACK_UNDERFLOW_swigconstant(_gllib)
GL_STACK_UNDERFLOW = _gllib.GL_STACK_UNDERFLOW

_gllib.GL_OUT_OF_MEMORY_swigconstant(_gllib)
GL_OUT_OF_MEMORY = _gllib.GL_OUT_OF_MEMORY

_gllib.GL_2D_swigconstant(_gllib)
GL_2D = _gllib.GL_2D

_gllib.GL_3D_swigconstant(_gllib)
GL_3D = _gllib.GL_3D

_gllib.GL_3D_COLOR_swigconstant(_gllib)
GL_3D_COLOR = _gllib.GL_3D_COLOR

_gllib.GL_3D_COLOR_TEXTURE_swigconstant(_gllib)
GL_3D_COLOR_TEXTURE = _gllib.GL_3D_COLOR_TEXTURE

_gllib.GL_4D_COLOR_TEXTURE_swigconstant(_gllib)
GL_4D_COLOR_TEXTURE = _gllib.GL_4D_COLOR_TEXTURE

_gllib.GL_PASS_THROUGH_TOKEN_swigconstant(_gllib)
GL_PASS_THROUGH_TOKEN = _gllib.GL_PASS_THROUGH_TOKEN

_gllib.GL_POINT_TOKEN_swigconstant(_gllib)
GL_POINT_TOKEN = _gllib.GL_POINT_TOKEN

_gllib.GL_LINE_TOKEN_swigconstant(_gllib)
GL_LINE_TOKEN = _gllib.GL_LINE_TOKEN

_gllib.GL_POLYGON_TOKEN_swigconstant(_gllib)
GL_POLYGON_TOKEN = _gllib.GL_POLYGON_TOKEN

_gllib.GL_BITMAP_TOKEN_swigconstant(_gllib)
GL_BITMAP_TOKEN = _gllib.GL_BITMAP_TOKEN

_gllib.GL_DRAW_PIXEL_TOKEN_swigconstant(_gllib)
GL_DRAW_PIXEL_TOKEN = _gllib.GL_DRAW_PIXEL_TOKEN

_gllib.GL_COPY_PIXEL_TOKEN_swigconstant(_gllib)
GL_COPY_PIXEL_TOKEN = _gllib.GL_COPY_PIXEL_TOKEN

_gllib.GL_LINE_RESET_TOKEN_swigconstant(_gllib)
GL_LINE_RESET_TOKEN = _gllib.GL_LINE_RESET_TOKEN

_gllib.GL_EXP_swigconstant(_gllib)
GL_EXP = _gllib.GL_EXP

_gllib.GL_EXP2_swigconstant(_gllib)
GL_EXP2 = _gllib.GL_EXP2

_gllib.GL_CW_swigconstant(_gllib)
GL_CW = _gllib.GL_CW

_gllib.GL_CCW_swigconstant(_gllib)
GL_CCW = _gllib.GL_CCW

_gllib.GL_COEFF_swigconstant(_gllib)
GL_COEFF = _gllib.GL_COEFF

_gllib.GL_ORDER_swigconstant(_gllib)
GL_ORDER = _gllib.GL_ORDER

_gllib.GL_DOMAIN_swigconstant(_gllib)
GL_DOMAIN = _gllib.GL_DOMAIN

_gllib.GL_CURRENT_COLOR_swigconstant(_gllib)
GL_CURRENT_COLOR = _gllib.GL_CURRENT_COLOR

_gllib.GL_CURRENT_INDEX_swigconstant(_gllib)
GL_CURRENT_INDEX = _gllib.GL_CURRENT_INDEX

_gllib.GL_CURRENT_NORMAL_swigconstant(_gllib)
GL_CURRENT_NORMAL = _gllib.GL_CURRENT_NORMAL

_gllib.GL_CURRENT_TEXTURE_COORDS_swigconstant(_gllib)
GL_CURRENT_TEXTURE_COORDS = _gllib.GL_CURRENT_TEXTURE_COORDS

_gllib.GL_CURRENT_RASTER_COLOR_swigconstant(_gllib)
GL_CURRENT_RASTER_COLOR = _gllib.GL_CURRENT_RASTER_COLOR

_gllib.GL_CURRENT_RASTER_INDEX_swigconstant(_gllib)
GL_CURRENT_RASTER_INDEX = _gllib.GL_CURRENT_RASTER_INDEX

_gllib.GL_CURRENT_RASTER_TEXTURE_COORDS_swigconstant(_gllib)
GL_CURRENT_RASTER_TEXTURE_COORDS = _gllib.GL_CURRENT_RASTER_TEXTURE_COORDS

_gllib.GL_CURRENT_RASTER_POSITION_swigconstant(_gllib)
GL_CURRENT_RASTER_POSITION = _gllib.GL_CURRENT_RASTER_POSITION

_gllib.GL_CURRENT_RASTER_POSITION_VALID_swigconstant(_gllib)
GL_CURRENT_RASTER_POSITION_VALID = _gllib.GL_CURRENT_RASTER_POSITION_VALID

_gllib.GL_CURRENT_RASTER_DISTANCE_swigconstant(_gllib)
GL_CURRENT_RASTER_DISTANCE = _gllib.GL_CURRENT_RASTER_DISTANCE

_gllib.GL_POINT_SMOOTH_swigconstant(_gllib)
GL_POINT_SMOOTH = _gllib.GL_POINT_SMOOTH

_gllib.GL_POINT_SIZE_swigconstant(_gllib)
GL_POINT_SIZE = _gllib.GL_POINT_SIZE

_gllib.GL_POINT_SIZE_RANGE_swigconstant(_gllib)
GL_POINT_SIZE_RANGE = _gllib.GL_POINT_SIZE_RANGE

_gllib.GL_POINT_SIZE_GRANULARITY_swigconstant(_gllib)
GL_POINT_SIZE_GRANULARITY = _gllib.GL_POINT_SIZE_GRANULARITY

_gllib.GL_LINE_SMOOTH_swigconstant(_gllib)
GL_LINE_SMOOTH = _gllib.GL_LINE_SMOOTH

_gllib.GL_LINE_WIDTH_swigconstant(_gllib)
GL_LINE_WIDTH = _gllib.GL_LINE_WIDTH

_gllib.GL_LINE_WIDTH_RANGE_swigconstant(_gllib)
GL_LINE_WIDTH_RANGE = _gllib.GL_LINE_WIDTH_RANGE

_gllib.GL_LINE_WIDTH_GRANULARITY_swigconstant(_gllib)
GL_LINE_WIDTH_GRANULARITY = _gllib.GL_LINE_WIDTH_GRANULARITY

_gllib.GL_LINE_STIPPLE_swigconstant(_gllib)
GL_LINE_STIPPLE = _gllib.GL_LINE_STIPPLE

_gllib.GL_LINE_STIPPLE_PATTERN_swigconstant(_gllib)
GL_LINE_STIPPLE_PATTERN = _gllib.GL_LINE_STIPPLE_PATTERN

_gllib.GL_LINE_STIPPLE_REPEAT_swigconstant(_gllib)
GL_LINE_STIPPLE_REPEAT = _gllib.GL_LINE_STIPPLE_REPEAT

_gllib.GL_LIST_MODE_swigconstant(_gllib)
GL_LIST_MODE = _gllib.GL_LIST_MODE

_gllib.GL_MAX_LIST_NESTING_swigconstant(_gllib)
GL_MAX_LIST_NESTING = _gllib.GL_MAX_LIST_NESTING

_gllib.GL_LIST_BASE_swigconstant(_gllib)
GL_LIST_BASE = _gllib.GL_LIST_BASE

_gllib.GL_LIST_INDEX_swigconstant(_gllib)
GL_LIST_INDEX = _gllib.GL_LIST_INDEX

_gllib.GL_POLYGON_MODE_swigconstant(_gllib)
GL_POLYGON_MODE = _gllib.GL_POLYGON_MODE

_gllib.GL_POLYGON_SMOOTH_swigconstant(_gllib)
GL_POLYGON_SMOOTH = _gllib.GL_POLYGON_SMOOTH

_gllib.GL_POLYGON_STIPPLE_swigconstant(_gllib)
GL_POLYGON_STIPPLE = _gllib.GL_POLYGON_STIPPLE

_gllib.GL_EDGE_FLAG_swigconstant(_gllib)
GL_EDGE_FLAG = _gllib.GL_EDGE_FLAG

_gllib.GL_CULL_FACE_swigconstant(_gllib)
GL_CULL_FACE = _gllib.GL_CULL_FACE

_gllib.GL_CULL_FACE_MODE_swigconstant(_gllib)
GL_CULL_FACE_MODE = _gllib.GL_CULL_FACE_MODE

_gllib.GL_FRONT_FACE_swigconstant(_gllib)
GL_FRONT_FACE = _gllib.GL_FRONT_FACE

_gllib.GL_LIGHTING_swigconstant(_gllib)
GL_LIGHTING = _gllib.GL_LIGHTING

_gllib.GL_LIGHT_MODEL_LOCAL_VIEWER_swigconstant(_gllib)
GL_LIGHT_MODEL_LOCAL_VIEWER = _gllib.GL_LIGHT_MODEL_LOCAL_VIEWER

_gllib.GL_LIGHT_MODEL_TWO_SIDE_swigconstant(_gllib)
GL_LIGHT_MODEL_TWO_SIDE = _gllib.GL_LIGHT_MODEL_TWO_SIDE

_gllib.GL_LIGHT_MODEL_AMBIENT_swigconstant(_gllib)
GL_LIGHT_MODEL_AMBIENT = _gllib.GL_LIGHT_MODEL_AMBIENT

_gllib.GL_SHADE_MODEL_swigconstant(_gllib)
GL_SHADE_MODEL = _gllib.GL_SHADE_MODEL

_gllib.GL_COLOR_MATERIAL_FACE_swigconstant(_gllib)
GL_COLOR_MATERIAL_FACE = _gllib.GL_COLOR_MATERIAL_FACE

_gllib.GL_COLOR_MATERIAL_PARAMETER_swigconstant(_gllib)
GL_COLOR_MATERIAL_PARAMETER = _gllib.GL_COLOR_MATERIAL_PARAMETER

_gllib.GL_COLOR_MATERIAL_swigconstant(_gllib)
GL_COLOR_MATERIAL = _gllib.GL_COLOR_MATERIAL

_gllib.GL_FOG_swigconstant(_gllib)
GL_FOG = _gllib.GL_FOG

_gllib.GL_FOG_INDEX_swigconstant(_gllib)
GL_FOG_INDEX = _gllib.GL_FOG_INDEX

_gllib.GL_FOG_DENSITY_swigconstant(_gllib)
GL_FOG_DENSITY = _gllib.GL_FOG_DENSITY

_gllib.GL_FOG_START_swigconstant(_gllib)
GL_FOG_START = _gllib.GL_FOG_START

_gllib.GL_FOG_END_swigconstant(_gllib)
GL_FOG_END = _gllib.GL_FOG_END

_gllib.GL_FOG_MODE_swigconstant(_gllib)
GL_FOG_MODE = _gllib.GL_FOG_MODE

_gllib.GL_FOG_COLOR_swigconstant(_gllib)
GL_FOG_COLOR = _gllib.GL_FOG_COLOR

_gllib.GL_DEPTH_RANGE_swigconstant(_gllib)
GL_DEPTH_RANGE = _gllib.GL_DEPTH_RANGE

_gllib.GL_DEPTH_TEST_swigconstant(_gllib)
GL_DEPTH_TEST = _gllib.GL_DEPTH_TEST

_gllib.GL_DEPTH_WRITEMASK_swigconstant(_gllib)
GL_DEPTH_WRITEMASK = _gllib.GL_DEPTH_WRITEMASK

_gllib.GL_DEPTH_CLEAR_VALUE_swigconstant(_gllib)
GL_DEPTH_CLEAR_VALUE = _gllib.GL_DEPTH_CLEAR_VALUE

_gllib.GL_DEPTH_FUNC_swigconstant(_gllib)
GL_DEPTH_FUNC = _gllib.GL_DEPTH_FUNC

_gllib.GL_ACCUM_CLEAR_VALUE_swigconstant(_gllib)
GL_ACCUM_CLEAR_VALUE = _gllib.GL_ACCUM_CLEAR_VALUE

_gllib.GL_STENCIL_TEST_swigconstant(_gllib)
GL_STENCIL_TEST = _gllib.GL_STENCIL_TEST

_gllib.GL_STENCIL_CLEAR_VALUE_swigconstant(_gllib)
GL_STENCIL_CLEAR_VALUE = _gllib.GL_STENCIL_CLEAR_VALUE

_gllib.GL_STENCIL_FUNC_swigconstant(_gllib)
GL_STENCIL_FUNC = _gllib.GL_STENCIL_FUNC

_gllib.GL_STENCIL_VALUE_MASK_swigconstant(_gllib)
GL_STENCIL_VALUE_MASK = _gllib.GL_STENCIL_VALUE_MASK

_gllib.GL_STENCIL_FAIL_swigconstant(_gllib)
GL_STENCIL_FAIL = _gllib.GL_STENCIL_FAIL

_gllib.GL_STENCIL_PASS_DEPTH_FAIL_swigconstant(_gllib)
GL_STENCIL_PASS_DEPTH_FAIL = _gllib.GL_STENCIL_PASS_DEPTH_FAIL

_gllib.GL_STENCIL_PASS_DEPTH_PASS_swigconstant(_gllib)
GL_STENCIL_PASS_DEPTH_PASS = _gllib.GL_STENCIL_PASS_DEPTH_PASS

_gllib.GL_STENCIL_REF_swigconstant(_gllib)
GL_STENCIL_REF = _gllib.GL_STENCIL_REF

_gllib.GL_STENCIL_WRITEMASK_swigconstant(_gllib)
GL_STENCIL_WRITEMASK = _gllib.GL_STENCIL_WRITEMASK

_gllib.GL_MATRIX_MODE_swigconstant(_gllib)
GL_MATRIX_MODE = _gllib.GL_MATRIX_MODE

_gllib.GL_NORMALIZE_swigconstant(_gllib)
GL_NORMALIZE = _gllib.GL_NORMALIZE

_gllib.GL_VIEWPORT_swigconstant(_gllib)
GL_VIEWPORT = _gllib.GL_VIEWPORT

_gllib.GL_MODELVIEW_STACK_DEPTH_swigconstant(_gllib)
GL_MODELVIEW_STACK_DEPTH = _gllib.GL_MODELVIEW_STACK_DEPTH

_gllib.GL_PROJECTION_STACK_DEPTH_swigconstant(_gllib)
GL_PROJECTION_STACK_DEPTH = _gllib.GL_PROJECTION_STACK_DEPTH

_gllib.GL_TEXTURE_STACK_DEPTH_swigconstant(_gllib)
GL_TEXTURE_STACK_DEPTH = _gllib.GL_TEXTURE_STACK_DEPTH

_gllib.GL_MODELVIEW_MATRIX_swigconstant(_gllib)
GL_MODELVIEW_MATRIX = _gllib.GL_MODELVIEW_MATRIX

_gllib.GL_PROJECTION_MATRIX_swigconstant(_gllib)
GL_PROJECTION_MATRIX = _gllib.GL_PROJECTION_MATRIX

_gllib.GL_TEXTURE_MATRIX_swigconstant(_gllib)
GL_TEXTURE_MATRIX = _gllib.GL_TEXTURE_MATRIX

_gllib.GL_ATTRIB_STACK_DEPTH_swigconstant(_gllib)
GL_ATTRIB_STACK_DEPTH = _gllib.GL_ATTRIB_STACK_DEPTH

_gllib.GL_CLIENT_ATTRIB_STACK_DEPTH_swigconstant(_gllib)
GL_CLIENT_ATTRIB_STACK_DEPTH = _gllib.GL_CLIENT_ATTRIB_STACK_DEPTH

_gllib.GL_ALPHA_TEST_swigconstant(_gllib)
GL_ALPHA_TEST = _gllib.GL_ALPHA_TEST

_gllib.GL_ALPHA_TEST_FUNC_swigconstant(_gllib)
GL_ALPHA_TEST_FUNC = _gllib.GL_ALPHA_TEST_FUNC

_gllib.GL_ALPHA_TEST_REF_swigconstant(_gllib)
GL_ALPHA_TEST_REF = _gllib.GL_ALPHA_TEST_REF

_gllib.GL_DITHER_swigconstant(_gllib)
GL_DITHER = _gllib.GL_DITHER

_gllib.GL_BLEND_DST_swigconstant(_gllib)
GL_BLEND_DST = _gllib.GL_BLEND_DST

_gllib.GL_BLEND_SRC_swigconstant(_gllib)
GL_BLEND_SRC = _gllib.GL_BLEND_SRC

_gllib.GL_BLEND_swigconstant(_gllib)
GL_BLEND = _gllib.GL_BLEND

_gllib.GL_LOGIC_OP_MODE_swigconstant(_gllib)
GL_LOGIC_OP_MODE = _gllib.GL_LOGIC_OP_MODE

_gllib.GL_INDEX_LOGIC_OP_swigconstant(_gllib)
GL_INDEX_LOGIC_OP = _gllib.GL_INDEX_LOGIC_OP

_gllib.GL_COLOR_LOGIC_OP_swigconstant(_gllib)
GL_COLOR_LOGIC_OP = _gllib.GL_COLOR_LOGIC_OP

_gllib.GL_AUX_BUFFERS_swigconstant(_gllib)
GL_AUX_BUFFERS = _gllib.GL_AUX_BUFFERS

_gllib.GL_DRAW_BUFFER_swigconstant(_gllib)
GL_DRAW_BUFFER = _gllib.GL_DRAW_BUFFER

_gllib.GL_READ_BUFFER_swigconstant(_gllib)
GL_READ_BUFFER = _gllib.GL_READ_BUFFER

_gllib.GL_SCISSOR_BOX_swigconstant(_gllib)
GL_SCISSOR_BOX = _gllib.GL_SCISSOR_BOX

_gllib.GL_SCISSOR_TEST_swigconstant(_gllib)
GL_SCISSOR_TEST = _gllib.GL_SCISSOR_TEST

_gllib.GL_INDEX_CLEAR_VALUE_swigconstant(_gllib)
GL_INDEX_CLEAR_VALUE = _gllib.GL_INDEX_CLEAR_VALUE

_gllib.GL_INDEX_WRITEMASK_swigconstant(_gllib)
GL_INDEX_WRITEMASK = _gllib.GL_INDEX_WRITEMASK

_gllib.GL_COLOR_CLEAR_VALUE_swigconstant(_gllib)
GL_COLOR_CLEAR_VALUE = _gllib.GL_COLOR_CLEAR_VALUE

_gllib.GL_COLOR_WRITEMASK_swigconstant(_gllib)
GL_COLOR_WRITEMASK = _gllib.GL_COLOR_WRITEMASK

_gllib.GL_INDEX_MODE_swigconstant(_gllib)
GL_INDEX_MODE = _gllib.GL_INDEX_MODE

_gllib.GL_RGBA_MODE_swigconstant(_gllib)
GL_RGBA_MODE = _gllib.GL_RGBA_MODE

_gllib.GL_DOUBLEBUFFER_swigconstant(_gllib)
GL_DOUBLEBUFFER = _gllib.GL_DOUBLEBUFFER

_gllib.GL_STEREO_swigconstant(_gllib)
GL_STEREO = _gllib.GL_STEREO

_gllib.GL_RENDER_MODE_swigconstant(_gllib)
GL_RENDER_MODE = _gllib.GL_RENDER_MODE

_gllib.GL_PERSPECTIVE_CORRECTION_HINT_swigconstant(_gllib)
GL_PERSPECTIVE_CORRECTION_HINT = _gllib.GL_PERSPECTIVE_CORRECTION_HINT

_gllib.GL_POINT_SMOOTH_HINT_swigconstant(_gllib)
GL_POINT_SMOOTH_HINT = _gllib.GL_POINT_SMOOTH_HINT

_gllib.GL_LINE_SMOOTH_HINT_swigconstant(_gllib)
GL_LINE_SMOOTH_HINT = _gllib.GL_LINE_SMOOTH_HINT

_gllib.GL_POLYGON_SMOOTH_HINT_swigconstant(_gllib)
GL_POLYGON_SMOOTH_HINT = _gllib.GL_POLYGON_SMOOTH_HINT

_gllib.GL_FOG_HINT_swigconstant(_gllib)
GL_FOG_HINT = _gllib.GL_FOG_HINT

_gllib.GL_TEXTURE_GEN_S_swigconstant(_gllib)
GL_TEXTURE_GEN_S = _gllib.GL_TEXTURE_GEN_S

_gllib.GL_TEXTURE_GEN_T_swigconstant(_gllib)
GL_TEXTURE_GEN_T = _gllib.GL_TEXTURE_GEN_T

_gllib.GL_TEXTURE_GEN_R_swigconstant(_gllib)
GL_TEXTURE_GEN_R = _gllib.GL_TEXTURE_GEN_R

_gllib.GL_TEXTURE_GEN_Q_swigconstant(_gllib)
GL_TEXTURE_GEN_Q = _gllib.GL_TEXTURE_GEN_Q

_gllib.GL_PIXEL_MAP_I_TO_I_swigconstant(_gllib)
GL_PIXEL_MAP_I_TO_I = _gllib.GL_PIXEL_MAP_I_TO_I

_gllib.GL_PIXEL_MAP_S_TO_S_swigconstant(_gllib)
GL_PIXEL_MAP_S_TO_S = _gllib.GL_PIXEL_MAP_S_TO_S

_gllib.GL_PIXEL_MAP_I_TO_R_swigconstant(_gllib)
GL_PIXEL_MAP_I_TO_R = _gllib.GL_PIXEL_MAP_I_TO_R

_gllib.GL_PIXEL_MAP_I_TO_G_swigconstant(_gllib)
GL_PIXEL_MAP_I_TO_G = _gllib.GL_PIXEL_MAP_I_TO_G

_gllib.GL_PIXEL_MAP_I_TO_B_swigconstant(_gllib)
GL_PIXEL_MAP_I_TO_B = _gllib.GL_PIXEL_MAP_I_TO_B

_gllib.GL_PIXEL_MAP_I_TO_A_swigconstant(_gllib)
GL_PIXEL_MAP_I_TO_A = _gllib.GL_PIXEL_MAP_I_TO_A

_gllib.GL_PIXEL_MAP_R_TO_R_swigconstant(_gllib)
GL_PIXEL_MAP_R_TO_R = _gllib.GL_PIXEL_MAP_R_TO_R

_gllib.GL_PIXEL_MAP_G_TO_G_swigconstant(_gllib)
GL_PIXEL_MAP_G_TO_G = _gllib.GL_PIXEL_MAP_G_TO_G

_gllib.GL_PIXEL_MAP_B_TO_B_swigconstant(_gllib)
GL_PIXEL_MAP_B_TO_B = _gllib.GL_PIXEL_MAP_B_TO_B

_gllib.GL_PIXEL_MAP_A_TO_A_swigconstant(_gllib)
GL_PIXEL_MAP_A_TO_A = _gllib.GL_PIXEL_MAP_A_TO_A

_gllib.GL_PIXEL_MAP_I_TO_I_SIZE_swigconstant(_gllib)
GL_PIXEL_MAP_I_TO_I_SIZE = _gllib.GL_PIXEL_MAP_I_TO_I_SIZE

_gllib.GL_PIXEL_MAP_S_TO_S_SIZE_swigconstant(_gllib)
GL_PIXEL_MAP_S_TO_S_SIZE = _gllib.GL_PIXEL_MAP_S_TO_S_SIZE

_gllib.GL_PIXEL_MAP_I_TO_R_SIZE_swigconstant(_gllib)
GL_PIXEL_MAP_I_TO_R_SIZE = _gllib.GL_PIXEL_MAP_I_TO_R_SIZE

_gllib.GL_PIXEL_MAP_I_TO_G_SIZE_swigconstant(_gllib)
GL_PIXEL_MAP_I_TO_G_SIZE = _gllib.GL_PIXEL_MAP_I_TO_G_SIZE

_gllib.GL_PIXEL_MAP_I_TO_B_SIZE_swigconstant(_gllib)
GL_PIXEL_MAP_I_TO_B_SIZE = _gllib.GL_PIXEL_MAP_I_TO_B_SIZE

_gllib.GL_PIXEL_MAP_I_TO_A_SIZE_swigconstant(_gllib)
GL_PIXEL_MAP_I_TO_A_SIZE = _gllib.GL_PIXEL_MAP_I_TO_A_SIZE

_gllib.GL_PIXEL_MAP_R_TO_R_SIZE_swigconstant(_gllib)
GL_PIXEL_MAP_R_TO_R_SIZE = _gllib.GL_PIXEL_MAP_R_TO_R_SIZE

_gllib.GL_PIXEL_MAP_G_TO_G_SIZE_swigconstant(_gllib)
GL_PIXEL_MAP_G_TO_G_SIZE = _gllib.GL_PIXEL_MAP_G_TO_G_SIZE

_gllib.GL_PIXEL_MAP_B_TO_B_SIZE_swigconstant(_gllib)
GL_PIXEL_MAP_B_TO_B_SIZE = _gllib.GL_PIXEL_MAP_B_TO_B_SIZE

_gllib.GL_PIXEL_MAP_A_TO_A_SIZE_swigconstant(_gllib)
GL_PIXEL_MAP_A_TO_A_SIZE = _gllib.GL_PIXEL_MAP_A_TO_A_SIZE

_gllib.GL_UNPACK_SWAP_BYTES_swigconstant(_gllib)
GL_UNPACK_SWAP_BYTES = _gllib.GL_UNPACK_SWAP_BYTES

_gllib.GL_UNPACK_LSB_FIRST_swigconstant(_gllib)
GL_UNPACK_LSB_FIRST = _gllib.GL_UNPACK_LSB_FIRST

_gllib.GL_UNPACK_ROW_LENGTH_swigconstant(_gllib)
GL_UNPACK_ROW_LENGTH = _gllib.GL_UNPACK_ROW_LENGTH

_gllib.GL_UNPACK_SKIP_ROWS_swigconstant(_gllib)
GL_UNPACK_SKIP_ROWS = _gllib.GL_UNPACK_SKIP_ROWS

_gllib.GL_UNPACK_SKIP_PIXELS_swigconstant(_gllib)
GL_UNPACK_SKIP_PIXELS = _gllib.GL_UNPACK_SKIP_PIXELS

_gllib.GL_UNPACK_ALIGNMENT_swigconstant(_gllib)
GL_UNPACK_ALIGNMENT = _gllib.GL_UNPACK_ALIGNMENT

_gllib.GL_PACK_SWAP_BYTES_swigconstant(_gllib)
GL_PACK_SWAP_BYTES = _gllib.GL_PACK_SWAP_BYTES

_gllib.GL_PACK_LSB_FIRST_swigconstant(_gllib)
GL_PACK_LSB_FIRST = _gllib.GL_PACK_LSB_FIRST

_gllib.GL_PACK_ROW_LENGTH_swigconstant(_gllib)
GL_PACK_ROW_LENGTH = _gllib.GL_PACK_ROW_LENGTH

_gllib.GL_PACK_SKIP_ROWS_swigconstant(_gllib)
GL_PACK_SKIP_ROWS = _gllib.GL_PACK_SKIP_ROWS

_gllib.GL_PACK_SKIP_PIXELS_swigconstant(_gllib)
GL_PACK_SKIP_PIXELS = _gllib.GL_PACK_SKIP_PIXELS

_gllib.GL_PACK_ALIGNMENT_swigconstant(_gllib)
GL_PACK_ALIGNMENT = _gllib.GL_PACK_ALIGNMENT

_gllib.GL_MAP_COLOR_swigconstant(_gllib)
GL_MAP_COLOR = _gllib.GL_MAP_COLOR

_gllib.GL_MAP_STENCIL_swigconstant(_gllib)
GL_MAP_STENCIL = _gllib.GL_MAP_STENCIL

_gllib.GL_INDEX_SHIFT_swigconstant(_gllib)
GL_INDEX_SHIFT = _gllib.GL_INDEX_SHIFT

_gllib.GL_INDEX_OFFSET_swigconstant(_gllib)
GL_INDEX_OFFSET = _gllib.GL_INDEX_OFFSET

_gllib.GL_RED_SCALE_swigconstant(_gllib)
GL_RED_SCALE = _gllib.GL_RED_SCALE

_gllib.GL_RED_BIAS_swigconstant(_gllib)
GL_RED_BIAS = _gllib.GL_RED_BIAS

_gllib.GL_ZOOM_X_swigconstant(_gllib)
GL_ZOOM_X = _gllib.GL_ZOOM_X

_gllib.GL_ZOOM_Y_swigconstant(_gllib)
GL_ZOOM_Y = _gllib.GL_ZOOM_Y

_gllib.GL_GREEN_SCALE_swigconstant(_gllib)
GL_GREEN_SCALE = _gllib.GL_GREEN_SCALE

_gllib.GL_GREEN_BIAS_swigconstant(_gllib)
GL_GREEN_BIAS = _gllib.GL_GREEN_BIAS

_gllib.GL_BLUE_SCALE_swigconstant(_gllib)
GL_BLUE_SCALE = _gllib.GL_BLUE_SCALE

_gllib.GL_BLUE_BIAS_swigconstant(_gllib)
GL_BLUE_BIAS = _gllib.GL_BLUE_BIAS

_gllib.GL_ALPHA_SCALE_swigconstant(_gllib)
GL_ALPHA_SCALE = _gllib.GL_ALPHA_SCALE

_gllib.GL_ALPHA_BIAS_swigconstant(_gllib)
GL_ALPHA_BIAS = _gllib.GL_ALPHA_BIAS

_gllib.GL_DEPTH_SCALE_swigconstant(_gllib)
GL_DEPTH_SCALE = _gllib.GL_DEPTH_SCALE

_gllib.GL_DEPTH_BIAS_swigconstant(_gllib)
GL_DEPTH_BIAS = _gllib.GL_DEPTH_BIAS

_gllib.GL_MAX_EVAL_ORDER_swigconstant(_gllib)
GL_MAX_EVAL_ORDER = _gllib.GL_MAX_EVAL_ORDER

_gllib.GL_MAX_LIGHTS_swigconstant(_gllib)
GL_MAX_LIGHTS = _gllib.GL_MAX_LIGHTS

_gllib.GL_MAX_CLIP_PLANES_swigconstant(_gllib)
GL_MAX_CLIP_PLANES = _gllib.GL_MAX_CLIP_PLANES

_gllib.GL_MAX_TEXTURE_SIZE_swigconstant(_gllib)
GL_MAX_TEXTURE_SIZE = _gllib.GL_MAX_TEXTURE_SIZE

_gllib.GL_MAX_PIXEL_MAP_TABLE_swigconstant(_gllib)
GL_MAX_PIXEL_MAP_TABLE = _gllib.GL_MAX_PIXEL_MAP_TABLE

_gllib.GL_MAX_ATTRIB_STACK_DEPTH_swigconstant(_gllib)
GL_MAX_ATTRIB_STACK_DEPTH = _gllib.GL_MAX_ATTRIB_STACK_DEPTH

_gllib.GL_MAX_MODELVIEW_STACK_DEPTH_swigconstant(_gllib)
GL_MAX_MODELVIEW_STACK_DEPTH = _gllib.GL_MAX_MODELVIEW_STACK_DEPTH

_gllib.GL_MAX_NAME_STACK_DEPTH_swigconstant(_gllib)
GL_MAX_NAME_STACK_DEPTH = _gllib.GL_MAX_NAME_STACK_DEPTH

_gllib.GL_MAX_PROJECTION_STACK_DEPTH_swigconstant(_gllib)
GL_MAX_PROJECTION_STACK_DEPTH = _gllib.GL_MAX_PROJECTION_STACK_DEPTH

_gllib.GL_MAX_TEXTURE_STACK_DEPTH_swigconstant(_gllib)
GL_MAX_TEXTURE_STACK_DEPTH = _gllib.GL_MAX_TEXTURE_STACK_DEPTH

_gllib.GL_MAX_VIEWPORT_DIMS_swigconstant(_gllib)
GL_MAX_VIEWPORT_DIMS = _gllib.GL_MAX_VIEWPORT_DIMS

_gllib.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH_swigconstant(_gllib)
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = _gllib.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH

_gllib.GL_SUBPIXEL_BITS_swigconstant(_gllib)
GL_SUBPIXEL_BITS = _gllib.GL_SUBPIXEL_BITS

_gllib.GL_INDEX_BITS_swigconstant(_gllib)
GL_INDEX_BITS = _gllib.GL_INDEX_BITS

_gllib.GL_RED_BITS_swigconstant(_gllib)
GL_RED_BITS = _gllib.GL_RED_BITS

_gllib.GL_GREEN_BITS_swigconstant(_gllib)
GL_GREEN_BITS = _gllib.GL_GREEN_BITS

_gllib.GL_BLUE_BITS_swigconstant(_gllib)
GL_BLUE_BITS = _gllib.GL_BLUE_BITS

_gllib.GL_ALPHA_BITS_swigconstant(_gllib)
GL_ALPHA_BITS = _gllib.GL_ALPHA_BITS

_gllib.GL_DEPTH_BITS_swigconstant(_gllib)
GL_DEPTH_BITS = _gllib.GL_DEPTH_BITS

_gllib.GL_STENCIL_BITS_swigconstant(_gllib)
GL_STENCIL_BITS = _gllib.GL_STENCIL_BITS

_gllib.GL_ACCUM_RED_BITS_swigconstant(_gllib)
GL_ACCUM_RED_BITS = _gllib.GL_ACCUM_RED_BITS

_gllib.GL_ACCUM_GREEN_BITS_swigconstant(_gllib)
GL_ACCUM_GREEN_BITS = _gllib.GL_ACCUM_GREEN_BITS

_gllib.GL_ACCUM_BLUE_BITS_swigconstant(_gllib)
GL_ACCUM_BLUE_BITS = _gllib.GL_ACCUM_BLUE_BITS

_gllib.GL_ACCUM_ALPHA_BITS_swigconstant(_gllib)
GL_ACCUM_ALPHA_BITS = _gllib.GL_ACCUM_ALPHA_BITS

_gllib.GL_NAME_STACK_DEPTH_swigconstant(_gllib)
GL_NAME_STACK_DEPTH = _gllib.GL_NAME_STACK_DEPTH

_gllib.GL_AUTO_NORMAL_swigconstant(_gllib)
GL_AUTO_NORMAL = _gllib.GL_AUTO_NORMAL

_gllib.GL_MAP1_COLOR_4_swigconstant(_gllib)
GL_MAP1_COLOR_4 = _gllib.GL_MAP1_COLOR_4

_gllib.GL_MAP1_INDEX_swigconstant(_gllib)
GL_MAP1_INDEX = _gllib.GL_MAP1_INDEX

_gllib.GL_MAP1_NORMAL_swigconstant(_gllib)
GL_MAP1_NORMAL = _gllib.GL_MAP1_NORMAL

_gllib.GL_MAP1_TEXTURE_COORD_1_swigconstant(_gllib)
GL_MAP1_TEXTURE_COORD_1 = _gllib.GL_MAP1_TEXTURE_COORD_1

_gllib.GL_MAP1_TEXTURE_COORD_2_swigconstant(_gllib)
GL_MAP1_TEXTURE_COORD_2 = _gllib.GL_MAP1_TEXTURE_COORD_2

_gllib.GL_MAP1_TEXTURE_COORD_3_swigconstant(_gllib)
GL_MAP1_TEXTURE_COORD_3 = _gllib.GL_MAP1_TEXTURE_COORD_3

_gllib.GL_MAP1_TEXTURE_COORD_4_swigconstant(_gllib)
GL_MAP1_TEXTURE_COORD_4 = _gllib.GL_MAP1_TEXTURE_COORD_4

_gllib.GL_MAP1_VERTEX_3_swigconstant(_gllib)
GL_MAP1_VERTEX_3 = _gllib.GL_MAP1_VERTEX_3

_gllib.GL_MAP1_VERTEX_4_swigconstant(_gllib)
GL_MAP1_VERTEX_4 = _gllib.GL_MAP1_VERTEX_4

_gllib.GL_MAP2_COLOR_4_swigconstant(_gllib)
GL_MAP2_COLOR_4 = _gllib.GL_MAP2_COLOR_4

_gllib.GL_MAP2_INDEX_swigconstant(_gllib)
GL_MAP2_INDEX = _gllib.GL_MAP2_INDEX

_gllib.GL_MAP2_NORMAL_swigconstant(_gllib)
GL_MAP2_NORMAL = _gllib.GL_MAP2_NORMAL

_gllib.GL_MAP2_TEXTURE_COORD_1_swigconstant(_gllib)
GL_MAP2_TEXTURE_COORD_1 = _gllib.GL_MAP2_TEXTURE_COORD_1

_gllib.GL_MAP2_TEXTURE_COORD_2_swigconstant(_gllib)
GL_MAP2_TEXTURE_COORD_2 = _gllib.GL_MAP2_TEXTURE_COORD_2

_gllib.GL_MAP2_TEXTURE_COORD_3_swigconstant(_gllib)
GL_MAP2_TEXTURE_COORD_3 = _gllib.GL_MAP2_TEXTURE_COORD_3

_gllib.GL_MAP2_TEXTURE_COORD_4_swigconstant(_gllib)
GL_MAP2_TEXTURE_COORD_4 = _gllib.GL_MAP2_TEXTURE_COORD_4

_gllib.GL_MAP2_VERTEX_3_swigconstant(_gllib)
GL_MAP2_VERTEX_3 = _gllib.GL_MAP2_VERTEX_3

_gllib.GL_MAP2_VERTEX_4_swigconstant(_gllib)
GL_MAP2_VERTEX_4 = _gllib.GL_MAP2_VERTEX_4

_gllib.GL_MAP1_GRID_DOMAIN_swigconstant(_gllib)
GL_MAP1_GRID_DOMAIN = _gllib.GL_MAP1_GRID_DOMAIN

_gllib.GL_MAP1_GRID_SEGMENTS_swigconstant(_gllib)
GL_MAP1_GRID_SEGMENTS = _gllib.GL_MAP1_GRID_SEGMENTS

_gllib.GL_MAP2_GRID_DOMAIN_swigconstant(_gllib)
GL_MAP2_GRID_DOMAIN = _gllib.GL_MAP2_GRID_DOMAIN

_gllib.GL_MAP2_GRID_SEGMENTS_swigconstant(_gllib)
GL_MAP2_GRID_SEGMENTS = _gllib.GL_MAP2_GRID_SEGMENTS

_gllib.GL_TEXTURE_1D_swigconstant(_gllib)
GL_TEXTURE_1D = _gllib.GL_TEXTURE_1D

_gllib.GL_TEXTURE_2D_swigconstant(_gllib)
GL_TEXTURE_2D = _gllib.GL_TEXTURE_2D

_gllib.GL_FEEDBACK_BUFFER_POINTER_swigconstant(_gllib)
GL_FEEDBACK_BUFFER_POINTER = _gllib.GL_FEEDBACK_BUFFER_POINTER

_gllib.GL_FEEDBACK_BUFFER_SIZE_swigconstant(_gllib)
GL_FEEDBACK_BUFFER_SIZE = _gllib.GL_FEEDBACK_BUFFER_SIZE

_gllib.GL_FEEDBACK_BUFFER_TYPE_swigconstant(_gllib)
GL_FEEDBACK_BUFFER_TYPE = _gllib.GL_FEEDBACK_BUFFER_TYPE

_gllib.GL_SELECTION_BUFFER_POINTER_swigconstant(_gllib)
GL_SELECTION_BUFFER_POINTER = _gllib.GL_SELECTION_BUFFER_POINTER

_gllib.GL_SELECTION_BUFFER_SIZE_swigconstant(_gllib)
GL_SELECTION_BUFFER_SIZE = _gllib.GL_SELECTION_BUFFER_SIZE

_gllib.GL_TEXTURE_WIDTH_swigconstant(_gllib)
GL_TEXTURE_WIDTH = _gllib.GL_TEXTURE_WIDTH

_gllib.GL_TEXTURE_HEIGHT_swigconstant(_gllib)
GL_TEXTURE_HEIGHT = _gllib.GL_TEXTURE_HEIGHT

_gllib.GL_TEXTURE_INTERNAL_FORMAT_swigconstant(_gllib)
GL_TEXTURE_INTERNAL_FORMAT = _gllib.GL_TEXTURE_INTERNAL_FORMAT

_gllib.GL_TEXTURE_BORDER_COLOR_swigconstant(_gllib)
GL_TEXTURE_BORDER_COLOR = _gllib.GL_TEXTURE_BORDER_COLOR

_gllib.GL_TEXTURE_BORDER_swigconstant(_gllib)
GL_TEXTURE_BORDER = _gllib.GL_TEXTURE_BORDER

_gllib.GL_DONT_CARE_swigconstant(_gllib)
GL_DONT_CARE = _gllib.GL_DONT_CARE

_gllib.GL_FASTEST_swigconstant(_gllib)
GL_FASTEST = _gllib.GL_FASTEST

_gllib.GL_NICEST_swigconstant(_gllib)
GL_NICEST = _gllib.GL_NICEST

_gllib.GL_LIGHT0_swigconstant(_gllib)
GL_LIGHT0 = _gllib.GL_LIGHT0

_gllib.GL_LIGHT1_swigconstant(_gllib)
GL_LIGHT1 = _gllib.GL_LIGHT1

_gllib.GL_LIGHT2_swigconstant(_gllib)
GL_LIGHT2 = _gllib.GL_LIGHT2

_gllib.GL_LIGHT3_swigconstant(_gllib)
GL_LIGHT3 = _gllib.GL_LIGHT3

_gllib.GL_LIGHT4_swigconstant(_gllib)
GL_LIGHT4 = _gllib.GL_LIGHT4

_gllib.GL_LIGHT5_swigconstant(_gllib)
GL_LIGHT5 = _gllib.GL_LIGHT5

_gllib.GL_LIGHT6_swigconstant(_gllib)
GL_LIGHT6 = _gllib.GL_LIGHT6

_gllib.GL_LIGHT7_swigconstant(_gllib)
GL_LIGHT7 = _gllib.GL_LIGHT7

_gllib.GL_AMBIENT_swigconstant(_gllib)
GL_AMBIENT = _gllib.GL_AMBIENT

_gllib.GL_DIFFUSE_swigconstant(_gllib)
GL_DIFFUSE = _gllib.GL_DIFFUSE

_gllib.GL_SPECULAR_swigconstant(_gllib)
GL_SPECULAR = _gllib.GL_SPECULAR

_gllib.GL_POSITION_swigconstant(_gllib)
GL_POSITION = _gllib.GL_POSITION

_gllib.GL_SPOT_DIRECTION_swigconstant(_gllib)
GL_SPOT_DIRECTION = _gllib.GL_SPOT_DIRECTION

_gllib.GL_SPOT_EXPONENT_swigconstant(_gllib)
GL_SPOT_EXPONENT = _gllib.GL_SPOT_EXPONENT

_gllib.GL_SPOT_CUTOFF_swigconstant(_gllib)
GL_SPOT_CUTOFF = _gllib.GL_SPOT_CUTOFF

_gllib.GL_CONSTANT_ATTENUATION_swigconstant(_gllib)
GL_CONSTANT_ATTENUATION = _gllib.GL_CONSTANT_ATTENUATION

_gllib.GL_LINEAR_ATTENUATION_swigconstant(_gllib)
GL_LINEAR_ATTENUATION = _gllib.GL_LINEAR_ATTENUATION

_gllib.GL_QUADRATIC_ATTENUATION_swigconstant(_gllib)
GL_QUADRATIC_ATTENUATION = _gllib.GL_QUADRATIC_ATTENUATION

_gllib.GL_COMPILE_swigconstant(_gllib)
GL_COMPILE = _gllib.GL_COMPILE

_gllib.GL_COMPILE_AND_EXECUTE_swigconstant(_gllib)
GL_COMPILE_AND_EXECUTE = _gllib.GL_COMPILE_AND_EXECUTE

_gllib.GL_CLEAR_swigconstant(_gllib)
GL_CLEAR = _gllib.GL_CLEAR

_gllib.GL_AND_swigconstant(_gllib)
GL_AND = _gllib.GL_AND

_gllib.GL_AND_REVERSE_swigconstant(_gllib)
GL_AND_REVERSE = _gllib.GL_AND_REVERSE

_gllib.GL_COPY_swigconstant(_gllib)
GL_COPY = _gllib.GL_COPY

_gllib.GL_AND_INVERTED_swigconstant(_gllib)
GL_AND_INVERTED = _gllib.GL_AND_INVERTED

_gllib.GL_NOOP_swigconstant(_gllib)
GL_NOOP = _gllib.GL_NOOP

_gllib.GL_XOR_swigconstant(_gllib)
GL_XOR = _gllib.GL_XOR

_gllib.GL_OR_swigconstant(_gllib)
GL_OR = _gllib.GL_OR

_gllib.GL_NOR_swigconstant(_gllib)
GL_NOR = _gllib.GL_NOR

_gllib.GL_EQUIV_swigconstant(_gllib)
GL_EQUIV = _gllib.GL_EQUIV

_gllib.GL_INVERT_swigconstant(_gllib)
GL_INVERT = _gllib.GL_INVERT

_gllib.GL_OR_REVERSE_swigconstant(_gllib)
GL_OR_REVERSE = _gllib.GL_OR_REVERSE

_gllib.GL_COPY_INVERTED_swigconstant(_gllib)
GL_COPY_INVERTED = _gllib.GL_COPY_INVERTED

_gllib.GL_OR_INVERTED_swigconstant(_gllib)
GL_OR_INVERTED = _gllib.GL_OR_INVERTED

_gllib.GL_NAND_swigconstant(_gllib)
GL_NAND = _gllib.GL_NAND

_gllib.GL_SET_swigconstant(_gllib)
GL_SET = _gllib.GL_SET

_gllib.GL_EMISSION_swigconstant(_gllib)
GL_EMISSION = _gllib.GL_EMISSION

_gllib.GL_SHININESS_swigconstant(_gllib)
GL_SHININESS = _gllib.GL_SHININESS

_gllib.GL_AMBIENT_AND_DIFFUSE_swigconstant(_gllib)
GL_AMBIENT_AND_DIFFUSE = _gllib.GL_AMBIENT_AND_DIFFUSE

_gllib.GL_COLOR_INDEXES_swigconstant(_gllib)
GL_COLOR_INDEXES = _gllib.GL_COLOR_INDEXES

_gllib.GL_MODELVIEW_swigconstant(_gllib)
GL_MODELVIEW = _gllib.GL_MODELVIEW

_gllib.GL_PROJECTION_swigconstant(_gllib)
GL_PROJECTION = _gllib.GL_PROJECTION

_gllib.GL_TEXTURE_swigconstant(_gllib)
GL_TEXTURE = _gllib.GL_TEXTURE

_gllib.GL_COLOR_swigconstant(_gllib)
GL_COLOR = _gllib.GL_COLOR

_gllib.GL_DEPTH_swigconstant(_gllib)
GL_DEPTH = _gllib.GL_DEPTH

_gllib.GL_STENCIL_swigconstant(_gllib)
GL_STENCIL = _gllib.GL_STENCIL

_gllib.GL_COLOR_INDEX_swigconstant(_gllib)
GL_COLOR_INDEX = _gllib.GL_COLOR_INDEX

_gllib.GL_STENCIL_INDEX_swigconstant(_gllib)
GL_STENCIL_INDEX = _gllib.GL_STENCIL_INDEX

_gllib.GL_DEPTH_COMPONENT_swigconstant(_gllib)
GL_DEPTH_COMPONENT = _gllib.GL_DEPTH_COMPONENT

_gllib.GL_RED_swigconstant(_gllib)
GL_RED = _gllib.GL_RED

_gllib.GL_GREEN_swigconstant(_gllib)
GL_GREEN = _gllib.GL_GREEN

_gllib.GL_BLUE_swigconstant(_gllib)
GL_BLUE = _gllib.GL_BLUE

_gllib.GL_ALPHA_swigconstant(_gllib)
GL_ALPHA = _gllib.GL_ALPHA

_gllib.GL_RGB_swigconstant(_gllib)
GL_RGB = _gllib.GL_RGB

_gllib.GL_RGBA_swigconstant(_gllib)
GL_RGBA = _gllib.GL_RGBA

_gllib.GL_LUMINANCE_swigconstant(_gllib)
GL_LUMINANCE = _gllib.GL_LUMINANCE

_gllib.GL_LUMINANCE_ALPHA_swigconstant(_gllib)
GL_LUMINANCE_ALPHA = _gllib.GL_LUMINANCE_ALPHA

_gllib.GL_BITMAP_swigconstant(_gllib)
GL_BITMAP = _gllib.GL_BITMAP

_gllib.GL_POINT_swigconstant(_gllib)
GL_POINT = _gllib.GL_POINT

_gllib.GL_LINE_swigconstant(_gllib)
GL_LINE = _gllib.GL_LINE

_gllib.GL_FILL_swigconstant(_gllib)
GL_FILL = _gllib.GL_FILL

_gllib.GL_RENDER_swigconstant(_gllib)
GL_RENDER = _gllib.GL_RENDER

_gllib.GL_FEEDBACK_swigconstant(_gllib)
GL_FEEDBACK = _gllib.GL_FEEDBACK

_gllib.GL_SELECT_swigconstant(_gllib)
GL_SELECT = _gllib.GL_SELECT

_gllib.GL_FLAT_swigconstant(_gllib)
GL_FLAT = _gllib.GL_FLAT

_gllib.GL_SMOOTH_swigconstant(_gllib)
GL_SMOOTH = _gllib.GL_SMOOTH

_gllib.GL_KEEP_swigconstant(_gllib)
GL_KEEP = _gllib.GL_KEEP

_gllib.GL_REPLACE_swigconstant(_gllib)
GL_REPLACE = _gllib.GL_REPLACE

_gllib.GL_INCR_swigconstant(_gllib)
GL_INCR = _gllib.GL_INCR

_gllib.GL_DECR_swigconstant(_gllib)
GL_DECR = _gllib.GL_DECR

_gllib.GL_VENDOR_swigconstant(_gllib)
GL_VENDOR = _gllib.GL_VENDOR

_gllib.GL_RENDERER_swigconstant(_gllib)
GL_RENDERER = _gllib.GL_RENDERER

_gllib.GL_VERSION_swigconstant(_gllib)
GL_VERSION = _gllib.GL_VERSION

_gllib.GL_EXTENSIONS_swigconstant(_gllib)
GL_EXTENSIONS = _gllib.GL_EXTENSIONS

_gllib.GL_S_swigconstant(_gllib)
GL_S = _gllib.GL_S

_gllib.GL_T_swigconstant(_gllib)
GL_T = _gllib.GL_T

_gllib.GL_R_swigconstant(_gllib)
GL_R = _gllib.GL_R

_gllib.GL_Q_swigconstant(_gllib)
GL_Q = _gllib.GL_Q

_gllib.GL_MODULATE_swigconstant(_gllib)
GL_MODULATE = _gllib.GL_MODULATE

_gllib.GL_DECAL_swigconstant(_gllib)
GL_DECAL = _gllib.GL_DECAL

_gllib.GL_TEXTURE_ENV_MODE_swigconstant(_gllib)
GL_TEXTURE_ENV_MODE = _gllib.GL_TEXTURE_ENV_MODE

_gllib.GL_TEXTURE_ENV_COLOR_swigconstant(_gllib)
GL_TEXTURE_ENV_COLOR = _gllib.GL_TEXTURE_ENV_COLOR

_gllib.GL_TEXTURE_ENV_swigconstant(_gllib)
GL_TEXTURE_ENV = _gllib.GL_TEXTURE_ENV

_gllib.GL_EYE_LINEAR_swigconstant(_gllib)
GL_EYE_LINEAR = _gllib.GL_EYE_LINEAR

_gllib.GL_OBJECT_LINEAR_swigconstant(_gllib)
GL_OBJECT_LINEAR = _gllib.GL_OBJECT_LINEAR

_gllib.GL_SPHERE_MAP_swigconstant(_gllib)
GL_SPHERE_MAP = _gllib.GL_SPHERE_MAP

_gllib.GL_TEXTURE_GEN_MODE_swigconstant(_gllib)
GL_TEXTURE_GEN_MODE = _gllib.GL_TEXTURE_GEN_MODE

_gllib.GL_OBJECT_PLANE_swigconstant(_gllib)
GL_OBJECT_PLANE = _gllib.GL_OBJECT_PLANE

_gllib.GL_EYE_PLANE_swigconstant(_gllib)
GL_EYE_PLANE = _gllib.GL_EYE_PLANE

_gllib.GL_NEAREST_swigconstant(_gllib)
GL_NEAREST = _gllib.GL_NEAREST

_gllib.GL_LINEAR_swigconstant(_gllib)
GL_LINEAR = _gllib.GL_LINEAR

_gllib.GL_NEAREST_MIPMAP_NEAREST_swigconstant(_gllib)
GL_NEAREST_MIPMAP_NEAREST = _gllib.GL_NEAREST_MIPMAP_NEAREST

_gllib.GL_LINEAR_MIPMAP_NEAREST_swigconstant(_gllib)
GL_LINEAR_MIPMAP_NEAREST = _gllib.GL_LINEAR_MIPMAP_NEAREST

_gllib.GL_NEAREST_MIPMAP_LINEAR_swigconstant(_gllib)
GL_NEAREST_MIPMAP_LINEAR = _gllib.GL_NEAREST_MIPMAP_LINEAR

_gllib.GL_LINEAR_MIPMAP_LINEAR_swigconstant(_gllib)
GL_LINEAR_MIPMAP_LINEAR = _gllib.GL_LINEAR_MIPMAP_LINEAR

_gllib.GL_TEXTURE_MAG_FILTER_swigconstant(_gllib)
GL_TEXTURE_MAG_FILTER = _gllib.GL_TEXTURE_MAG_FILTER

_gllib.GL_TEXTURE_MIN_FILTER_swigconstant(_gllib)
GL_TEXTURE_MIN_FILTER = _gllib.GL_TEXTURE_MIN_FILTER

_gllib.GL_TEXTURE_WRAP_S_swigconstant(_gllib)
GL_TEXTURE_WRAP_S = _gllib.GL_TEXTURE_WRAP_S

_gllib.GL_TEXTURE_WRAP_T_swigconstant(_gllib)
GL_TEXTURE_WRAP_T = _gllib.GL_TEXTURE_WRAP_T

_gllib.GL_CLAMP_swigconstant(_gllib)
GL_CLAMP = _gllib.GL_CLAMP

_gllib.GL_REPEAT_swigconstant(_gllib)
GL_REPEAT = _gllib.GL_REPEAT

_gllib.GL_CLIENT_PIXEL_STORE_BIT_swigconstant(_gllib)
GL_CLIENT_PIXEL_STORE_BIT = _gllib.GL_CLIENT_PIXEL_STORE_BIT

_gllib.GL_CLIENT_VERTEX_ARRAY_BIT_swigconstant(_gllib)
GL_CLIENT_VERTEX_ARRAY_BIT = _gllib.GL_CLIENT_VERTEX_ARRAY_BIT

_gllib.GL_CLIENT_ALL_ATTRIB_BITS_swigconstant(_gllib)
GL_CLIENT_ALL_ATTRIB_BITS = _gllib.GL_CLIENT_ALL_ATTRIB_BITS

_gllib.GL_POLYGON_OFFSET_FACTOR_swigconstant(_gllib)
GL_POLYGON_OFFSET_FACTOR = _gllib.GL_POLYGON_OFFSET_FACTOR

_gllib.GL_POLYGON_OFFSET_UNITS_swigconstant(_gllib)
GL_POLYGON_OFFSET_UNITS = _gllib.GL_POLYGON_OFFSET_UNITS

_gllib.GL_POLYGON_OFFSET_POINT_swigconstant(_gllib)
GL_POLYGON_OFFSET_POINT = _gllib.GL_POLYGON_OFFSET_POINT

_gllib.GL_POLYGON_OFFSET_LINE_swigconstant(_gllib)
GL_POLYGON_OFFSET_LINE = _gllib.GL_POLYGON_OFFSET_LINE

_gllib.GL_POLYGON_OFFSET_FILL_swigconstant(_gllib)
GL_POLYGON_OFFSET_FILL = _gllib.GL_POLYGON_OFFSET_FILL

_gllib.GL_ALPHA4_swigconstant(_gllib)
GL_ALPHA4 = _gllib.GL_ALPHA4

_gllib.GL_ALPHA8_swigconstant(_gllib)
GL_ALPHA8 = _gllib.GL_ALPHA8

_gllib.GL_ALPHA12_swigconstant(_gllib)
GL_ALPHA12 = _gllib.GL_ALPHA12

_gllib.GL_ALPHA16_swigconstant(_gllib)
GL_ALPHA16 = _gllib.GL_ALPHA16

_gllib.GL_LUMINANCE4_swigconstant(_gllib)
GL_LUMINANCE4 = _gllib.GL_LUMINANCE4

_gllib.GL_LUMINANCE8_swigconstant(_gllib)
GL_LUMINANCE8 = _gllib.GL_LUMINANCE8

_gllib.GL_LUMINANCE12_swigconstant(_gllib)
GL_LUMINANCE12 = _gllib.GL_LUMINANCE12

_gllib.GL_LUMINANCE16_swigconstant(_gllib)
GL_LUMINANCE16 = _gllib.GL_LUMINANCE16

_gllib.GL_LUMINANCE4_ALPHA4_swigconstant(_gllib)
GL_LUMINANCE4_ALPHA4 = _gllib.GL_LUMINANCE4_ALPHA4

_gllib.GL_LUMINANCE6_ALPHA2_swigconstant(_gllib)
GL_LUMINANCE6_ALPHA2 = _gllib.GL_LUMINANCE6_ALPHA2

_gllib.GL_LUMINANCE8_ALPHA8_swigconstant(_gllib)
GL_LUMINANCE8_ALPHA8 = _gllib.GL_LUMINANCE8_ALPHA8

_gllib.GL_LUMINANCE12_ALPHA4_swigconstant(_gllib)
GL_LUMINANCE12_ALPHA4 = _gllib.GL_LUMINANCE12_ALPHA4

_gllib.GL_LUMINANCE12_ALPHA12_swigconstant(_gllib)
GL_LUMINANCE12_ALPHA12 = _gllib.GL_LUMINANCE12_ALPHA12

_gllib.GL_LUMINANCE16_ALPHA16_swigconstant(_gllib)
GL_LUMINANCE16_ALPHA16 = _gllib.GL_LUMINANCE16_ALPHA16

_gllib.GL_INTENSITY_swigconstant(_gllib)
GL_INTENSITY = _gllib.GL_INTENSITY

_gllib.GL_INTENSITY4_swigconstant(_gllib)
GL_INTENSITY4 = _gllib.GL_INTENSITY4

_gllib.GL_INTENSITY8_swigconstant(_gllib)
GL_INTENSITY8 = _gllib.GL_INTENSITY8

_gllib.GL_INTENSITY12_swigconstant(_gllib)
GL_INTENSITY12 = _gllib.GL_INTENSITY12

_gllib.GL_INTENSITY16_swigconstant(_gllib)
GL_INTENSITY16 = _gllib.GL_INTENSITY16

_gllib.GL_R3_G3_B2_swigconstant(_gllib)
GL_R3_G3_B2 = _gllib.GL_R3_G3_B2

_gllib.GL_RGB4_swigconstant(_gllib)
GL_RGB4 = _gllib.GL_RGB4

_gllib.GL_RGB5_swigconstant(_gllib)
GL_RGB5 = _gllib.GL_RGB5

_gllib.GL_RGB8_swigconstant(_gllib)
GL_RGB8 = _gllib.GL_RGB8

_gllib.GL_RGB10_swigconstant(_gllib)
GL_RGB10 = _gllib.GL_RGB10

_gllib.GL_RGB12_swigconstant(_gllib)
GL_RGB12 = _gllib.GL_RGB12

_gllib.GL_RGB16_swigconstant(_gllib)
GL_RGB16 = _gllib.GL_RGB16

_gllib.GL_RGBA2_swigconstant(_gllib)
GL_RGBA2 = _gllib.GL_RGBA2

_gllib.GL_RGBA4_swigconstant(_gllib)
GL_RGBA4 = _gllib.GL_RGBA4

_gllib.GL_RGB5_A1_swigconstant(_gllib)
GL_RGB5_A1 = _gllib.GL_RGB5_A1

_gllib.GL_RGBA8_swigconstant(_gllib)
GL_RGBA8 = _gllib.GL_RGBA8

_gllib.GL_RGB10_A2_swigconstant(_gllib)
GL_RGB10_A2 = _gllib.GL_RGB10_A2

_gllib.GL_RGBA12_swigconstant(_gllib)
GL_RGBA12 = _gllib.GL_RGBA12

_gllib.GL_RGBA16_swigconstant(_gllib)
GL_RGBA16 = _gllib.GL_RGBA16

_gllib.GL_TEXTURE_RED_SIZE_swigconstant(_gllib)
GL_TEXTURE_RED_SIZE = _gllib.GL_TEXTURE_RED_SIZE

_gllib.GL_TEXTURE_GREEN_SIZE_swigconstant(_gllib)
GL_TEXTURE_GREEN_SIZE = _gllib.GL_TEXTURE_GREEN_SIZE

_gllib.GL_TEXTURE_BLUE_SIZE_swigconstant(_gllib)
GL_TEXTURE_BLUE_SIZE = _gllib.GL_TEXTURE_BLUE_SIZE

_gllib.GL_TEXTURE_ALPHA_SIZE_swigconstant(_gllib)
GL_TEXTURE_ALPHA_SIZE = _gllib.GL_TEXTURE_ALPHA_SIZE

_gllib.GL_TEXTURE_LUMINANCE_SIZE_swigconstant(_gllib)
GL_TEXTURE_LUMINANCE_SIZE = _gllib.GL_TEXTURE_LUMINANCE_SIZE

_gllib.GL_TEXTURE_INTENSITY_SIZE_swigconstant(_gllib)
GL_TEXTURE_INTENSITY_SIZE = _gllib.GL_TEXTURE_INTENSITY_SIZE

_gllib.GL_PROXY_TEXTURE_1D_swigconstant(_gllib)
GL_PROXY_TEXTURE_1D = _gllib.GL_PROXY_TEXTURE_1D

_gllib.GL_PROXY_TEXTURE_2D_swigconstant(_gllib)
GL_PROXY_TEXTURE_2D = _gllib.GL_PROXY_TEXTURE_2D

_gllib.GL_TEXTURE_PRIORITY_swigconstant(_gllib)
GL_TEXTURE_PRIORITY = _gllib.GL_TEXTURE_PRIORITY

_gllib.GL_TEXTURE_RESIDENT_swigconstant(_gllib)
GL_TEXTURE_RESIDENT = _gllib.GL_TEXTURE_RESIDENT

_gllib.GL_TEXTURE_BINDING_1D_swigconstant(_gllib)
GL_TEXTURE_BINDING_1D = _gllib.GL_TEXTURE_BINDING_1D

_gllib.GL_TEXTURE_BINDING_2D_swigconstant(_gllib)
GL_TEXTURE_BINDING_2D = _gllib.GL_TEXTURE_BINDING_2D

_gllib.GL_TEXTURE_BINDING_3D_swigconstant(_gllib)
GL_TEXTURE_BINDING_3D = _gllib.GL_TEXTURE_BINDING_3D

_gllib.GL_VERTEX_ARRAY_swigconstant(_gllib)
GL_VERTEX_ARRAY = _gllib.GL_VERTEX_ARRAY

_gllib.GL_NORMAL_ARRAY_swigconstant(_gllib)
GL_NORMAL_ARRAY = _gllib.GL_NORMAL_ARRAY

_gllib.GL_COLOR_ARRAY_swigconstant(_gllib)
GL_COLOR_ARRAY = _gllib.GL_COLOR_ARRAY

_gllib.GL_INDEX_ARRAY_swigconstant(_gllib)
GL_INDEX_ARRAY = _gllib.GL_INDEX_ARRAY

_gllib.GL_TEXTURE_COORD_ARRAY_swigconstant(_gllib)
GL_TEXTURE_COORD_ARRAY = _gllib.GL_TEXTURE_COORD_ARRAY

_gllib.GL_EDGE_FLAG_ARRAY_swigconstant(_gllib)
GL_EDGE_FLAG_ARRAY = _gllib.GL_EDGE_FLAG_ARRAY

_gllib.GL_VERTEX_ARRAY_SIZE_swigconstant(_gllib)
GL_VERTEX_ARRAY_SIZE = _gllib.GL_VERTEX_ARRAY_SIZE

_gllib.GL_VERTEX_ARRAY_TYPE_swigconstant(_gllib)
GL_VERTEX_ARRAY_TYPE = _gllib.GL_VERTEX_ARRAY_TYPE

_gllib.GL_VERTEX_ARRAY_STRIDE_swigconstant(_gllib)
GL_VERTEX_ARRAY_STRIDE = _gllib.GL_VERTEX_ARRAY_STRIDE

_gllib.GL_NORMAL_ARRAY_TYPE_swigconstant(_gllib)
GL_NORMAL_ARRAY_TYPE = _gllib.GL_NORMAL_ARRAY_TYPE

_gllib.GL_NORMAL_ARRAY_STRIDE_swigconstant(_gllib)
GL_NORMAL_ARRAY_STRIDE = _gllib.GL_NORMAL_ARRAY_STRIDE

_gllib.GL_COLOR_ARRAY_SIZE_swigconstant(_gllib)
GL_COLOR_ARRAY_SIZE = _gllib.GL_COLOR_ARRAY_SIZE

_gllib.GL_COLOR_ARRAY_TYPE_swigconstant(_gllib)
GL_COLOR_ARRAY_TYPE = _gllib.GL_COLOR_ARRAY_TYPE

_gllib.GL_COLOR_ARRAY_STRIDE_swigconstant(_gllib)
GL_COLOR_ARRAY_STRIDE = _gllib.GL_COLOR_ARRAY_STRIDE

_gllib.GL_INDEX_ARRAY_TYPE_swigconstant(_gllib)
GL_INDEX_ARRAY_TYPE = _gllib.GL_INDEX_ARRAY_TYPE

_gllib.GL_INDEX_ARRAY_STRIDE_swigconstant(_gllib)
GL_INDEX_ARRAY_STRIDE = _gllib.GL_INDEX_ARRAY_STRIDE

_gllib.GL_TEXTURE_COORD_ARRAY_SIZE_swigconstant(_gllib)
GL_TEXTURE_COORD_ARRAY_SIZE = _gllib.GL_TEXTURE_COORD_ARRAY_SIZE

_gllib.GL_TEXTURE_COORD_ARRAY_TYPE_swigconstant(_gllib)
GL_TEXTURE_COORD_ARRAY_TYPE = _gllib.GL_TEXTURE_COORD_ARRAY_TYPE

_gllib.GL_TEXTURE_COORD_ARRAY_STRIDE_swigconstant(_gllib)
GL_TEXTURE_COORD_ARRAY_STRIDE = _gllib.GL_TEXTURE_COORD_ARRAY_STRIDE

_gllib.GL_EDGE_FLAG_ARRAY_STRIDE_swigconstant(_gllib)
GL_EDGE_FLAG_ARRAY_STRIDE = _gllib.GL_EDGE_FLAG_ARRAY_STRIDE

_gllib.GL_VERTEX_ARRAY_POINTER_swigconstant(_gllib)
GL_VERTEX_ARRAY_POINTER = _gllib.GL_VERTEX_ARRAY_POINTER

_gllib.GL_NORMAL_ARRAY_POINTER_swigconstant(_gllib)
GL_NORMAL_ARRAY_POINTER = _gllib.GL_NORMAL_ARRAY_POINTER

_gllib.GL_COLOR_ARRAY_POINTER_swigconstant(_gllib)
GL_COLOR_ARRAY_POINTER = _gllib.GL_COLOR_ARRAY_POINTER

_gllib.GL_INDEX_ARRAY_POINTER_swigconstant(_gllib)
GL_INDEX_ARRAY_POINTER = _gllib.GL_INDEX_ARRAY_POINTER

_gllib.GL_TEXTURE_COORD_ARRAY_POINTER_swigconstant(_gllib)
GL_TEXTURE_COORD_ARRAY_POINTER = _gllib.GL_TEXTURE_COORD_ARRAY_POINTER

_gllib.GL_EDGE_FLAG_ARRAY_POINTER_swigconstant(_gllib)
GL_EDGE_FLAG_ARRAY_POINTER = _gllib.GL_EDGE_FLAG_ARRAY_POINTER

_gllib.GL_V2F_swigconstant(_gllib)
GL_V2F = _gllib.GL_V2F

_gllib.GL_V3F_swigconstant(_gllib)
GL_V3F = _gllib.GL_V3F

_gllib.GL_C4UB_V2F_swigconstant(_gllib)
GL_C4UB_V2F = _gllib.GL_C4UB_V2F

_gllib.GL_C4UB_V3F_swigconstant(_gllib)
GL_C4UB_V3F = _gllib.GL_C4UB_V3F

_gllib.GL_C3F_V3F_swigconstant(_gllib)
GL_C3F_V3F = _gllib.GL_C3F_V3F

_gllib.GL_N3F_V3F_swigconstant(_gllib)
GL_N3F_V3F = _gllib.GL_N3F_V3F

_gllib.GL_C4F_N3F_V3F_swigconstant(_gllib)
GL_C4F_N3F_V3F = _gllib.GL_C4F_N3F_V3F

_gllib.GL_T2F_V3F_swigconstant(_gllib)
GL_T2F_V3F = _gllib.GL_T2F_V3F

_gllib.GL_T4F_V4F_swigconstant(_gllib)
GL_T4F_V4F = _gllib.GL_T4F_V4F

_gllib.GL_T2F_C4UB_V3F_swigconstant(_gllib)
GL_T2F_C4UB_V3F = _gllib.GL_T2F_C4UB_V3F

_gllib.GL_T2F_C3F_V3F_swigconstant(_gllib)
GL_T2F_C3F_V3F = _gllib.GL_T2F_C3F_V3F

_gllib.GL_T2F_N3F_V3F_swigconstant(_gllib)
GL_T2F_N3F_V3F = _gllib.GL_T2F_N3F_V3F

_gllib.GL_T2F_C4F_N3F_V3F_swigconstant(_gllib)
GL_T2F_C4F_N3F_V3F = _gllib.GL_T2F_C4F_N3F_V3F

_gllib.GL_T4F_C4F_N3F_V4F_swigconstant(_gllib)
GL_T4F_C4F_N3F_V4F = _gllib.GL_T4F_C4F_N3F_V4F

_gllib.GL_BGR_swigconstant(_gllib)
GL_BGR = _gllib.GL_BGR

_gllib.GL_BGRA_swigconstant(_gllib)
GL_BGRA = _gllib.GL_BGRA

_gllib.GL_CONSTANT_COLOR_swigconstant(_gllib)
GL_CONSTANT_COLOR = _gllib.GL_CONSTANT_COLOR

_gllib.GL_ONE_MINUS_CONSTANT_COLOR_swigconstant(_gllib)
GL_ONE_MINUS_CONSTANT_COLOR = _gllib.GL_ONE_MINUS_CONSTANT_COLOR

_gllib.GL_CONSTANT_ALPHA_swigconstant(_gllib)
GL_CONSTANT_ALPHA = _gllib.GL_CONSTANT_ALPHA

_gllib.GL_ONE_MINUS_CONSTANT_ALPHA_swigconstant(_gllib)
GL_ONE_MINUS_CONSTANT_ALPHA = _gllib.GL_ONE_MINUS_CONSTANT_ALPHA

_gllib.GL_BLEND_COLOR_swigconstant(_gllib)
GL_BLEND_COLOR = _gllib.GL_BLEND_COLOR

_gllib.GL_FUNC_ADD_swigconstant(_gllib)
GL_FUNC_ADD = _gllib.GL_FUNC_ADD

_gllib.GL_MIN_swigconstant(_gllib)
GL_MIN = _gllib.GL_MIN

_gllib.GL_MAX_swigconstant(_gllib)
GL_MAX = _gllib.GL_MAX

_gllib.GL_BLEND_EQUATION_swigconstant(_gllib)
GL_BLEND_EQUATION = _gllib.GL_BLEND_EQUATION

_gllib.GL_BLEND_EQUATION_RGB_swigconstant(_gllib)
GL_BLEND_EQUATION_RGB = _gllib.GL_BLEND_EQUATION_RGB

_gllib.GL_BLEND_EQUATION_ALPHA_swigconstant(_gllib)
GL_BLEND_EQUATION_ALPHA = _gllib.GL_BLEND_EQUATION_ALPHA

_gllib.GL_FUNC_SUBTRACT_swigconstant(_gllib)
GL_FUNC_SUBTRACT = _gllib.GL_FUNC_SUBTRACT

_gllib.GL_FUNC_REVERSE_SUBTRACT_swigconstant(_gllib)
GL_FUNC_REVERSE_SUBTRACT = _gllib.GL_FUNC_REVERSE_SUBTRACT

_gllib.GL_COLOR_MATRIX_swigconstant(_gllib)
GL_COLOR_MATRIX = _gllib.GL_COLOR_MATRIX

_gllib.GL_COLOR_MATRIX_STACK_DEPTH_swigconstant(_gllib)
GL_COLOR_MATRIX_STACK_DEPTH = _gllib.GL_COLOR_MATRIX_STACK_DEPTH

_gllib.GL_MAX_COLOR_MATRIX_STACK_DEPTH_swigconstant(_gllib)
GL_MAX_COLOR_MATRIX_STACK_DEPTH = _gllib.GL_MAX_COLOR_MATRIX_STACK_DEPTH

_gllib.GL_POST_COLOR_MATRIX_RED_SCALE_swigconstant(_gllib)
GL_POST_COLOR_MATRIX_RED_SCALE = _gllib.GL_POST_COLOR_MATRIX_RED_SCALE

_gllib.GL_POST_COLOR_MATRIX_GREEN_SCALE_swigconstant(_gllib)
GL_POST_COLOR_MATRIX_GREEN_SCALE = _gllib.GL_POST_COLOR_MATRIX_GREEN_SCALE

_gllib.GL_POST_COLOR_MATRIX_BLUE_SCALE_swigconstant(_gllib)
GL_POST_COLOR_MATRIX_BLUE_SCALE = _gllib.GL_POST_COLOR_MATRIX_BLUE_SCALE

_gllib.GL_POST_COLOR_MATRIX_ALPHA_SCALE_swigconstant(_gllib)
GL_POST_COLOR_MATRIX_ALPHA_SCALE = _gllib.GL_POST_COLOR_MATRIX_ALPHA_SCALE

_gllib.GL_POST_COLOR_MATRIX_RED_BIAS_swigconstant(_gllib)
GL_POST_COLOR_MATRIX_RED_BIAS = _gllib.GL_POST_COLOR_MATRIX_RED_BIAS

_gllib.GL_POST_COLOR_MATRIX_GREEN_BIAS_swigconstant(_gllib)
GL_POST_COLOR_MATRIX_GREEN_BIAS = _gllib.GL_POST_COLOR_MATRIX_GREEN_BIAS

_gllib.GL_POST_COLOR_MATRIX_BLUE_BIAS_swigconstant(_gllib)
GL_POST_COLOR_MATRIX_BLUE_BIAS = _gllib.GL_POST_COLOR_MATRIX_BLUE_BIAS

_gllib.GL_POST_COLOR_MATRIX_ALPHA_BIAS_swigconstant(_gllib)
GL_POST_COLOR_MATRIX_ALPHA_BIAS = _gllib.GL_POST_COLOR_MATRIX_ALPHA_BIAS

_gllib.GL_COLOR_TABLE_swigconstant(_gllib)
GL_COLOR_TABLE = _gllib.GL_COLOR_TABLE

_gllib.GL_POST_CONVOLUTION_COLOR_TABLE_swigconstant(_gllib)
GL_POST_CONVOLUTION_COLOR_TABLE = _gllib.GL_POST_CONVOLUTION_COLOR_TABLE

_gllib.GL_POST_COLOR_MATRIX_COLOR_TABLE_swigconstant(_gllib)
GL_POST_COLOR_MATRIX_COLOR_TABLE = _gllib.GL_POST_COLOR_MATRIX_COLOR_TABLE

_gllib.GL_PROXY_COLOR_TABLE_swigconstant(_gllib)
GL_PROXY_COLOR_TABLE = _gllib.GL_PROXY_COLOR_TABLE

_gllib.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_swigconstant(_gllib)
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = _gllib.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE

_gllib.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_swigconstant(_gllib)
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = _gllib.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE

_gllib.GL_COLOR_TABLE_SCALE_swigconstant(_gllib)
GL_COLOR_TABLE_SCALE = _gllib.GL_COLOR_TABLE_SCALE

_gllib.GL_COLOR_TABLE_BIAS_swigconstant(_gllib)
GL_COLOR_TABLE_BIAS = _gllib.GL_COLOR_TABLE_BIAS

_gllib.GL_COLOR_TABLE_FORMAT_swigconstant(_gllib)
GL_COLOR_TABLE_FORMAT = _gllib.GL_COLOR_TABLE_FORMAT

_gllib.GL_COLOR_TABLE_WIDTH_swigconstant(_gllib)
GL_COLOR_TABLE_WIDTH = _gllib.GL_COLOR_TABLE_WIDTH

_gllib.GL_COLOR_TABLE_RED_SIZE_swigconstant(_gllib)
GL_COLOR_TABLE_RED_SIZE = _gllib.GL_COLOR_TABLE_RED_SIZE

_gllib.GL_COLOR_TABLE_GREEN_SIZE_swigconstant(_gllib)
GL_COLOR_TABLE_GREEN_SIZE = _gllib.GL_COLOR_TABLE_GREEN_SIZE

_gllib.GL_COLOR_TABLE_BLUE_SIZE_swigconstant(_gllib)
GL_COLOR_TABLE_BLUE_SIZE = _gllib.GL_COLOR_TABLE_BLUE_SIZE

_gllib.GL_COLOR_TABLE_ALPHA_SIZE_swigconstant(_gllib)
GL_COLOR_TABLE_ALPHA_SIZE = _gllib.GL_COLOR_TABLE_ALPHA_SIZE

_gllib.GL_COLOR_TABLE_LUMINANCE_SIZE_swigconstant(_gllib)
GL_COLOR_TABLE_LUMINANCE_SIZE = _gllib.GL_COLOR_TABLE_LUMINANCE_SIZE

_gllib.GL_COLOR_TABLE_INTENSITY_SIZE_swigconstant(_gllib)
GL_COLOR_TABLE_INTENSITY_SIZE = _gllib.GL_COLOR_TABLE_INTENSITY_SIZE

_gllib.GL_CONVOLUTION_1D_swigconstant(_gllib)
GL_CONVOLUTION_1D = _gllib.GL_CONVOLUTION_1D

_gllib.GL_CONVOLUTION_2D_swigconstant(_gllib)
GL_CONVOLUTION_2D = _gllib.GL_CONVOLUTION_2D

_gllib.GL_SEPARABLE_2D_swigconstant(_gllib)
GL_SEPARABLE_2D = _gllib.GL_SEPARABLE_2D

_gllib.GL_CONVOLUTION_BORDER_MODE_swigconstant(_gllib)
GL_CONVOLUTION_BORDER_MODE = _gllib.GL_CONVOLUTION_BORDER_MODE

_gllib.GL_CONVOLUTION_FILTER_SCALE_swigconstant(_gllib)
GL_CONVOLUTION_FILTER_SCALE = _gllib.GL_CONVOLUTION_FILTER_SCALE

_gllib.GL_CONVOLUTION_FILTER_BIAS_swigconstant(_gllib)
GL_CONVOLUTION_FILTER_BIAS = _gllib.GL_CONVOLUTION_FILTER_BIAS

_gllib.GL_REDUCE_swigconstant(_gllib)
GL_REDUCE = _gllib.GL_REDUCE

_gllib.GL_CONVOLUTION_FORMAT_swigconstant(_gllib)
GL_CONVOLUTION_FORMAT = _gllib.GL_CONVOLUTION_FORMAT

_gllib.GL_CONVOLUTION_WIDTH_swigconstant(_gllib)
GL_CONVOLUTION_WIDTH = _gllib.GL_CONVOLUTION_WIDTH

_gllib.GL_CONVOLUTION_HEIGHT_swigconstant(_gllib)
GL_CONVOLUTION_HEIGHT = _gllib.GL_CONVOLUTION_HEIGHT

_gllib.GL_MAX_CONVOLUTION_WIDTH_swigconstant(_gllib)
GL_MAX_CONVOLUTION_WIDTH = _gllib.GL_MAX_CONVOLUTION_WIDTH

_gllib.GL_MAX_CONVOLUTION_HEIGHT_swigconstant(_gllib)
GL_MAX_CONVOLUTION_HEIGHT = _gllib.GL_MAX_CONVOLUTION_HEIGHT

_gllib.GL_POST_CONVOLUTION_RED_SCALE_swigconstant(_gllib)
GL_POST_CONVOLUTION_RED_SCALE = _gllib.GL_POST_CONVOLUTION_RED_SCALE

_gllib.GL_POST_CONVOLUTION_GREEN_SCALE_swigconstant(_gllib)
GL_POST_CONVOLUTION_GREEN_SCALE = _gllib.GL_POST_CONVOLUTION_GREEN_SCALE

_gllib.GL_POST_CONVOLUTION_BLUE_SCALE_swigconstant(_gllib)
GL_POST_CONVOLUTION_BLUE_SCALE = _gllib.GL_POST_CONVOLUTION_BLUE_SCALE

_gllib.GL_POST_CONVOLUTION_ALPHA_SCALE_swigconstant(_gllib)
GL_POST_CONVOLUTION_ALPHA_SCALE = _gllib.GL_POST_CONVOLUTION_ALPHA_SCALE

_gllib.GL_POST_CONVOLUTION_RED_BIAS_swigconstant(_gllib)
GL_POST_CONVOLUTION_RED_BIAS = _gllib.GL_POST_CONVOLUTION_RED_BIAS

_gllib.GL_POST_CONVOLUTION_GREEN_BIAS_swigconstant(_gllib)
GL_POST_CONVOLUTION_GREEN_BIAS = _gllib.GL_POST_CONVOLUTION_GREEN_BIAS

_gllib.GL_POST_CONVOLUTION_BLUE_BIAS_swigconstant(_gllib)
GL_POST_CONVOLUTION_BLUE_BIAS = _gllib.GL_POST_CONVOLUTION_BLUE_BIAS

_gllib.GL_POST_CONVOLUTION_ALPHA_BIAS_swigconstant(_gllib)
GL_POST_CONVOLUTION_ALPHA_BIAS = _gllib.GL_POST_CONVOLUTION_ALPHA_BIAS

_gllib.GL_CONSTANT_BORDER_swigconstant(_gllib)
GL_CONSTANT_BORDER = _gllib.GL_CONSTANT_BORDER

_gllib.GL_REPLICATE_BORDER_swigconstant(_gllib)
GL_REPLICATE_BORDER = _gllib.GL_REPLICATE_BORDER

_gllib.GL_CONVOLUTION_BORDER_COLOR_swigconstant(_gllib)
GL_CONVOLUTION_BORDER_COLOR = _gllib.GL_CONVOLUTION_BORDER_COLOR

_gllib.GL_MAX_ELEMENTS_VERTICES_swigconstant(_gllib)
GL_MAX_ELEMENTS_VERTICES = _gllib.GL_MAX_ELEMENTS_VERTICES

_gllib.GL_MAX_ELEMENTS_INDICES_swigconstant(_gllib)
GL_MAX_ELEMENTS_INDICES = _gllib.GL_MAX_ELEMENTS_INDICES

_gllib.GL_HISTOGRAM_swigconstant(_gllib)
GL_HISTOGRAM = _gllib.GL_HISTOGRAM

_gllib.GL_PROXY_HISTOGRAM_swigconstant(_gllib)
GL_PROXY_HISTOGRAM = _gllib.GL_PROXY_HISTOGRAM

_gllib.GL_HISTOGRAM_WIDTH_swigconstant(_gllib)
GL_HISTOGRAM_WIDTH = _gllib.GL_HISTOGRAM_WIDTH

_gllib.GL_HISTOGRAM_FORMAT_swigconstant(_gllib)
GL_HISTOGRAM_FORMAT = _gllib.GL_HISTOGRAM_FORMAT

_gllib.GL_HISTOGRAM_RED_SIZE_swigconstant(_gllib)
GL_HISTOGRAM_RED_SIZE = _gllib.GL_HISTOGRAM_RED_SIZE

_gllib.GL_HISTOGRAM_GREEN_SIZE_swigconstant(_gllib)
GL_HISTOGRAM_GREEN_SIZE = _gllib.GL_HISTOGRAM_GREEN_SIZE

_gllib.GL_HISTOGRAM_BLUE_SIZE_swigconstant(_gllib)
GL_HISTOGRAM_BLUE_SIZE = _gllib.GL_HISTOGRAM_BLUE_SIZE

_gllib.GL_HISTOGRAM_ALPHA_SIZE_swigconstant(_gllib)
GL_HISTOGRAM_ALPHA_SIZE = _gllib.GL_HISTOGRAM_ALPHA_SIZE

_gllib.GL_HISTOGRAM_LUMINANCE_SIZE_swigconstant(_gllib)
GL_HISTOGRAM_LUMINANCE_SIZE = _gllib.GL_HISTOGRAM_LUMINANCE_SIZE

_gllib.GL_HISTOGRAM_SINK_swigconstant(_gllib)
GL_HISTOGRAM_SINK = _gllib.GL_HISTOGRAM_SINK

_gllib.GL_MINMAX_swigconstant(_gllib)
GL_MINMAX = _gllib.GL_MINMAX

_gllib.GL_MINMAX_FORMAT_swigconstant(_gllib)
GL_MINMAX_FORMAT = _gllib.GL_MINMAX_FORMAT

_gllib.GL_MINMAX_SINK_swigconstant(_gllib)
GL_MINMAX_SINK = _gllib.GL_MINMAX_SINK

_gllib.GL_TABLE_TOO_LARGE_swigconstant(_gllib)
GL_TABLE_TOO_LARGE = _gllib.GL_TABLE_TOO_LARGE

_gllib.GL_UNSIGNED_BYTE_3_3_2_swigconstant(_gllib)
GL_UNSIGNED_BYTE_3_3_2 = _gllib.GL_UNSIGNED_BYTE_3_3_2

_gllib.GL_UNSIGNED_SHORT_4_4_4_4_swigconstant(_gllib)
GL_UNSIGNED_SHORT_4_4_4_4 = _gllib.GL_UNSIGNED_SHORT_4_4_4_4

_gllib.GL_UNSIGNED_SHORT_5_5_5_1_swigconstant(_gllib)
GL_UNSIGNED_SHORT_5_5_5_1 = _gllib.GL_UNSIGNED_SHORT_5_5_5_1

_gllib.GL_UNSIGNED_INT_8_8_8_8_swigconstant(_gllib)
GL_UNSIGNED_INT_8_8_8_8 = _gllib.GL_UNSIGNED_INT_8_8_8_8

_gllib.GL_UNSIGNED_INT_10_10_10_2_swigconstant(_gllib)
GL_UNSIGNED_INT_10_10_10_2 = _gllib.GL_UNSIGNED_INT_10_10_10_2

_gllib.GL_UNSIGNED_BYTE_2_3_3_REV_swigconstant(_gllib)
GL_UNSIGNED_BYTE_2_3_3_REV = _gllib.GL_UNSIGNED_BYTE_2_3_3_REV

_gllib.GL_UNSIGNED_SHORT_5_6_5_swigconstant(_gllib)
GL_UNSIGNED_SHORT_5_6_5 = _gllib.GL_UNSIGNED_SHORT_5_6_5

_gllib.GL_UNSIGNED_SHORT_5_6_5_REV_swigconstant(_gllib)
GL_UNSIGNED_SHORT_5_6_5_REV = _gllib.GL_UNSIGNED_SHORT_5_6_5_REV

_gllib.GL_UNSIGNED_SHORT_4_4_4_4_REV_swigconstant(_gllib)
GL_UNSIGNED_SHORT_4_4_4_4_REV = _gllib.GL_UNSIGNED_SHORT_4_4_4_4_REV

_gllib.GL_UNSIGNED_SHORT_1_5_5_5_REV_swigconstant(_gllib)
GL_UNSIGNED_SHORT_1_5_5_5_REV = _gllib.GL_UNSIGNED_SHORT_1_5_5_5_REV

_gllib.GL_UNSIGNED_INT_8_8_8_8_REV_swigconstant(_gllib)
GL_UNSIGNED_INT_8_8_8_8_REV = _gllib.GL_UNSIGNED_INT_8_8_8_8_REV

_gllib.GL_UNSIGNED_INT_2_10_10_10_REV_swigconstant(_gllib)
GL_UNSIGNED_INT_2_10_10_10_REV = _gllib.GL_UNSIGNED_INT_2_10_10_10_REV

_gllib.GL_RESCALE_NORMAL_swigconstant(_gllib)
GL_RESCALE_NORMAL = _gllib.GL_RESCALE_NORMAL

_gllib.GL_LIGHT_MODEL_COLOR_CONTROL_swigconstant(_gllib)
GL_LIGHT_MODEL_COLOR_CONTROL = _gllib.GL_LIGHT_MODEL_COLOR_CONTROL

_gllib.GL_SINGLE_COLOR_swigconstant(_gllib)
GL_SINGLE_COLOR = _gllib.GL_SINGLE_COLOR

_gllib.GL_SEPARATE_SPECULAR_COLOR_swigconstant(_gllib)
GL_SEPARATE_SPECULAR_COLOR = _gllib.GL_SEPARATE_SPECULAR_COLOR

_gllib.GL_PACK_SKIP_IMAGES_swigconstant(_gllib)
GL_PACK_SKIP_IMAGES = _gllib.GL_PACK_SKIP_IMAGES

_gllib.GL_PACK_IMAGE_HEIGHT_swigconstant(_gllib)
GL_PACK_IMAGE_HEIGHT = _gllib.GL_PACK_IMAGE_HEIGHT

_gllib.GL_UNPACK_SKIP_IMAGES_swigconstant(_gllib)
GL_UNPACK_SKIP_IMAGES = _gllib.GL_UNPACK_SKIP_IMAGES

_gllib.GL_UNPACK_IMAGE_HEIGHT_swigconstant(_gllib)
GL_UNPACK_IMAGE_HEIGHT = _gllib.GL_UNPACK_IMAGE_HEIGHT

_gllib.GL_TEXTURE_3D_swigconstant(_gllib)
GL_TEXTURE_3D = _gllib.GL_TEXTURE_3D

_gllib.GL_PROXY_TEXTURE_3D_swigconstant(_gllib)
GL_PROXY_TEXTURE_3D = _gllib.GL_PROXY_TEXTURE_3D

_gllib.GL_TEXTURE_DEPTH_swigconstant(_gllib)
GL_TEXTURE_DEPTH = _gllib.GL_TEXTURE_DEPTH

_gllib.GL_TEXTURE_WRAP_R_swigconstant(_gllib)
GL_TEXTURE_WRAP_R = _gllib.GL_TEXTURE_WRAP_R

_gllib.GL_MAX_3D_TEXTURE_SIZE_swigconstant(_gllib)
GL_MAX_3D_TEXTURE_SIZE = _gllib.GL_MAX_3D_TEXTURE_SIZE

_gllib.GL_CLAMP_TO_EDGE_swigconstant(_gllib)
GL_CLAMP_TO_EDGE = _gllib.GL_CLAMP_TO_EDGE

_gllib.GL_CLAMP_TO_BORDER_swigconstant(_gllib)
GL_CLAMP_TO_BORDER = _gllib.GL_CLAMP_TO_BORDER

_gllib.GL_TEXTURE_MIN_LOD_swigconstant(_gllib)
GL_TEXTURE_MIN_LOD = _gllib.GL_TEXTURE_MIN_LOD

_gllib.GL_TEXTURE_MAX_LOD_swigconstant(_gllib)
GL_TEXTURE_MAX_LOD = _gllib.GL_TEXTURE_MAX_LOD

_gllib.GL_TEXTURE_BASE_LEVEL_swigconstant(_gllib)
GL_TEXTURE_BASE_LEVEL = _gllib.GL_TEXTURE_BASE_LEVEL

_gllib.GL_TEXTURE_MAX_LEVEL_swigconstant(_gllib)
GL_TEXTURE_MAX_LEVEL = _gllib.GL_TEXTURE_MAX_LEVEL

_gllib.GL_SMOOTH_POINT_SIZE_RANGE_swigconstant(_gllib)
GL_SMOOTH_POINT_SIZE_RANGE = _gllib.GL_SMOOTH_POINT_SIZE_RANGE

_gllib.GL_SMOOTH_POINT_SIZE_GRANULARITY_swigconstant(_gllib)
GL_SMOOTH_POINT_SIZE_GRANULARITY = _gllib.GL_SMOOTH_POINT_SIZE_GRANULARITY

_gllib.GL_SMOOTH_LINE_WIDTH_RANGE_swigconstant(_gllib)
GL_SMOOTH_LINE_WIDTH_RANGE = _gllib.GL_SMOOTH_LINE_WIDTH_RANGE

_gllib.GL_SMOOTH_LINE_WIDTH_GRANULARITY_swigconstant(_gllib)
GL_SMOOTH_LINE_WIDTH_GRANULARITY = _gllib.GL_SMOOTH_LINE_WIDTH_GRANULARITY

_gllib.GL_ALIASED_POINT_SIZE_RANGE_swigconstant(_gllib)
GL_ALIASED_POINT_SIZE_RANGE = _gllib.GL_ALIASED_POINT_SIZE_RANGE

_gllib.GL_ALIASED_LINE_WIDTH_RANGE_swigconstant(_gllib)
GL_ALIASED_LINE_WIDTH_RANGE = _gllib.GL_ALIASED_LINE_WIDTH_RANGE

_gllib.GL_TEXTURE0_swigconstant(_gllib)
GL_TEXTURE0 = _gllib.GL_TEXTURE0

_gllib.GL_TEXTURE1_swigconstant(_gllib)
GL_TEXTURE1 = _gllib.GL_TEXTURE1

_gllib.GL_TEXTURE2_swigconstant(_gllib)
GL_TEXTURE2 = _gllib.GL_TEXTURE2

_gllib.GL_TEXTURE3_swigconstant(_gllib)
GL_TEXTURE3 = _gllib.GL_TEXTURE3

_gllib.GL_TEXTURE4_swigconstant(_gllib)
GL_TEXTURE4 = _gllib.GL_TEXTURE4

_gllib.GL_TEXTURE5_swigconstant(_gllib)
GL_TEXTURE5 = _gllib.GL_TEXTURE5

_gllib.GL_TEXTURE6_swigconstant(_gllib)
GL_TEXTURE6 = _gllib.GL_TEXTURE6

_gllib.GL_TEXTURE7_swigconstant(_gllib)
GL_TEXTURE7 = _gllib.GL_TEXTURE7

_gllib.GL_TEXTURE8_swigconstant(_gllib)
GL_TEXTURE8 = _gllib.GL_TEXTURE8

_gllib.GL_TEXTURE9_swigconstant(_gllib)
GL_TEXTURE9 = _gllib.GL_TEXTURE9

_gllib.GL_TEXTURE10_swigconstant(_gllib)
GL_TEXTURE10 = _gllib.GL_TEXTURE10

_gllib.GL_TEXTURE11_swigconstant(_gllib)
GL_TEXTURE11 = _gllib.GL_TEXTURE11

_gllib.GL_TEXTURE12_swigconstant(_gllib)
GL_TEXTURE12 = _gllib.GL_TEXTURE12

_gllib.GL_TEXTURE13_swigconstant(_gllib)
GL_TEXTURE13 = _gllib.GL_TEXTURE13

_gllib.GL_TEXTURE14_swigconstant(_gllib)
GL_TEXTURE14 = _gllib.GL_TEXTURE14

_gllib.GL_TEXTURE15_swigconstant(_gllib)
GL_TEXTURE15 = _gllib.GL_TEXTURE15

_gllib.GL_TEXTURE16_swigconstant(_gllib)
GL_TEXTURE16 = _gllib.GL_TEXTURE16

_gllib.GL_TEXTURE17_swigconstant(_gllib)
GL_TEXTURE17 = _gllib.GL_TEXTURE17

_gllib.GL_TEXTURE18_swigconstant(_gllib)
GL_TEXTURE18 = _gllib.GL_TEXTURE18

_gllib.GL_TEXTURE19_swigconstant(_gllib)
GL_TEXTURE19 = _gllib.GL_TEXTURE19

_gllib.GL_TEXTURE20_swigconstant(_gllib)
GL_TEXTURE20 = _gllib.GL_TEXTURE20

_gllib.GL_TEXTURE21_swigconstant(_gllib)
GL_TEXTURE21 = _gllib.GL_TEXTURE21

_gllib.GL_TEXTURE22_swigconstant(_gllib)
GL_TEXTURE22 = _gllib.GL_TEXTURE22

_gllib.GL_TEXTURE23_swigconstant(_gllib)
GL_TEXTURE23 = _gllib.GL_TEXTURE23

_gllib.GL_TEXTURE24_swigconstant(_gllib)
GL_TEXTURE24 = _gllib.GL_TEXTURE24

_gllib.GL_TEXTURE25_swigconstant(_gllib)
GL_TEXTURE25 = _gllib.GL_TEXTURE25

_gllib.GL_TEXTURE26_swigconstant(_gllib)
GL_TEXTURE26 = _gllib.GL_TEXTURE26

_gllib.GL_TEXTURE27_swigconstant(_gllib)
GL_TEXTURE27 = _gllib.GL_TEXTURE27

_gllib.GL_TEXTURE28_swigconstant(_gllib)
GL_TEXTURE28 = _gllib.GL_TEXTURE28

_gllib.GL_TEXTURE29_swigconstant(_gllib)
GL_TEXTURE29 = _gllib.GL_TEXTURE29

_gllib.GL_TEXTURE30_swigconstant(_gllib)
GL_TEXTURE30 = _gllib.GL_TEXTURE30

_gllib.GL_TEXTURE31_swigconstant(_gllib)
GL_TEXTURE31 = _gllib.GL_TEXTURE31

_gllib.GL_ACTIVE_TEXTURE_swigconstant(_gllib)
GL_ACTIVE_TEXTURE = _gllib.GL_ACTIVE_TEXTURE

_gllib.GL_CLIENT_ACTIVE_TEXTURE_swigconstant(_gllib)
GL_CLIENT_ACTIVE_TEXTURE = _gllib.GL_CLIENT_ACTIVE_TEXTURE

_gllib.GL_MAX_TEXTURE_UNITS_swigconstant(_gllib)
GL_MAX_TEXTURE_UNITS = _gllib.GL_MAX_TEXTURE_UNITS

_gllib.GL_COMBINE_swigconstant(_gllib)
GL_COMBINE = _gllib.GL_COMBINE

_gllib.GL_COMBINE_RGB_swigconstant(_gllib)
GL_COMBINE_RGB = _gllib.GL_COMBINE_RGB

_gllib.GL_COMBINE_ALPHA_swigconstant(_gllib)
GL_COMBINE_ALPHA = _gllib.GL_COMBINE_ALPHA

_gllib.GL_RGB_SCALE_swigconstant(_gllib)
GL_RGB_SCALE = _gllib.GL_RGB_SCALE

_gllib.GL_ADD_SIGNED_swigconstant(_gllib)
GL_ADD_SIGNED = _gllib.GL_ADD_SIGNED

_gllib.GL_INTERPOLATE_swigconstant(_gllib)
GL_INTERPOLATE = _gllib.GL_INTERPOLATE

_gllib.GL_CONSTANT_swigconstant(_gllib)
GL_CONSTANT = _gllib.GL_CONSTANT

_gllib.GL_PRIMARY_COLOR_swigconstant(_gllib)
GL_PRIMARY_COLOR = _gllib.GL_PRIMARY_COLOR

_gllib.GL_PREVIOUS_swigconstant(_gllib)
GL_PREVIOUS = _gllib.GL_PREVIOUS

_gllib.GL_SUBTRACT_swigconstant(_gllib)
GL_SUBTRACT = _gllib.GL_SUBTRACT

_gllib.GL_SRC0_RGB_swigconstant(_gllib)
GL_SRC0_RGB = _gllib.GL_SRC0_RGB

_gllib.GL_SRC1_RGB_swigconstant(_gllib)
GL_SRC1_RGB = _gllib.GL_SRC1_RGB

_gllib.GL_SRC2_RGB_swigconstant(_gllib)
GL_SRC2_RGB = _gllib.GL_SRC2_RGB

_gllib.GL_SRC0_ALPHA_swigconstant(_gllib)
GL_SRC0_ALPHA = _gllib.GL_SRC0_ALPHA

_gllib.GL_SRC1_ALPHA_swigconstant(_gllib)
GL_SRC1_ALPHA = _gllib.GL_SRC1_ALPHA

_gllib.GL_SRC2_ALPHA_swigconstant(_gllib)
GL_SRC2_ALPHA = _gllib.GL_SRC2_ALPHA

_gllib.GL_SOURCE0_RGB_swigconstant(_gllib)
GL_SOURCE0_RGB = _gllib.GL_SOURCE0_RGB

_gllib.GL_SOURCE1_RGB_swigconstant(_gllib)
GL_SOURCE1_RGB = _gllib.GL_SOURCE1_RGB

_gllib.GL_SOURCE2_RGB_swigconstant(_gllib)
GL_SOURCE2_RGB = _gllib.GL_SOURCE2_RGB

_gllib.GL_SOURCE0_ALPHA_swigconstant(_gllib)
GL_SOURCE0_ALPHA = _gllib.GL_SOURCE0_ALPHA

_gllib.GL_SOURCE1_ALPHA_swigconstant(_gllib)
GL_SOURCE1_ALPHA = _gllib.GL_SOURCE1_ALPHA

_gllib.GL_SOURCE2_ALPHA_swigconstant(_gllib)
GL_SOURCE2_ALPHA = _gllib.GL_SOURCE2_ALPHA

_gllib.GL_OPERAND0_RGB_swigconstant(_gllib)
GL_OPERAND0_RGB = _gllib.GL_OPERAND0_RGB

_gllib.GL_OPERAND1_RGB_swigconstant(_gllib)
GL_OPERAND1_RGB = _gllib.GL_OPERAND1_RGB

_gllib.GL_OPERAND2_RGB_swigconstant(_gllib)
GL_OPERAND2_RGB = _gllib.GL_OPERAND2_RGB

_gllib.GL_OPERAND0_ALPHA_swigconstant(_gllib)
GL_OPERAND0_ALPHA = _gllib.GL_OPERAND0_ALPHA

_gllib.GL_OPERAND1_ALPHA_swigconstant(_gllib)
GL_OPERAND1_ALPHA = _gllib.GL_OPERAND1_ALPHA

_gllib.GL_OPERAND2_ALPHA_swigconstant(_gllib)
GL_OPERAND2_ALPHA = _gllib.GL_OPERAND2_ALPHA

_gllib.GL_DOT3_RGB_swigconstant(_gllib)
GL_DOT3_RGB = _gllib.GL_DOT3_RGB

_gllib.GL_DOT3_RGBA_swigconstant(_gllib)
GL_DOT3_RGBA = _gllib.GL_DOT3_RGBA

_gllib.GL_TRANSPOSE_MODELVIEW_MATRIX_swigconstant(_gllib)
GL_TRANSPOSE_MODELVIEW_MATRIX = _gllib.GL_TRANSPOSE_MODELVIEW_MATRIX

_gllib.GL_TRANSPOSE_PROJECTION_MATRIX_swigconstant(_gllib)
GL_TRANSPOSE_PROJECTION_MATRIX = _gllib.GL_TRANSPOSE_PROJECTION_MATRIX

_gllib.GL_TRANSPOSE_TEXTURE_MATRIX_swigconstant(_gllib)
GL_TRANSPOSE_TEXTURE_MATRIX = _gllib.GL_TRANSPOSE_TEXTURE_MATRIX

_gllib.GL_TRANSPOSE_COLOR_MATRIX_swigconstant(_gllib)
GL_TRANSPOSE_COLOR_MATRIX = _gllib.GL_TRANSPOSE_COLOR_MATRIX

_gllib.GL_NORMAL_MAP_swigconstant(_gllib)
GL_NORMAL_MAP = _gllib.GL_NORMAL_MAP

_gllib.GL_REFLECTION_MAP_swigconstant(_gllib)
GL_REFLECTION_MAP = _gllib.GL_REFLECTION_MAP

_gllib.GL_TEXTURE_CUBE_MAP_swigconstant(_gllib)
GL_TEXTURE_CUBE_MAP = _gllib.GL_TEXTURE_CUBE_MAP

_gllib.GL_TEXTURE_BINDING_CUBE_MAP_swigconstant(_gllib)
GL_TEXTURE_BINDING_CUBE_MAP = _gllib.GL_TEXTURE_BINDING_CUBE_MAP

_gllib.GL_TEXTURE_CUBE_MAP_POSITIVE_X_swigconstant(_gllib)
GL_TEXTURE_CUBE_MAP_POSITIVE_X = _gllib.GL_TEXTURE_CUBE_MAP_POSITIVE_X

_gllib.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_swigconstant(_gllib)
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = _gllib.GL_TEXTURE_CUBE_MAP_NEGATIVE_X

_gllib.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_swigconstant(_gllib)
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = _gllib.GL_TEXTURE_CUBE_MAP_POSITIVE_Y

_gllib.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_swigconstant(_gllib)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = _gllib.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

_gllib.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_swigconstant(_gllib)
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = _gllib.GL_TEXTURE_CUBE_MAP_POSITIVE_Z

_gllib.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_swigconstant(_gllib)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = _gllib.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

_gllib.GL_PROXY_TEXTURE_CUBE_MAP_swigconstant(_gllib)
GL_PROXY_TEXTURE_CUBE_MAP = _gllib.GL_PROXY_TEXTURE_CUBE_MAP

_gllib.GL_MAX_CUBE_MAP_TEXTURE_SIZE_swigconstant(_gllib)
GL_MAX_CUBE_MAP_TEXTURE_SIZE = _gllib.GL_MAX_CUBE_MAP_TEXTURE_SIZE

_gllib.GL_COMPRESSED_ALPHA_swigconstant(_gllib)
GL_COMPRESSED_ALPHA = _gllib.GL_COMPRESSED_ALPHA

_gllib.GL_COMPRESSED_LUMINANCE_swigconstant(_gllib)
GL_COMPRESSED_LUMINANCE = _gllib.GL_COMPRESSED_LUMINANCE

_gllib.GL_COMPRESSED_LUMINANCE_ALPHA_swigconstant(_gllib)
GL_COMPRESSED_LUMINANCE_ALPHA = _gllib.GL_COMPRESSED_LUMINANCE_ALPHA

_gllib.GL_COMPRESSED_INTENSITY_swigconstant(_gllib)
GL_COMPRESSED_INTENSITY = _gllib.GL_COMPRESSED_INTENSITY

_gllib.GL_COMPRESSED_RGB_swigconstant(_gllib)
GL_COMPRESSED_RGB = _gllib.GL_COMPRESSED_RGB

_gllib.GL_COMPRESSED_RGBA_swigconstant(_gllib)
GL_COMPRESSED_RGBA = _gllib.GL_COMPRESSED_RGBA

_gllib.GL_TEXTURE_COMPRESSION_HINT_swigconstant(_gllib)
GL_TEXTURE_COMPRESSION_HINT = _gllib.GL_TEXTURE_COMPRESSION_HINT

_gllib.GL_TEXTURE_COMPRESSED_IMAGE_SIZE_swigconstant(_gllib)
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = _gllib.GL_TEXTURE_COMPRESSED_IMAGE_SIZE

_gllib.GL_TEXTURE_COMPRESSED_swigconstant(_gllib)
GL_TEXTURE_COMPRESSED = _gllib.GL_TEXTURE_COMPRESSED

_gllib.GL_NUM_COMPRESSED_TEXTURE_FORMATS_swigconstant(_gllib)
GL_NUM_COMPRESSED_TEXTURE_FORMATS = _gllib.GL_NUM_COMPRESSED_TEXTURE_FORMATS

_gllib.GL_COMPRESSED_TEXTURE_FORMATS_swigconstant(_gllib)
GL_COMPRESSED_TEXTURE_FORMATS = _gllib.GL_COMPRESSED_TEXTURE_FORMATS

_gllib.GL_MULTISAMPLE_swigconstant(_gllib)
GL_MULTISAMPLE = _gllib.GL_MULTISAMPLE

_gllib.GL_SAMPLE_ALPHA_TO_COVERAGE_swigconstant(_gllib)
GL_SAMPLE_ALPHA_TO_COVERAGE = _gllib.GL_SAMPLE_ALPHA_TO_COVERAGE

_gllib.GL_SAMPLE_ALPHA_TO_ONE_swigconstant(_gllib)
GL_SAMPLE_ALPHA_TO_ONE = _gllib.GL_SAMPLE_ALPHA_TO_ONE

_gllib.GL_SAMPLE_COVERAGE_swigconstant(_gllib)
GL_SAMPLE_COVERAGE = _gllib.GL_SAMPLE_COVERAGE

_gllib.GL_SAMPLE_BUFFERS_swigconstant(_gllib)
GL_SAMPLE_BUFFERS = _gllib.GL_SAMPLE_BUFFERS

_gllib.GL_SAMPLES_swigconstant(_gllib)
GL_SAMPLES = _gllib.GL_SAMPLES

_gllib.GL_SAMPLE_COVERAGE_VALUE_swigconstant(_gllib)
GL_SAMPLE_COVERAGE_VALUE = _gllib.GL_SAMPLE_COVERAGE_VALUE

_gllib.GL_SAMPLE_COVERAGE_INVERT_swigconstant(_gllib)
GL_SAMPLE_COVERAGE_INVERT = _gllib.GL_SAMPLE_COVERAGE_INVERT

_gllib.GL_MULTISAMPLE_BIT_swigconstant(_gllib)
GL_MULTISAMPLE_BIT = _gllib.GL_MULTISAMPLE_BIT

_gllib.GL_DEPTH_COMPONENT16_swigconstant(_gllib)
GL_DEPTH_COMPONENT16 = _gllib.GL_DEPTH_COMPONENT16

_gllib.GL_DEPTH_COMPONENT24_swigconstant(_gllib)
GL_DEPTH_COMPONENT24 = _gllib.GL_DEPTH_COMPONENT24

_gllib.GL_DEPTH_COMPONENT32_swigconstant(_gllib)
GL_DEPTH_COMPONENT32 = _gllib.GL_DEPTH_COMPONENT32

_gllib.GL_TEXTURE_DEPTH_SIZE_swigconstant(_gllib)
GL_TEXTURE_DEPTH_SIZE = _gllib.GL_TEXTURE_DEPTH_SIZE

_gllib.GL_DEPTH_TEXTURE_MODE_swigconstant(_gllib)
GL_DEPTH_TEXTURE_MODE = _gllib.GL_DEPTH_TEXTURE_MODE

_gllib.GL_TEXTURE_COMPARE_MODE_swigconstant(_gllib)
GL_TEXTURE_COMPARE_MODE = _gllib.GL_TEXTURE_COMPARE_MODE

_gllib.GL_TEXTURE_COMPARE_FUNC_swigconstant(_gllib)
GL_TEXTURE_COMPARE_FUNC = _gllib.GL_TEXTURE_COMPARE_FUNC

_gllib.GL_COMPARE_R_TO_TEXTURE_swigconstant(_gllib)
GL_COMPARE_R_TO_TEXTURE = _gllib.GL_COMPARE_R_TO_TEXTURE

_gllib.GL_QUERY_COUNTER_BITS_swigconstant(_gllib)
GL_QUERY_COUNTER_BITS = _gllib.GL_QUERY_COUNTER_BITS

_gllib.GL_CURRENT_QUERY_swigconstant(_gllib)
GL_CURRENT_QUERY = _gllib.GL_CURRENT_QUERY

_gllib.GL_QUERY_RESULT_swigconstant(_gllib)
GL_QUERY_RESULT = _gllib.GL_QUERY_RESULT

_gllib.GL_QUERY_RESULT_AVAILABLE_swigconstant(_gllib)
GL_QUERY_RESULT_AVAILABLE = _gllib.GL_QUERY_RESULT_AVAILABLE

_gllib.GL_SAMPLES_PASSED_swigconstant(_gllib)
GL_SAMPLES_PASSED = _gllib.GL_SAMPLES_PASSED

_gllib.GL_FOG_COORD_SRC_swigconstant(_gllib)
GL_FOG_COORD_SRC = _gllib.GL_FOG_COORD_SRC

_gllib.GL_FOG_COORD_swigconstant(_gllib)
GL_FOG_COORD = _gllib.GL_FOG_COORD

_gllib.GL_FRAGMENT_DEPTH_swigconstant(_gllib)
GL_FRAGMENT_DEPTH = _gllib.GL_FRAGMENT_DEPTH

_gllib.GL_CURRENT_FOG_COORD_swigconstant(_gllib)
GL_CURRENT_FOG_COORD = _gllib.GL_CURRENT_FOG_COORD

_gllib.GL_FOG_COORD_ARRAY_TYPE_swigconstant(_gllib)
GL_FOG_COORD_ARRAY_TYPE = _gllib.GL_FOG_COORD_ARRAY_TYPE

_gllib.GL_FOG_COORD_ARRAY_STRIDE_swigconstant(_gllib)
GL_FOG_COORD_ARRAY_STRIDE = _gllib.GL_FOG_COORD_ARRAY_STRIDE

_gllib.GL_FOG_COORD_ARRAY_POINTER_swigconstant(_gllib)
GL_FOG_COORD_ARRAY_POINTER = _gllib.GL_FOG_COORD_ARRAY_POINTER

_gllib.GL_FOG_COORD_ARRAY_swigconstant(_gllib)
GL_FOG_COORD_ARRAY = _gllib.GL_FOG_COORD_ARRAY

_gllib.GL_FOG_COORDINATE_SOURCE_swigconstant(_gllib)
GL_FOG_COORDINATE_SOURCE = _gllib.GL_FOG_COORDINATE_SOURCE

_gllib.GL_FOG_COORDINATE_swigconstant(_gllib)
GL_FOG_COORDINATE = _gllib.GL_FOG_COORDINATE

_gllib.GL_CURRENT_FOG_COORDINATE_swigconstant(_gllib)
GL_CURRENT_FOG_COORDINATE = _gllib.GL_CURRENT_FOG_COORDINATE

_gllib.GL_FOG_COORDINATE_ARRAY_TYPE_swigconstant(_gllib)
GL_FOG_COORDINATE_ARRAY_TYPE = _gllib.GL_FOG_COORDINATE_ARRAY_TYPE

_gllib.GL_FOG_COORDINATE_ARRAY_STRIDE_swigconstant(_gllib)
GL_FOG_COORDINATE_ARRAY_STRIDE = _gllib.GL_FOG_COORDINATE_ARRAY_STRIDE

_gllib.GL_FOG_COORDINATE_ARRAY_POINTER_swigconstant(_gllib)
GL_FOG_COORDINATE_ARRAY_POINTER = _gllib.GL_FOG_COORDINATE_ARRAY_POINTER

_gllib.GL_FOG_COORDINATE_ARRAY_swigconstant(_gllib)
GL_FOG_COORDINATE_ARRAY = _gllib.GL_FOG_COORDINATE_ARRAY

_gllib.GL_COLOR_SUM_swigconstant(_gllib)
GL_COLOR_SUM = _gllib.GL_COLOR_SUM

_gllib.GL_CURRENT_SECONDARY_COLOR_swigconstant(_gllib)
GL_CURRENT_SECONDARY_COLOR = _gllib.GL_CURRENT_SECONDARY_COLOR

_gllib.GL_SECONDARY_COLOR_ARRAY_SIZE_swigconstant(_gllib)
GL_SECONDARY_COLOR_ARRAY_SIZE = _gllib.GL_SECONDARY_COLOR_ARRAY_SIZE

_gllib.GL_SECONDARY_COLOR_ARRAY_TYPE_swigconstant(_gllib)
GL_SECONDARY_COLOR_ARRAY_TYPE = _gllib.GL_SECONDARY_COLOR_ARRAY_TYPE

_gllib.GL_SECONDARY_COLOR_ARRAY_STRIDE_swigconstant(_gllib)
GL_SECONDARY_COLOR_ARRAY_STRIDE = _gllib.GL_SECONDARY_COLOR_ARRAY_STRIDE

_gllib.GL_SECONDARY_COLOR_ARRAY_POINTER_swigconstant(_gllib)
GL_SECONDARY_COLOR_ARRAY_POINTER = _gllib.GL_SECONDARY_COLOR_ARRAY_POINTER

_gllib.GL_SECONDARY_COLOR_ARRAY_swigconstant(_gllib)
GL_SECONDARY_COLOR_ARRAY = _gllib.GL_SECONDARY_COLOR_ARRAY

_gllib.GL_POINT_SIZE_MIN_swigconstant(_gllib)
GL_POINT_SIZE_MIN = _gllib.GL_POINT_SIZE_MIN

_gllib.GL_POINT_SIZE_MAX_swigconstant(_gllib)
GL_POINT_SIZE_MAX = _gllib.GL_POINT_SIZE_MAX

_gllib.GL_POINT_FADE_THRESHOLD_SIZE_swigconstant(_gllib)
GL_POINT_FADE_THRESHOLD_SIZE = _gllib.GL_POINT_FADE_THRESHOLD_SIZE

_gllib.GL_POINT_DISTANCE_ATTENUATION_swigconstant(_gllib)
GL_POINT_DISTANCE_ATTENUATION = _gllib.GL_POINT_DISTANCE_ATTENUATION

_gllib.GL_BLEND_DST_RGB_swigconstant(_gllib)
GL_BLEND_DST_RGB = _gllib.GL_BLEND_DST_RGB

_gllib.GL_BLEND_SRC_RGB_swigconstant(_gllib)
GL_BLEND_SRC_RGB = _gllib.GL_BLEND_SRC_RGB

_gllib.GL_BLEND_DST_ALPHA_swigconstant(_gllib)
GL_BLEND_DST_ALPHA = _gllib.GL_BLEND_DST_ALPHA

_gllib.GL_BLEND_SRC_ALPHA_swigconstant(_gllib)
GL_BLEND_SRC_ALPHA = _gllib.GL_BLEND_SRC_ALPHA

_gllib.GL_GENERATE_MIPMAP_swigconstant(_gllib)
GL_GENERATE_MIPMAP = _gllib.GL_GENERATE_MIPMAP

_gllib.GL_GENERATE_MIPMAP_HINT_swigconstant(_gllib)
GL_GENERATE_MIPMAP_HINT = _gllib.GL_GENERATE_MIPMAP_HINT

_gllib.GL_INCR_WRAP_swigconstant(_gllib)
GL_INCR_WRAP = _gllib.GL_INCR_WRAP

_gllib.GL_DECR_WRAP_swigconstant(_gllib)
GL_DECR_WRAP = _gllib.GL_DECR_WRAP

_gllib.GL_MIRRORED_REPEAT_swigconstant(_gllib)
GL_MIRRORED_REPEAT = _gllib.GL_MIRRORED_REPEAT

_gllib.GL_MAX_TEXTURE_LOD_BIAS_swigconstant(_gllib)
GL_MAX_TEXTURE_LOD_BIAS = _gllib.GL_MAX_TEXTURE_LOD_BIAS

_gllib.GL_TEXTURE_FILTER_CONTROL_swigconstant(_gllib)
GL_TEXTURE_FILTER_CONTROL = _gllib.GL_TEXTURE_FILTER_CONTROL

_gllib.GL_TEXTURE_LOD_BIAS_swigconstant(_gllib)
GL_TEXTURE_LOD_BIAS = _gllib.GL_TEXTURE_LOD_BIAS

_gllib.GL_ARRAY_BUFFER_swigconstant(_gllib)
GL_ARRAY_BUFFER = _gllib.GL_ARRAY_BUFFER

_gllib.GL_ELEMENT_ARRAY_BUFFER_swigconstant(_gllib)
GL_ELEMENT_ARRAY_BUFFER = _gllib.GL_ELEMENT_ARRAY_BUFFER

_gllib.GL_ARRAY_BUFFER_BINDING_swigconstant(_gllib)
GL_ARRAY_BUFFER_BINDING = _gllib.GL_ARRAY_BUFFER_BINDING

_gllib.GL_ELEMENT_ARRAY_BUFFER_BINDING_swigconstant(_gllib)
GL_ELEMENT_ARRAY_BUFFER_BINDING = _gllib.GL_ELEMENT_ARRAY_BUFFER_BINDING

_gllib.GL_VERTEX_ARRAY_BUFFER_BINDING_swigconstant(_gllib)
GL_VERTEX_ARRAY_BUFFER_BINDING = _gllib.GL_VERTEX_ARRAY_BUFFER_BINDING

_gllib.GL_NORMAL_ARRAY_BUFFER_BINDING_swigconstant(_gllib)
GL_NORMAL_ARRAY_BUFFER_BINDING = _gllib.GL_NORMAL_ARRAY_BUFFER_BINDING

_gllib.GL_COLOR_ARRAY_BUFFER_BINDING_swigconstant(_gllib)
GL_COLOR_ARRAY_BUFFER_BINDING = _gllib.GL_COLOR_ARRAY_BUFFER_BINDING

_gllib.GL_INDEX_ARRAY_BUFFER_BINDING_swigconstant(_gllib)
GL_INDEX_ARRAY_BUFFER_BINDING = _gllib.GL_INDEX_ARRAY_BUFFER_BINDING

_gllib.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_swigconstant(_gllib)
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = _gllib.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING

_gllib.GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_swigconstant(_gllib)
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = _gllib.GL_EDGE_FLAG_ARRAY_BUFFER_BINDING

_gllib.GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_swigconstant(_gllib)
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = _gllib.GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING

_gllib.GL_FOG_COORD_ARRAY_BUFFER_BINDING_swigconstant(_gllib)
GL_FOG_COORD_ARRAY_BUFFER_BINDING = _gllib.GL_FOG_COORD_ARRAY_BUFFER_BINDING

_gllib.GL_WEIGHT_ARRAY_BUFFER_BINDING_swigconstant(_gllib)
GL_WEIGHT_ARRAY_BUFFER_BINDING = _gllib.GL_WEIGHT_ARRAY_BUFFER_BINDING

_gllib.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_swigconstant(_gllib)
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = _gllib.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

_gllib.GL_STREAM_DRAW_swigconstant(_gllib)
GL_STREAM_DRAW = _gllib.GL_STREAM_DRAW

_gllib.GL_STREAM_READ_swigconstant(_gllib)
GL_STREAM_READ = _gllib.GL_STREAM_READ

_gllib.GL_STREAM_COPY_swigconstant(_gllib)
GL_STREAM_COPY = _gllib.GL_STREAM_COPY

_gllib.GL_STATIC_DRAW_swigconstant(_gllib)
GL_STATIC_DRAW = _gllib.GL_STATIC_DRAW

_gllib.GL_STATIC_READ_swigconstant(_gllib)
GL_STATIC_READ = _gllib.GL_STATIC_READ

_gllib.GL_STATIC_COPY_swigconstant(_gllib)
GL_STATIC_COPY = _gllib.GL_STATIC_COPY

_gllib.GL_DYNAMIC_DRAW_swigconstant(_gllib)
GL_DYNAMIC_DRAW = _gllib.GL_DYNAMIC_DRAW

_gllib.GL_DYNAMIC_READ_swigconstant(_gllib)
GL_DYNAMIC_READ = _gllib.GL_DYNAMIC_READ

_gllib.GL_DYNAMIC_COPY_swigconstant(_gllib)
GL_DYNAMIC_COPY = _gllib.GL_DYNAMIC_COPY

_gllib.GL_READ_ONLY_swigconstant(_gllib)
GL_READ_ONLY = _gllib.GL_READ_ONLY

_gllib.GL_WRITE_ONLY_swigconstant(_gllib)
GL_WRITE_ONLY = _gllib.GL_WRITE_ONLY

_gllib.GL_READ_WRITE_swigconstant(_gllib)
GL_READ_WRITE = _gllib.GL_READ_WRITE

_gllib.GL_BUFFER_SIZE_swigconstant(_gllib)
GL_BUFFER_SIZE = _gllib.GL_BUFFER_SIZE

_gllib.GL_BUFFER_USAGE_swigconstant(_gllib)
GL_BUFFER_USAGE = _gllib.GL_BUFFER_USAGE

_gllib.GL_BUFFER_ACCESS_swigconstant(_gllib)
GL_BUFFER_ACCESS = _gllib.GL_BUFFER_ACCESS

_gllib.GL_BUFFER_MAPPED_swigconstant(_gllib)
GL_BUFFER_MAPPED = _gllib.GL_BUFFER_MAPPED

_gllib.GL_BUFFER_MAP_POINTER_swigconstant(_gllib)
GL_BUFFER_MAP_POINTER = _gllib.GL_BUFFER_MAP_POINTER

_gllib.GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_swigconstant(_gllib)
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = _gllib.GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING

_gllib.GL_CURRENT_PROGRAM_swigconstant(_gllib)
GL_CURRENT_PROGRAM = _gllib.GL_CURRENT_PROGRAM

_gllib.GL_SHADER_TYPE_swigconstant(_gllib)
GL_SHADER_TYPE = _gllib.GL_SHADER_TYPE

_gllib.GL_DELETE_STATUS_swigconstant(_gllib)
GL_DELETE_STATUS = _gllib.GL_DELETE_STATUS

_gllib.GL_COMPILE_STATUS_swigconstant(_gllib)
GL_COMPILE_STATUS = _gllib.GL_COMPILE_STATUS

_gllib.GL_LINK_STATUS_swigconstant(_gllib)
GL_LINK_STATUS = _gllib.GL_LINK_STATUS

_gllib.GL_VALIDATE_STATUS_swigconstant(_gllib)
GL_VALIDATE_STATUS = _gllib.GL_VALIDATE_STATUS

_gllib.GL_INFO_LOG_LENGTH_swigconstant(_gllib)
GL_INFO_LOG_LENGTH = _gllib.GL_INFO_LOG_LENGTH

_gllib.GL_ATTACHED_SHADERS_swigconstant(_gllib)
GL_ATTACHED_SHADERS = _gllib.GL_ATTACHED_SHADERS

_gllib.GL_ACTIVE_UNIFORMS_swigconstant(_gllib)
GL_ACTIVE_UNIFORMS = _gllib.GL_ACTIVE_UNIFORMS

_gllib.GL_ACTIVE_UNIFORM_MAX_LENGTH_swigconstant(_gllib)
GL_ACTIVE_UNIFORM_MAX_LENGTH = _gllib.GL_ACTIVE_UNIFORM_MAX_LENGTH

_gllib.GL_SHADER_SOURCE_LENGTH_swigconstant(_gllib)
GL_SHADER_SOURCE_LENGTH = _gllib.GL_SHADER_SOURCE_LENGTH

_gllib.GL_FLOAT_VEC2_swigconstant(_gllib)
GL_FLOAT_VEC2 = _gllib.GL_FLOAT_VEC2

_gllib.GL_FLOAT_VEC3_swigconstant(_gllib)
GL_FLOAT_VEC3 = _gllib.GL_FLOAT_VEC3

_gllib.GL_FLOAT_VEC4_swigconstant(_gllib)
GL_FLOAT_VEC4 = _gllib.GL_FLOAT_VEC4

_gllib.GL_INT_VEC2_swigconstant(_gllib)
GL_INT_VEC2 = _gllib.GL_INT_VEC2

_gllib.GL_INT_VEC3_swigconstant(_gllib)
GL_INT_VEC3 = _gllib.GL_INT_VEC3

_gllib.GL_INT_VEC4_swigconstant(_gllib)
GL_INT_VEC4 = _gllib.GL_INT_VEC4

_gllib.GL_BOOL_swigconstant(_gllib)
GL_BOOL = _gllib.GL_BOOL

_gllib.GL_BOOL_VEC2_swigconstant(_gllib)
GL_BOOL_VEC2 = _gllib.GL_BOOL_VEC2

_gllib.GL_BOOL_VEC3_swigconstant(_gllib)
GL_BOOL_VEC3 = _gllib.GL_BOOL_VEC3

_gllib.GL_BOOL_VEC4_swigconstant(_gllib)
GL_BOOL_VEC4 = _gllib.GL_BOOL_VEC4

_gllib.GL_FLOAT_MAT2_swigconstant(_gllib)
GL_FLOAT_MAT2 = _gllib.GL_FLOAT_MAT2

_gllib.GL_FLOAT_MAT3_swigconstant(_gllib)
GL_FLOAT_MAT3 = _gllib.GL_FLOAT_MAT3

_gllib.GL_FLOAT_MAT4_swigconstant(_gllib)
GL_FLOAT_MAT4 = _gllib.GL_FLOAT_MAT4

_gllib.GL_SAMPLER_1D_swigconstant(_gllib)
GL_SAMPLER_1D = _gllib.GL_SAMPLER_1D

_gllib.GL_SAMPLER_2D_swigconstant(_gllib)
GL_SAMPLER_2D = _gllib.GL_SAMPLER_2D

_gllib.GL_SAMPLER_3D_swigconstant(_gllib)
GL_SAMPLER_3D = _gllib.GL_SAMPLER_3D

_gllib.GL_SAMPLER_CUBE_swigconstant(_gllib)
GL_SAMPLER_CUBE = _gllib.GL_SAMPLER_CUBE

_gllib.GL_SAMPLER_1D_SHADOW_swigconstant(_gllib)
GL_SAMPLER_1D_SHADOW = _gllib.GL_SAMPLER_1D_SHADOW

_gllib.GL_SAMPLER_2D_SHADOW_swigconstant(_gllib)
GL_SAMPLER_2D_SHADOW = _gllib.GL_SAMPLER_2D_SHADOW

_gllib.GL_SHADING_LANGUAGE_VERSION_swigconstant(_gllib)
GL_SHADING_LANGUAGE_VERSION = _gllib.GL_SHADING_LANGUAGE_VERSION

_gllib.GL_VERTEX_SHADER_swigconstant(_gllib)
GL_VERTEX_SHADER = _gllib.GL_VERTEX_SHADER

_gllib.GL_MAX_VERTEX_UNIFORM_COMPONENTS_swigconstant(_gllib)
GL_MAX_VERTEX_UNIFORM_COMPONENTS = _gllib.GL_MAX_VERTEX_UNIFORM_COMPONENTS

_gllib.GL_MAX_VARYING_FLOATS_swigconstant(_gllib)
GL_MAX_VARYING_FLOATS = _gllib.GL_MAX_VARYING_FLOATS

_gllib.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_swigconstant(_gllib)
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = _gllib.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

_gllib.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_swigconstant(_gllib)
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = _gllib.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

_gllib.GL_ACTIVE_ATTRIBUTES_swigconstant(_gllib)
GL_ACTIVE_ATTRIBUTES = _gllib.GL_ACTIVE_ATTRIBUTES

_gllib.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH_swigconstant(_gllib)
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = _gllib.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

_gllib.GL_FRAGMENT_SHADER_swigconstant(_gllib)
GL_FRAGMENT_SHADER = _gllib.GL_FRAGMENT_SHADER

_gllib.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_swigconstant(_gllib)
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = _gllib.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

_gllib.GL_FRAGMENT_SHADER_DERIVATIVE_HINT_swigconstant(_gllib)
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = _gllib.GL_FRAGMENT_SHADER_DERIVATIVE_HINT

_gllib.GL_MAX_VERTEX_ATTRIBS_swigconstant(_gllib)
GL_MAX_VERTEX_ATTRIBS = _gllib.GL_MAX_VERTEX_ATTRIBS

_gllib.GL_VERTEX_ATTRIB_ARRAY_ENABLED_swigconstant(_gllib)
GL_VERTEX_ATTRIB_ARRAY_ENABLED = _gllib.GL_VERTEX_ATTRIB_ARRAY_ENABLED

_gllib.GL_VERTEX_ATTRIB_ARRAY_SIZE_swigconstant(_gllib)
GL_VERTEX_ATTRIB_ARRAY_SIZE = _gllib.GL_VERTEX_ATTRIB_ARRAY_SIZE

_gllib.GL_VERTEX_ATTRIB_ARRAY_STRIDE_swigconstant(_gllib)
GL_VERTEX_ATTRIB_ARRAY_STRIDE = _gllib.GL_VERTEX_ATTRIB_ARRAY_STRIDE

_gllib.GL_VERTEX_ATTRIB_ARRAY_TYPE_swigconstant(_gllib)
GL_VERTEX_ATTRIB_ARRAY_TYPE = _gllib.GL_VERTEX_ATTRIB_ARRAY_TYPE

_gllib.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_swigconstant(_gllib)
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = _gllib.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

_gllib.GL_CURRENT_VERTEX_ATTRIB_swigconstant(_gllib)
GL_CURRENT_VERTEX_ATTRIB = _gllib.GL_CURRENT_VERTEX_ATTRIB

_gllib.GL_VERTEX_ATTRIB_ARRAY_POINTER_swigconstant(_gllib)
GL_VERTEX_ATTRIB_ARRAY_POINTER = _gllib.GL_VERTEX_ATTRIB_ARRAY_POINTER

_gllib.GL_VERTEX_PROGRAM_POINT_SIZE_swigconstant(_gllib)
GL_VERTEX_PROGRAM_POINT_SIZE = _gllib.GL_VERTEX_PROGRAM_POINT_SIZE

_gllib.GL_VERTEX_PROGRAM_TWO_SIDE_swigconstant(_gllib)
GL_VERTEX_PROGRAM_TWO_SIDE = _gllib.GL_VERTEX_PROGRAM_TWO_SIDE

_gllib.GL_MAX_TEXTURE_COORDS_swigconstant(_gllib)
GL_MAX_TEXTURE_COORDS = _gllib.GL_MAX_TEXTURE_COORDS

_gllib.GL_MAX_TEXTURE_IMAGE_UNITS_swigconstant(_gllib)
GL_MAX_TEXTURE_IMAGE_UNITS = _gllib.GL_MAX_TEXTURE_IMAGE_UNITS

_gllib.GL_MAX_DRAW_BUFFERS_swigconstant(_gllib)
GL_MAX_DRAW_BUFFERS = _gllib.GL_MAX_DRAW_BUFFERS

_gllib.GL_DRAW_BUFFER0_swigconstant(_gllib)
GL_DRAW_BUFFER0 = _gllib.GL_DRAW_BUFFER0

_gllib.GL_DRAW_BUFFER1_swigconstant(_gllib)
GL_DRAW_BUFFER1 = _gllib.GL_DRAW_BUFFER1

_gllib.GL_DRAW_BUFFER2_swigconstant(_gllib)
GL_DRAW_BUFFER2 = _gllib.GL_DRAW_BUFFER2

_gllib.GL_DRAW_BUFFER3_swigconstant(_gllib)
GL_DRAW_BUFFER3 = _gllib.GL_DRAW_BUFFER3

_gllib.GL_DRAW_BUFFER4_swigconstant(_gllib)
GL_DRAW_BUFFER4 = _gllib.GL_DRAW_BUFFER4

_gllib.GL_DRAW_BUFFER5_swigconstant(_gllib)
GL_DRAW_BUFFER5 = _gllib.GL_DRAW_BUFFER5

_gllib.GL_DRAW_BUFFER6_swigconstant(_gllib)
GL_DRAW_BUFFER6 = _gllib.GL_DRAW_BUFFER6

_gllib.GL_DRAW_BUFFER7_swigconstant(_gllib)
GL_DRAW_BUFFER7 = _gllib.GL_DRAW_BUFFER7

_gllib.GL_DRAW_BUFFER8_swigconstant(_gllib)
GL_DRAW_BUFFER8 = _gllib.GL_DRAW_BUFFER8

_gllib.GL_DRAW_BUFFER9_swigconstant(_gllib)
GL_DRAW_BUFFER9 = _gllib.GL_DRAW_BUFFER9

_gllib.GL_DRAW_BUFFER10_swigconstant(_gllib)
GL_DRAW_BUFFER10 = _gllib.GL_DRAW_BUFFER10

_gllib.GL_DRAW_BUFFER11_swigconstant(_gllib)
GL_DRAW_BUFFER11 = _gllib.GL_DRAW_BUFFER11

_gllib.GL_DRAW_BUFFER12_swigconstant(_gllib)
GL_DRAW_BUFFER12 = _gllib.GL_DRAW_BUFFER12

_gllib.GL_DRAW_BUFFER13_swigconstant(_gllib)
GL_DRAW_BUFFER13 = _gllib.GL_DRAW_BUFFER13

_gllib.GL_DRAW_BUFFER14_swigconstant(_gllib)
GL_DRAW_BUFFER14 = _gllib.GL_DRAW_BUFFER14

_gllib.GL_DRAW_BUFFER15_swigconstant(_gllib)
GL_DRAW_BUFFER15 = _gllib.GL_DRAW_BUFFER15

_gllib.GL_POINT_SPRITE_swigconstant(_gllib)
GL_POINT_SPRITE = _gllib.GL_POINT_SPRITE

_gllib.GL_COORD_REPLACE_swigconstant(_gllib)
GL_COORD_REPLACE = _gllib.GL_COORD_REPLACE

_gllib.GL_POINT_SPRITE_COORD_ORIGIN_swigconstant(_gllib)
GL_POINT_SPRITE_COORD_ORIGIN = _gllib.GL_POINT_SPRITE_COORD_ORIGIN

_gllib.GL_LOWER_LEFT_swigconstant(_gllib)
GL_LOWER_LEFT = _gllib.GL_LOWER_LEFT

_gllib.GL_UPPER_LEFT_swigconstant(_gllib)
GL_UPPER_LEFT = _gllib.GL_UPPER_LEFT

_gllib.GL_STENCIL_BACK_FUNC_swigconstant(_gllib)
GL_STENCIL_BACK_FUNC = _gllib.GL_STENCIL_BACK_FUNC

_gllib.GL_STENCIL_BACK_VALUE_MASK_swigconstant(_gllib)
GL_STENCIL_BACK_VALUE_MASK = _gllib.GL_STENCIL_BACK_VALUE_MASK

_gllib.GL_STENCIL_BACK_REF_swigconstant(_gllib)
GL_STENCIL_BACK_REF = _gllib.GL_STENCIL_BACK_REF

_gllib.GL_STENCIL_BACK_FAIL_swigconstant(_gllib)
GL_STENCIL_BACK_FAIL = _gllib.GL_STENCIL_BACK_FAIL

_gllib.GL_STENCIL_BACK_PASS_DEPTH_FAIL_swigconstant(_gllib)
GL_STENCIL_BACK_PASS_DEPTH_FAIL = _gllib.GL_STENCIL_BACK_PASS_DEPTH_FAIL

_gllib.GL_STENCIL_BACK_PASS_DEPTH_PASS_swigconstant(_gllib)
GL_STENCIL_BACK_PASS_DEPTH_PASS = _gllib.GL_STENCIL_BACK_PASS_DEPTH_PASS

_gllib.GL_STENCIL_BACK_WRITEMASK_swigconstant(_gllib)
GL_STENCIL_BACK_WRITEMASK = _gllib.GL_STENCIL_BACK_WRITEMASK

_gllib.GL_CURRENT_RASTER_SECONDARY_COLOR_swigconstant(_gllib)
GL_CURRENT_RASTER_SECONDARY_COLOR = _gllib.GL_CURRENT_RASTER_SECONDARY_COLOR

_gllib.GL_PIXEL_PACK_BUFFER_swigconstant(_gllib)
GL_PIXEL_PACK_BUFFER = _gllib.GL_PIXEL_PACK_BUFFER

_gllib.GL_PIXEL_UNPACK_BUFFER_swigconstant(_gllib)
GL_PIXEL_UNPACK_BUFFER = _gllib.GL_PIXEL_UNPACK_BUFFER

_gllib.GL_PIXEL_PACK_BUFFER_BINDING_swigconstant(_gllib)
GL_PIXEL_PACK_BUFFER_BINDING = _gllib.GL_PIXEL_PACK_BUFFER_BINDING

_gllib.GL_PIXEL_UNPACK_BUFFER_BINDING_swigconstant(_gllib)
GL_PIXEL_UNPACK_BUFFER_BINDING = _gllib.GL_PIXEL_UNPACK_BUFFER_BINDING

_gllib.GL_FLOAT_MAT2x3_swigconstant(_gllib)
GL_FLOAT_MAT2x3 = _gllib.GL_FLOAT_MAT2x3

_gllib.GL_FLOAT_MAT2x4_swigconstant(_gllib)
GL_FLOAT_MAT2x4 = _gllib.GL_FLOAT_MAT2x4

_gllib.GL_FLOAT_MAT3x2_swigconstant(_gllib)
GL_FLOAT_MAT3x2 = _gllib.GL_FLOAT_MAT3x2

_gllib.GL_FLOAT_MAT3x4_swigconstant(_gllib)
GL_FLOAT_MAT3x4 = _gllib.GL_FLOAT_MAT3x4

_gllib.GL_FLOAT_MAT4x2_swigconstant(_gllib)
GL_FLOAT_MAT4x2 = _gllib.GL_FLOAT_MAT4x2

_gllib.GL_FLOAT_MAT4x3_swigconstant(_gllib)
GL_FLOAT_MAT4x3 = _gllib.GL_FLOAT_MAT4x3

_gllib.GL_SRGB_swigconstant(_gllib)
GL_SRGB = _gllib.GL_SRGB

_gllib.GL_SRGB8_swigconstant(_gllib)
GL_SRGB8 = _gllib.GL_SRGB8

_gllib.GL_SRGB_ALPHA_swigconstant(_gllib)
GL_SRGB_ALPHA = _gllib.GL_SRGB_ALPHA

_gllib.GL_SRGB8_ALPHA8_swigconstant(_gllib)
GL_SRGB8_ALPHA8 = _gllib.GL_SRGB8_ALPHA8

_gllib.GL_SLUMINANCE_ALPHA_swigconstant(_gllib)
GL_SLUMINANCE_ALPHA = _gllib.GL_SLUMINANCE_ALPHA

_gllib.GL_SLUMINANCE8_ALPHA8_swigconstant(_gllib)
GL_SLUMINANCE8_ALPHA8 = _gllib.GL_SLUMINANCE8_ALPHA8

_gllib.GL_SLUMINANCE_swigconstant(_gllib)
GL_SLUMINANCE = _gllib.GL_SLUMINANCE

_gllib.GL_SLUMINANCE8_swigconstant(_gllib)
GL_SLUMINANCE8 = _gllib.GL_SLUMINANCE8

_gllib.GL_COMPRESSED_SRGB_swigconstant(_gllib)
GL_COMPRESSED_SRGB = _gllib.GL_COMPRESSED_SRGB

_gllib.GL_COMPRESSED_SRGB_ALPHA_swigconstant(_gllib)
GL_COMPRESSED_SRGB_ALPHA = _gllib.GL_COMPRESSED_SRGB_ALPHA

_gllib.GL_COMPRESSED_SLUMINANCE_swigconstant(_gllib)
GL_COMPRESSED_SLUMINANCE = _gllib.GL_COMPRESSED_SLUMINANCE

_gllib.GL_COMPRESSED_SLUMINANCE_ALPHA_swigconstant(_gllib)
GL_COMPRESSED_SLUMINANCE_ALPHA = _gllib.GL_COMPRESSED_SLUMINANCE_ALPHA

def glAccum(op, value):
    return _gllib.glAccum(op, value)
glAccum = _gllib.glAccum

def glAlphaFunc(func, ref):
    return _gllib.glAlphaFunc(func, ref)
glAlphaFunc = _gllib.glAlphaFunc

def glAreTexturesResident(n, textures, residences):
    return _gllib.glAreTexturesResident(n, textures, residences)
glAreTexturesResident = _gllib.glAreTexturesResident

def glArrayElement(i):
    return _gllib.glArrayElement(i)
glArrayElement = _gllib.glArrayElement

def glBindTexture(target, texture):
    return _gllib.glBindTexture(target, texture)
glBindTexture = _gllib.glBindTexture

def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
    return _gllib.glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap)
glBitmap = _gllib.glBitmap

def glBlendColor(red, green, blue, alpha):
    return _gllib.glBlendColor(red, green, blue, alpha)
glBlendColor = _gllib.glBlendColor

def glBlendEquation(mode):
    return _gllib.glBlendEquation(mode)
glBlendEquation = _gllib.glBlendEquation

def glBlendEquationSeparate(modeRGB, modeAlpha):
    return _gllib.glBlendEquationSeparate(modeRGB, modeAlpha)
glBlendEquationSeparate = _gllib.glBlendEquationSeparate

def glBlendFunc(sfactor, dfactor):
    return _gllib.glBlendFunc(sfactor, dfactor)
glBlendFunc = _gllib.glBlendFunc

def glCallList(list):
    return _gllib.glCallList(list)
glCallList = _gllib.glCallList

def glCallLists(n, type, lists):
    return _gllib.glCallLists(n, type, lists)
glCallLists = _gllib.glCallLists

def glClear(mask):
    return _gllib.glClear(mask)
glClear = _gllib.glClear

def glClearAccum(red, green, blue, alpha):
    return _gllib.glClearAccum(red, green, blue, alpha)
glClearAccum = _gllib.glClearAccum

def glClearColor(red, green, blue, alpha):
    return _gllib.glClearColor(red, green, blue, alpha)
glClearColor = _gllib.glClearColor

def glClearDepth(depth):
    return _gllib.glClearDepth(depth)
glClearDepth = _gllib.glClearDepth

def glClearIndex(c):
    return _gllib.glClearIndex(c)
glClearIndex = _gllib.glClearIndex

def glClearStencil(s):
    return _gllib.glClearStencil(s)
glClearStencil = _gllib.glClearStencil

def glClipPlane(plane, equation):
    return _gllib.glClipPlane(plane, equation)
glClipPlane = _gllib.glClipPlane

def glColor3b(red, green, blue):
    return _gllib.glColor3b(red, green, blue)
glColor3b = _gllib.glColor3b

def glColor3bv(v):
    return _gllib.glColor3bv(v)
glColor3bv = _gllib.glColor3bv

def glColor3d(red, green, blue):
    return _gllib.glColor3d(red, green, blue)
glColor3d = _gllib.glColor3d

def glColor3dv(v):
    return _gllib.glColor3dv(v)
glColor3dv = _gllib.glColor3dv

def glColor3f(red, green, blue):
    return _gllib.glColor3f(red, green, blue)
glColor3f = _gllib.glColor3f

def glColor3fv(v):
    return _gllib.glColor3fv(v)
glColor3fv = _gllib.glColor3fv

def glColor3i(red, green, blue):
    return _gllib.glColor3i(red, green, blue)
glColor3i = _gllib.glColor3i

def glColor3iv(v):
    return _gllib.glColor3iv(v)
glColor3iv = _gllib.glColor3iv

def glColor3s(red, green, blue):
    return _gllib.glColor3s(red, green, blue)
glColor3s = _gllib.glColor3s

def glColor3sv(v):
    return _gllib.glColor3sv(v)
glColor3sv = _gllib.glColor3sv

def glColor3ub(red, green, blue):
    return _gllib.glColor3ub(red, green, blue)
glColor3ub = _gllib.glColor3ub

def glColor3ubv(v):
    return _gllib.glColor3ubv(v)
glColor3ubv = _gllib.glColor3ubv

def glColor3ui(red, green, blue):
    return _gllib.glColor3ui(red, green, blue)
glColor3ui = _gllib.glColor3ui

def glColor3uiv(v):
    return _gllib.glColor3uiv(v)
glColor3uiv = _gllib.glColor3uiv

def glColor3us(red, green, blue):
    return _gllib.glColor3us(red, green, blue)
glColor3us = _gllib.glColor3us

def glColor3usv(v):
    return _gllib.glColor3usv(v)
glColor3usv = _gllib.glColor3usv

def glColor4b(red, green, blue, alpha):
    return _gllib.glColor4b(red, green, blue, alpha)
glColor4b = _gllib.glColor4b

def glColor4bv(v):
    return _gllib.glColor4bv(v)
glColor4bv = _gllib.glColor4bv

def glColor4d(red, green, blue, alpha):
    return _gllib.glColor4d(red, green, blue, alpha)
glColor4d = _gllib.glColor4d

def glColor4dv(v):
    return _gllib.glColor4dv(v)
glColor4dv = _gllib.glColor4dv

def glColor4f(red, green, blue, alpha):
    return _gllib.glColor4f(red, green, blue, alpha)
glColor4f = _gllib.glColor4f

def glColor4fv(v):
    return _gllib.glColor4fv(v)
glColor4fv = _gllib.glColor4fv

def glColor4i(red, green, blue, alpha):
    return _gllib.glColor4i(red, green, blue, alpha)
glColor4i = _gllib.glColor4i

def glColor4iv(v):
    return _gllib.glColor4iv(v)
glColor4iv = _gllib.glColor4iv

def glColor4s(red, green, blue, alpha):
    return _gllib.glColor4s(red, green, blue, alpha)
glColor4s = _gllib.glColor4s

def glColor4sv(v):
    return _gllib.glColor4sv(v)
glColor4sv = _gllib.glColor4sv

def glColor4ub(red, green, blue, alpha):
    return _gllib.glColor4ub(red, green, blue, alpha)
glColor4ub = _gllib.glColor4ub

def glColor4ubv(v):
    return _gllib.glColor4ubv(v)
glColor4ubv = _gllib.glColor4ubv

def glColor4ui(red, green, blue, alpha):
    return _gllib.glColor4ui(red, green, blue, alpha)
glColor4ui = _gllib.glColor4ui

def glColor4uiv(v):
    return _gllib.glColor4uiv(v)
glColor4uiv = _gllib.glColor4uiv

def glColor4us(red, green, blue, alpha):
    return _gllib.glColor4us(red, green, blue, alpha)
glColor4us = _gllib.glColor4us

def glColor4usv(v):
    return _gllib.glColor4usv(v)
glColor4usv = _gllib.glColor4usv

def glColorMask(red, green, blue, alpha):
    return _gllib.glColorMask(red, green, blue, alpha)
glColorMask = _gllib.glColorMask

def glColorMaterial(face, mode):
    return _gllib.glColorMaterial(face, mode)
glColorMaterial = _gllib.glColorMaterial

def glColorPointer(size, type, stride, pointer):
    return _gllib.glColorPointer(size, type, stride, pointer)
glColorPointer = _gllib.glColorPointer

def glColorSubTable(target, start, count, format, type, data):
    return _gllib.glColorSubTable(target, start, count, format, type, data)
glColorSubTable = _gllib.glColorSubTable

def glColorTable(target, internalformat, width, format, type, table):
    return _gllib.glColorTable(target, internalformat, width, format, type, table)
glColorTable = _gllib.glColorTable

def glColorTableParameterfv(target, pname, params):
    return _gllib.glColorTableParameterfv(target, pname, params)
glColorTableParameterfv = _gllib.glColorTableParameterfv

def glColorTableParameteriv(target, pname, params):
    return _gllib.glColorTableParameteriv(target, pname, params)
glColorTableParameteriv = _gllib.glColorTableParameteriv

def glConvolutionFilter1D(target, internalformat, width, format, type, image):
    return _gllib.glConvolutionFilter1D(target, internalformat, width, format, type, image)
glConvolutionFilter1D = _gllib.glConvolutionFilter1D

def glConvolutionFilter2D(target, internalformat, width, height, format, type, image):
    return _gllib.glConvolutionFilter2D(target, internalformat, width, height, format, type, image)
glConvolutionFilter2D = _gllib.glConvolutionFilter2D

def glConvolutionParameterf(target, pname, params):
    return _gllib.glConvolutionParameterf(target, pname, params)
glConvolutionParameterf = _gllib.glConvolutionParameterf

def glConvolutionParameterfv(target, pname, params):
    return _gllib.glConvolutionParameterfv(target, pname, params)
glConvolutionParameterfv = _gllib.glConvolutionParameterfv

def glConvolutionParameteri(target, pname, params):
    return _gllib.glConvolutionParameteri(target, pname, params)
glConvolutionParameteri = _gllib.glConvolutionParameteri

def glConvolutionParameteriv(target, pname, params):
    return _gllib.glConvolutionParameteriv(target, pname, params)
glConvolutionParameteriv = _gllib.glConvolutionParameteriv

def glCopyColorSubTable(target, start, x, y, width):
    return _gllib.glCopyColorSubTable(target, start, x, y, width)
glCopyColorSubTable = _gllib.glCopyColorSubTable

def glCopyColorTable(target, internalformat, x, y, width):
    return _gllib.glCopyColorTable(target, internalformat, x, y, width)
glCopyColorTable = _gllib.glCopyColorTable

def glCopyConvolutionFilter1D(target, internalformat, x, y, width):
    return _gllib.glCopyConvolutionFilter1D(target, internalformat, x, y, width)
glCopyConvolutionFilter1D = _gllib.glCopyConvolutionFilter1D

def glCopyConvolutionFilter2D(target, internalformat, x, y, width, height):
    return _gllib.glCopyConvolutionFilter2D(target, internalformat, x, y, width, height)
glCopyConvolutionFilter2D = _gllib.glCopyConvolutionFilter2D

def glCopyPixels(x, y, width, height, type):
    return _gllib.glCopyPixels(x, y, width, height, type)
glCopyPixels = _gllib.glCopyPixels

def glCopyTexImage1D(target, level, internalformat, x, y, width, border):
    return _gllib.glCopyTexImage1D(target, level, internalformat, x, y, width, border)
glCopyTexImage1D = _gllib.glCopyTexImage1D

def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border):
    return _gllib.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border)
glCopyTexImage2D = _gllib.glCopyTexImage2D

def glCopyTexSubImage1D(target, level, xoffset, x, y, width):
    return _gllib.glCopyTexSubImage1D(target, level, xoffset, x, y, width)
glCopyTexSubImage1D = _gllib.glCopyTexSubImage1D

def glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height):
    return _gllib.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
glCopyTexSubImage2D = _gllib.glCopyTexSubImage2D

def glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height):
    return _gllib.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
glCopyTexSubImage3D = _gllib.glCopyTexSubImage3D

def glCullFace(mode):
    return _gllib.glCullFace(mode)
glCullFace = _gllib.glCullFace

def glDeleteLists(list, range):
    return _gllib.glDeleteLists(list, range)
glDeleteLists = _gllib.glDeleteLists

def glDeleteTextures(n, textures):
    return _gllib.glDeleteTextures(n, textures)
glDeleteTextures = _gllib.glDeleteTextures

def glDepthFunc(func):
    return _gllib.glDepthFunc(func)
glDepthFunc = _gllib.glDepthFunc

def glDepthMask(flag):
    return _gllib.glDepthMask(flag)
glDepthMask = _gllib.glDepthMask

def glDepthRange(zNear, zFar):
    return _gllib.glDepthRange(zNear, zFar)
glDepthRange = _gllib.glDepthRange

def glDisable(cap):
    return _gllib.glDisable(cap)
glDisable = _gllib.glDisable

def glDisableClientState(array):
    return _gllib.glDisableClientState(array)
glDisableClientState = _gllib.glDisableClientState

def glDrawArrays(mode, first, count):
    return _gllib.glDrawArrays(mode, first, count)
glDrawArrays = _gllib.glDrawArrays

def glDrawBuffer(mode):
    return _gllib.glDrawBuffer(mode)
glDrawBuffer = _gllib.glDrawBuffer

def glDrawElements(mode, count, type, indices):
    return _gllib.glDrawElements(mode, count, type, indices)
glDrawElements = _gllib.glDrawElements

def glDrawPixels(width, height, format, type, pixels):
    return _gllib.glDrawPixels(width, height, format, type, pixels)
glDrawPixels = _gllib.glDrawPixels

def glDrawRangeElements(mode, start, end, count, type, indices):
    return _gllib.glDrawRangeElements(mode, start, end, count, type, indices)
glDrawRangeElements = _gllib.glDrawRangeElements

def glEdgeFlag(flag):
    return _gllib.glEdgeFlag(flag)
glEdgeFlag = _gllib.glEdgeFlag

def glEdgeFlagPointer(stride, pointer):
    return _gllib.glEdgeFlagPointer(stride, pointer)
glEdgeFlagPointer = _gllib.glEdgeFlagPointer

def glEdgeFlagv(flag):
    return _gllib.glEdgeFlagv(flag)
glEdgeFlagv = _gllib.glEdgeFlagv

def glEnable(cap):
    return _gllib.glEnable(cap)
glEnable = _gllib.glEnable

def glEnableClientState(array):
    return _gllib.glEnableClientState(array)
glEnableClientState = _gllib.glEnableClientState

def glEndList():
    return _gllib.glEndList()
glEndList = _gllib.glEndList

def glEvalCoord1d(u):
    return _gllib.glEvalCoord1d(u)
glEvalCoord1d = _gllib.glEvalCoord1d

def glEvalCoord1dv(u):
    return _gllib.glEvalCoord1dv(u)
glEvalCoord1dv = _gllib.glEvalCoord1dv

def glEvalCoord1f(u):
    return _gllib.glEvalCoord1f(u)
glEvalCoord1f = _gllib.glEvalCoord1f

def glEvalCoord1fv(u):
    return _gllib.glEvalCoord1fv(u)
glEvalCoord1fv = _gllib.glEvalCoord1fv

def glEvalCoord2d(u, v):
    return _gllib.glEvalCoord2d(u, v)
glEvalCoord2d = _gllib.glEvalCoord2d

def glEvalCoord2dv(u):
    return _gllib.glEvalCoord2dv(u)
glEvalCoord2dv = _gllib.glEvalCoord2dv

def glEvalCoord2f(u, v):
    return _gllib.glEvalCoord2f(u, v)
glEvalCoord2f = _gllib.glEvalCoord2f

def glEvalCoord2fv(u):
    return _gllib.glEvalCoord2fv(u)
glEvalCoord2fv = _gllib.glEvalCoord2fv

def glEvalMesh1(mode, i1, i2):
    return _gllib.glEvalMesh1(mode, i1, i2)
glEvalMesh1 = _gllib.glEvalMesh1

def glEvalMesh2(mode, i1, i2, j1, j2):
    return _gllib.glEvalMesh2(mode, i1, i2, j1, j2)
glEvalMesh2 = _gllib.glEvalMesh2

def glEvalPoint1(i):
    return _gllib.glEvalPoint1(i)
glEvalPoint1 = _gllib.glEvalPoint1

def glEvalPoint2(i, j):
    return _gllib.glEvalPoint2(i, j)
glEvalPoint2 = _gllib.glEvalPoint2

def glFeedbackBuffer(size, type, buffer):
    return _gllib.glFeedbackBuffer(size, type, buffer)
glFeedbackBuffer = _gllib.glFeedbackBuffer

def glFinish():
    return _gllib.glFinish()
glFinish = _gllib.glFinish

def glFlush():
    return _gllib.glFlush()
glFlush = _gllib.glFlush

def glFogf(pname, param):
    return _gllib.glFogf(pname, param)
glFogf = _gllib.glFogf

def glFogfv(pname, params):
    return _gllib.glFogfv(pname, params)
glFogfv = _gllib.glFogfv

def glFogi(pname, param):
    return _gllib.glFogi(pname, param)
glFogi = _gllib.glFogi

def glFogiv(pname, params):
    return _gllib.glFogiv(pname, params)
glFogiv = _gllib.glFogiv

def glFrontFace(mode):
    return _gllib.glFrontFace(mode)
glFrontFace = _gllib.glFrontFace

def glFrustum(left, right, bottom, top, zNear, zFar):
    return _gllib.glFrustum(left, right, bottom, top, zNear, zFar)
glFrustum = _gllib.glFrustum

def glGenLists(range):
    return _gllib.glGenLists(range)
glGenLists = _gllib.glGenLists

def glGenTextures(n, textures):
    return _gllib.glGenTextures(n, textures)
glGenTextures = _gllib.glGenTextures

def glGetBooleanv(pname, params):
    return _gllib.glGetBooleanv(pname, params)
glGetBooleanv = _gllib.glGetBooleanv

def glGetClipPlane(plane, equation):
    return _gllib.glGetClipPlane(plane, equation)
glGetClipPlane = _gllib.glGetClipPlane

def glGetColorTable(target, format, type, table):
    return _gllib.glGetColorTable(target, format, type, table)
glGetColorTable = _gllib.glGetColorTable

def glGetColorTableParameterfv(target, pname, params):
    return _gllib.glGetColorTableParameterfv(target, pname, params)
glGetColorTableParameterfv = _gllib.glGetColorTableParameterfv

def glGetColorTableParameteriv(target, pname, params):
    return _gllib.glGetColorTableParameteriv(target, pname, params)
glGetColorTableParameteriv = _gllib.glGetColorTableParameteriv

def glGetConvolutionFilter(target, format, type, image):
    return _gllib.glGetConvolutionFilter(target, format, type, image)
glGetConvolutionFilter = _gllib.glGetConvolutionFilter

def glGetConvolutionParameterfv(target, pname, params):
    return _gllib.glGetConvolutionParameterfv(target, pname, params)
glGetConvolutionParameterfv = _gllib.glGetConvolutionParameterfv

def glGetConvolutionParameteriv(target, pname, params):
    return _gllib.glGetConvolutionParameteriv(target, pname, params)
glGetConvolutionParameteriv = _gllib.glGetConvolutionParameteriv

def glGetDoublev(pname, params):
    return _gllib.glGetDoublev(pname, params)
glGetDoublev = _gllib.glGetDoublev

def glGetFloatv(pname, params):
    return _gllib.glGetFloatv(pname, params)
glGetFloatv = _gllib.glGetFloatv

def glGetHistogram(target, reset, format, type, values):
    return _gllib.glGetHistogram(target, reset, format, type, values)
glGetHistogram = _gllib.glGetHistogram

def glGetHistogramParameterfv(target, pname, params):
    return _gllib.glGetHistogramParameterfv(target, pname, params)
glGetHistogramParameterfv = _gllib.glGetHistogramParameterfv

def glGetHistogramParameteriv(target, pname, params):
    return _gllib.glGetHistogramParameteriv(target, pname, params)
glGetHistogramParameteriv = _gllib.glGetHistogramParameteriv

def glGetIntegerv(pname, params):
    return _gllib.glGetIntegerv(pname, params)
glGetIntegerv = _gllib.glGetIntegerv

def glGetLightfv(light, pname, params):
    return _gllib.glGetLightfv(light, pname, params)
glGetLightfv = _gllib.glGetLightfv

def glGetLightiv(light, pname, params):
    return _gllib.glGetLightiv(light, pname, params)
glGetLightiv = _gllib.glGetLightiv

def glGetMapdv(target, query, v):
    return _gllib.glGetMapdv(target, query, v)
glGetMapdv = _gllib.glGetMapdv

def glGetMapfv(target, query, v):
    return _gllib.glGetMapfv(target, query, v)
glGetMapfv = _gllib.glGetMapfv

def glGetMapiv(target, query, v):
    return _gllib.glGetMapiv(target, query, v)
glGetMapiv = _gllib.glGetMapiv

def glGetMaterialfv(face, pname, params):
    return _gllib.glGetMaterialfv(face, pname, params)
glGetMaterialfv = _gllib.glGetMaterialfv

def glGetMaterialiv(face, pname, params):
    return _gllib.glGetMaterialiv(face, pname, params)
glGetMaterialiv = _gllib.glGetMaterialiv

def glGetMinmax(target, reset, format, type, values):
    return _gllib.glGetMinmax(target, reset, format, type, values)
glGetMinmax = _gllib.glGetMinmax

def glGetMinmaxParameterfv(target, pname, params):
    return _gllib.glGetMinmaxParameterfv(target, pname, params)
glGetMinmaxParameterfv = _gllib.glGetMinmaxParameterfv

def glGetMinmaxParameteriv(target, pname, params):
    return _gllib.glGetMinmaxParameteriv(target, pname, params)
glGetMinmaxParameteriv = _gllib.glGetMinmaxParameteriv

def glGetPixelMapfv(map, values):
    return _gllib.glGetPixelMapfv(map, values)
glGetPixelMapfv = _gllib.glGetPixelMapfv

def glGetPixelMapuiv(map, values):
    return _gllib.glGetPixelMapuiv(map, values)
glGetPixelMapuiv = _gllib.glGetPixelMapuiv

def glGetPixelMapusv(map, values):
    return _gllib.glGetPixelMapusv(map, values)
glGetPixelMapusv = _gllib.glGetPixelMapusv

def glGetPointerv(pname, params):
    return _gllib.glGetPointerv(pname, params)
glGetPointerv = _gllib.glGetPointerv

def glGetPolygonStipple(mask):
    return _gllib.glGetPolygonStipple(mask)
glGetPolygonStipple = _gllib.glGetPolygonStipple

def glGetSeparableFilter(target, format, type, row, column, span):
    return _gllib.glGetSeparableFilter(target, format, type, row, column, span)
glGetSeparableFilter = _gllib.glGetSeparableFilter

def glGetString(*args):
    return _gllib.glGetString(*args)
glGetString = _gllib.glGetString

def glGetTexEnvfv(target, pname, params):
    return _gllib.glGetTexEnvfv(target, pname, params)
glGetTexEnvfv = _gllib.glGetTexEnvfv

def glGetTexEnviv(target, pname, params):
    return _gllib.glGetTexEnviv(target, pname, params)
glGetTexEnviv = _gllib.glGetTexEnviv

def glGetTexGendv(coord, pname, params):
    return _gllib.glGetTexGendv(coord, pname, params)
glGetTexGendv = _gllib.glGetTexGendv

def glGetTexGenfv(coord, pname, params):
    return _gllib.glGetTexGenfv(coord, pname, params)
glGetTexGenfv = _gllib.glGetTexGenfv

def glGetTexGeniv(coord, pname, params):
    return _gllib.glGetTexGeniv(coord, pname, params)
glGetTexGeniv = _gllib.glGetTexGeniv

def glGetTexImage(target, level, format, type, pixels):
    return _gllib.glGetTexImage(target, level, format, type, pixels)
glGetTexImage = _gllib.glGetTexImage

def glGetTexLevelParameterfv(target, level, pname, params):
    return _gllib.glGetTexLevelParameterfv(target, level, pname, params)
glGetTexLevelParameterfv = _gllib.glGetTexLevelParameterfv

def glGetTexLevelParameteriv(target, level, pname, params):
    return _gllib.glGetTexLevelParameteriv(target, level, pname, params)
glGetTexLevelParameteriv = _gllib.glGetTexLevelParameteriv

def glGetTexParameterfv(target, pname, params):
    return _gllib.glGetTexParameterfv(target, pname, params)
glGetTexParameterfv = _gllib.glGetTexParameterfv

def glGetTexParameteriv(target, pname, params):
    return _gllib.glGetTexParameteriv(target, pname, params)
glGetTexParameteriv = _gllib.glGetTexParameteriv

def glHint(target, mode):
    return _gllib.glHint(target, mode)
glHint = _gllib.glHint

def glHistogram(target, width, internalformat, sink):
    return _gllib.glHistogram(target, width, internalformat, sink)
glHistogram = _gllib.glHistogram

def glIndexMask(mask):
    return _gllib.glIndexMask(mask)
glIndexMask = _gllib.glIndexMask

def glIndexPointer(type, stride, pointer):
    return _gllib.glIndexPointer(type, stride, pointer)
glIndexPointer = _gllib.glIndexPointer

def glIndexd(c):
    return _gllib.glIndexd(c)
glIndexd = _gllib.glIndexd

def glIndexdv(c):
    return _gllib.glIndexdv(c)
glIndexdv = _gllib.glIndexdv

def glIndexf(c):
    return _gllib.glIndexf(c)
glIndexf = _gllib.glIndexf

def glIndexfv(c):
    return _gllib.glIndexfv(c)
glIndexfv = _gllib.glIndexfv

def glIndexi(c):
    return _gllib.glIndexi(c)
glIndexi = _gllib.glIndexi

def glIndexiv(c):
    return _gllib.glIndexiv(c)
glIndexiv = _gllib.glIndexiv

def glIndexs(c):
    return _gllib.glIndexs(c)
glIndexs = _gllib.glIndexs

def glIndexsv(c):
    return _gllib.glIndexsv(c)
glIndexsv = _gllib.glIndexsv

def glIndexub(c):
    return _gllib.glIndexub(c)
glIndexub = _gllib.glIndexub

def glIndexubv(c):
    return _gllib.glIndexubv(c)
glIndexubv = _gllib.glIndexubv

def glInitNames():
    return _gllib.glInitNames()
glInitNames = _gllib.glInitNames

def glInterleavedArrays(format, stride, pointer):
    return _gllib.glInterleavedArrays(format, stride, pointer)
glInterleavedArrays = _gllib.glInterleavedArrays

def glIsEnabled(cap):
    return _gllib.glIsEnabled(cap)
glIsEnabled = _gllib.glIsEnabled

def glIsList(list):
    return _gllib.glIsList(list)
glIsList = _gllib.glIsList

def glIsTexture(texture):
    return _gllib.glIsTexture(texture)
glIsTexture = _gllib.glIsTexture

def glLightModelf(pname, param):
    return _gllib.glLightModelf(pname, param)
glLightModelf = _gllib.glLightModelf

def glLightModelfv(pname, params):
    return _gllib.glLightModelfv(pname, params)
glLightModelfv = _gllib.glLightModelfv

def glLightModeli(pname, param):
    return _gllib.glLightModeli(pname, param)
glLightModeli = _gllib.glLightModeli

def glLightModeliv(pname, params):
    return _gllib.glLightModeliv(pname, params)
glLightModeliv = _gllib.glLightModeliv

def glLightf(light, pname, param):
    return _gllib.glLightf(light, pname, param)
glLightf = _gllib.glLightf

def glLightfv(light, pname, params):
    return _gllib.glLightfv(light, pname, params)
glLightfv = _gllib.glLightfv

def glLighti(light, pname, param):
    return _gllib.glLighti(light, pname, param)
glLighti = _gllib.glLighti

def glLightiv(light, pname, params):
    return _gllib.glLightiv(light, pname, params)
glLightiv = _gllib.glLightiv

def glLineStipple(factor, pattern):
    return _gllib.glLineStipple(factor, pattern)
glLineStipple = _gllib.glLineStipple

def glLineWidth(width):
    return _gllib.glLineWidth(width)
glLineWidth = _gllib.glLineWidth

def glListBase(base):
    return _gllib.glListBase(base)
glListBase = _gllib.glListBase

def glLoadIdentity():
    return _gllib.glLoadIdentity()
glLoadIdentity = _gllib.glLoadIdentity

def glLoadMatrixd(m):
    return _gllib.glLoadMatrixd(m)
glLoadMatrixd = _gllib.glLoadMatrixd

def glLoadMatrixf(m):
    return _gllib.glLoadMatrixf(m)
glLoadMatrixf = _gllib.glLoadMatrixf

def glLoadName(name):
    return _gllib.glLoadName(name)
glLoadName = _gllib.glLoadName

def glLogicOp(opcode):
    return _gllib.glLogicOp(opcode)
glLogicOp = _gllib.glLogicOp

def glMap1d(target, u1, u2, stride, order, points):
    return _gllib.glMap1d(target, u1, u2, stride, order, points)
glMap1d = _gllib.glMap1d

def glMap1f(target, u1, u2, stride, order, points):
    return _gllib.glMap1f(target, u1, u2, stride, order, points)
glMap1f = _gllib.glMap1f

def glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
    return _gllib.glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points)
glMap2d = _gllib.glMap2d

def glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
    return _gllib.glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points)
glMap2f = _gllib.glMap2f

def glMapGrid1d(un, u1, u2):
    return _gllib.glMapGrid1d(un, u1, u2)
glMapGrid1d = _gllib.glMapGrid1d

def glMapGrid1f(un, u1, u2):
    return _gllib.glMapGrid1f(un, u1, u2)
glMapGrid1f = _gllib.glMapGrid1f

def glMapGrid2d(un, u1, u2, vn, v1, v2):
    return _gllib.glMapGrid2d(un, u1, u2, vn, v1, v2)
glMapGrid2d = _gllib.glMapGrid2d

def glMapGrid2f(un, u1, u2, vn, v1, v2):
    return _gllib.glMapGrid2f(un, u1, u2, vn, v1, v2)
glMapGrid2f = _gllib.glMapGrid2f

def glMaterialf(face, pname, param):
    return _gllib.glMaterialf(face, pname, param)
glMaterialf = _gllib.glMaterialf

def glMaterialfv(face, pname, params):
    return _gllib.glMaterialfv(face, pname, params)
glMaterialfv = _gllib.glMaterialfv

def glMateriali(face, pname, param):
    return _gllib.glMateriali(face, pname, param)
glMateriali = _gllib.glMateriali

def glMaterialiv(face, pname, params):
    return _gllib.glMaterialiv(face, pname, params)
glMaterialiv = _gllib.glMaterialiv

def glMatrixMode(mode):
    return _gllib.glMatrixMode(mode)
glMatrixMode = _gllib.glMatrixMode

def glMinmax(target, internalformat, sink):
    return _gllib.glMinmax(target, internalformat, sink)
glMinmax = _gllib.glMinmax

def glMultMatrixd(m):
    return _gllib.glMultMatrixd(m)
glMultMatrixd = _gllib.glMultMatrixd

def glMultMatrixf(m):
    return _gllib.glMultMatrixf(m)
glMultMatrixf = _gllib.glMultMatrixf

def glNewList(list, mode):
    return _gllib.glNewList(list, mode)
glNewList = _gllib.glNewList

def glNormal3b(nx, ny, nz):
    return _gllib.glNormal3b(nx, ny, nz)
glNormal3b = _gllib.glNormal3b

def glNormal3bv(v):
    return _gllib.glNormal3bv(v)
glNormal3bv = _gllib.glNormal3bv

def glNormal3d(nx, ny, nz):
    return _gllib.glNormal3d(nx, ny, nz)
glNormal3d = _gllib.glNormal3d

def glNormal3dv(v):
    return _gllib.glNormal3dv(v)
glNormal3dv = _gllib.glNormal3dv

def glNormal3f(nx, ny, nz):
    return _gllib.glNormal3f(nx, ny, nz)
glNormal3f = _gllib.glNormal3f

def glNormal3fv(v):
    return _gllib.glNormal3fv(v)
glNormal3fv = _gllib.glNormal3fv

def glNormal3i(nx, ny, nz):
    return _gllib.glNormal3i(nx, ny, nz)
glNormal3i = _gllib.glNormal3i

def glNormal3iv(v):
    return _gllib.glNormal3iv(v)
glNormal3iv = _gllib.glNormal3iv

def glNormal3s(nx, ny, nz):
    return _gllib.glNormal3s(nx, ny, nz)
glNormal3s = _gllib.glNormal3s

def glNormal3sv(v):
    return _gllib.glNormal3sv(v)
glNormal3sv = _gllib.glNormal3sv

def glNormalPointer(type, stride, pointer):
    return _gllib.glNormalPointer(type, stride, pointer)
glNormalPointer = _gllib.glNormalPointer

def glOrtho(left, right, bottom, top, zNear, zFar):
    return _gllib.glOrtho(left, right, bottom, top, zNear, zFar)
glOrtho = _gllib.glOrtho

def glPassThrough(token):
    return _gllib.glPassThrough(token)
glPassThrough = _gllib.glPassThrough

def glPixelMapfv(map, mapsize, values):
    return _gllib.glPixelMapfv(map, mapsize, values)
glPixelMapfv = _gllib.glPixelMapfv

def glPixelMapuiv(map, mapsize, values):
    return _gllib.glPixelMapuiv(map, mapsize, values)
glPixelMapuiv = _gllib.glPixelMapuiv

def glPixelMapusv(map, mapsize, values):
    return _gllib.glPixelMapusv(map, mapsize, values)
glPixelMapusv = _gllib.glPixelMapusv

def glPixelStoref(pname, param):
    return _gllib.glPixelStoref(pname, param)
glPixelStoref = _gllib.glPixelStoref

def glPixelStorei(pname, param):
    return _gllib.glPixelStorei(pname, param)
glPixelStorei = _gllib.glPixelStorei

def glPixelTransferf(pname, param):
    return _gllib.glPixelTransferf(pname, param)
glPixelTransferf = _gllib.glPixelTransferf

def glPixelTransferi(pname, param):
    return _gllib.glPixelTransferi(pname, param)
glPixelTransferi = _gllib.glPixelTransferi

def glPixelZoom(xfactor, yfactor):
    return _gllib.glPixelZoom(xfactor, yfactor)
glPixelZoom = _gllib.glPixelZoom

def glPointSize(size):
    return _gllib.glPointSize(size)
glPointSize = _gllib.glPointSize

def glPolygonMode(face, mode):
    return _gllib.glPolygonMode(face, mode)
glPolygonMode = _gllib.glPolygonMode

def glPolygonOffset(factor, units):
    return _gllib.glPolygonOffset(factor, units)
glPolygonOffset = _gllib.glPolygonOffset

def glPolygonStipple(mask):
    return _gllib.glPolygonStipple(mask)
glPolygonStipple = _gllib.glPolygonStipple

def glPopAttrib():
    return _gllib.glPopAttrib()
glPopAttrib = _gllib.glPopAttrib

def glPopClientAttrib():
    return _gllib.glPopClientAttrib()
glPopClientAttrib = _gllib.glPopClientAttrib

def glPopMatrix():
    return _gllib.glPopMatrix()
glPopMatrix = _gllib.glPopMatrix

def glPopName():
    return _gllib.glPopName()
glPopName = _gllib.glPopName

def glPrioritizeTextures(n, textures, priorities):
    return _gllib.glPrioritizeTextures(n, textures, priorities)
glPrioritizeTextures = _gllib.glPrioritizeTextures

def glPushAttrib(mask):
    return _gllib.glPushAttrib(mask)
glPushAttrib = _gllib.glPushAttrib

def glPushClientAttrib(mask):
    return _gllib.glPushClientAttrib(mask)
glPushClientAttrib = _gllib.glPushClientAttrib

def glPushMatrix():
    return _gllib.glPushMatrix()
glPushMatrix = _gllib.glPushMatrix

def glPushName(name):
    return _gllib.glPushName(name)
glPushName = _gllib.glPushName

def glRasterPos2d(x, y):
    return _gllib.glRasterPos2d(x, y)
glRasterPos2d = _gllib.glRasterPos2d

def glRasterPos2dv(v):
    return _gllib.glRasterPos2dv(v)
glRasterPos2dv = _gllib.glRasterPos2dv

def glRasterPos2f(x, y):
    return _gllib.glRasterPos2f(x, y)
glRasterPos2f = _gllib.glRasterPos2f

def glRasterPos2fv(v):
    return _gllib.glRasterPos2fv(v)
glRasterPos2fv = _gllib.glRasterPos2fv

def glRasterPos2i(x, y):
    return _gllib.glRasterPos2i(x, y)
glRasterPos2i = _gllib.glRasterPos2i

def glRasterPos2iv(v):
    return _gllib.glRasterPos2iv(v)
glRasterPos2iv = _gllib.glRasterPos2iv

def glRasterPos2s(x, y):
    return _gllib.glRasterPos2s(x, y)
glRasterPos2s = _gllib.glRasterPos2s

def glRasterPos2sv(v):
    return _gllib.glRasterPos2sv(v)
glRasterPos2sv = _gllib.glRasterPos2sv

def glRasterPos3d(x, y, z):
    return _gllib.glRasterPos3d(x, y, z)
glRasterPos3d = _gllib.glRasterPos3d

def glRasterPos3dv(v):
    return _gllib.glRasterPos3dv(v)
glRasterPos3dv = _gllib.glRasterPos3dv

def glRasterPos3f(x, y, z):
    return _gllib.glRasterPos3f(x, y, z)
glRasterPos3f = _gllib.glRasterPos3f

def glRasterPos3fv(v):
    return _gllib.glRasterPos3fv(v)
glRasterPos3fv = _gllib.glRasterPos3fv

def glRasterPos3i(x, y, z):
    return _gllib.glRasterPos3i(x, y, z)
glRasterPos3i = _gllib.glRasterPos3i

def glRasterPos3iv(v):
    return _gllib.glRasterPos3iv(v)
glRasterPos3iv = _gllib.glRasterPos3iv

def glRasterPos3s(x, y, z):
    return _gllib.glRasterPos3s(x, y, z)
glRasterPos3s = _gllib.glRasterPos3s

def glRasterPos3sv(v):
    return _gllib.glRasterPos3sv(v)
glRasterPos3sv = _gllib.glRasterPos3sv

def glRasterPos4d(x, y, z, w):
    return _gllib.glRasterPos4d(x, y, z, w)
glRasterPos4d = _gllib.glRasterPos4d

def glRasterPos4dv(v):
    return _gllib.glRasterPos4dv(v)
glRasterPos4dv = _gllib.glRasterPos4dv

def glRasterPos4f(x, y, z, w):
    return _gllib.glRasterPos4f(x, y, z, w)
glRasterPos4f = _gllib.glRasterPos4f

def glRasterPos4fv(v):
    return _gllib.glRasterPos4fv(v)
glRasterPos4fv = _gllib.glRasterPos4fv

def glRasterPos4i(x, y, z, w):
    return _gllib.glRasterPos4i(x, y, z, w)
glRasterPos4i = _gllib.glRasterPos4i

def glRasterPos4iv(v):
    return _gllib.glRasterPos4iv(v)
glRasterPos4iv = _gllib.glRasterPos4iv

def glRasterPos4s(x, y, z, w):
    return _gllib.glRasterPos4s(x, y, z, w)
glRasterPos4s = _gllib.glRasterPos4s

def glRasterPos4sv(v):
    return _gllib.glRasterPos4sv(v)
glRasterPos4sv = _gllib.glRasterPos4sv

def glReadBuffer(mode):
    return _gllib.glReadBuffer(mode)
glReadBuffer = _gllib.glReadBuffer

def glReadPixels(x, y, width, height, format, type, pixels):
    return _gllib.glReadPixels(x, y, width, height, format, type, pixels)
glReadPixels = _gllib.glReadPixels

def glRectd(x1, y1, x2, y2):
    return _gllib.glRectd(x1, y1, x2, y2)
glRectd = _gllib.glRectd

def glRectdv(v1, v2):
    return _gllib.glRectdv(v1, v2)
glRectdv = _gllib.glRectdv

def glRectf(x1, y1, x2, y2):
    return _gllib.glRectf(x1, y1, x2, y2)
glRectf = _gllib.glRectf

def glRectfv(v1, v2):
    return _gllib.glRectfv(v1, v2)
glRectfv = _gllib.glRectfv

def glRecti(x1, y1, x2, y2):
    return _gllib.glRecti(x1, y1, x2, y2)
glRecti = _gllib.glRecti

def glRectiv(v1, v2):
    return _gllib.glRectiv(v1, v2)
glRectiv = _gllib.glRectiv

def glRects(x1, y1, x2, y2):
    return _gllib.glRects(x1, y1, x2, y2)
glRects = _gllib.glRects

def glRectsv(v1, v2):
    return _gllib.glRectsv(v1, v2)
glRectsv = _gllib.glRectsv

def glRenderMode(mode):
    return _gllib.glRenderMode(mode)
glRenderMode = _gllib.glRenderMode

def glResetHistogram(target):
    return _gllib.glResetHistogram(target)
glResetHistogram = _gllib.glResetHistogram

def glResetMinmax(target):
    return _gllib.glResetMinmax(target)
glResetMinmax = _gllib.glResetMinmax

def glRotated(angle, x, y, z):
    return _gllib.glRotated(angle, x, y, z)
glRotated = _gllib.glRotated

def glRotatef(angle, x, y, z):
    return _gllib.glRotatef(angle, x, y, z)
glRotatef = _gllib.glRotatef

def glScaled(x, y, z):
    return _gllib.glScaled(x, y, z)
glScaled = _gllib.glScaled

def glScalef(x, y, z):
    return _gllib.glScalef(x, y, z)
glScalef = _gllib.glScalef

def glScissor(x, y, width, height):
    return _gllib.glScissor(x, y, width, height)
glScissor = _gllib.glScissor

def glSelectBuffer(size, buffer):
    return _gllib.glSelectBuffer(size, buffer)
glSelectBuffer = _gllib.glSelectBuffer

def glSeparableFilter2D(target, internalformat, width, height, format, type, row, column):
    return _gllib.glSeparableFilter2D(target, internalformat, width, height, format, type, row, column)
glSeparableFilter2D = _gllib.glSeparableFilter2D

def glShadeModel(mode):
    return _gllib.glShadeModel(mode)
glShadeModel = _gllib.glShadeModel

def glStencilFunc(func, ref, mask):
    return _gllib.glStencilFunc(func, ref, mask)
glStencilFunc = _gllib.glStencilFunc

def glStencilMask(mask):
    return _gllib.glStencilMask(mask)
glStencilMask = _gllib.glStencilMask

def glStencilOp(fail, zfail, zpass):
    return _gllib.glStencilOp(fail, zfail, zpass)
glStencilOp = _gllib.glStencilOp

def glTexCoord1d(s):
    return _gllib.glTexCoord1d(s)
glTexCoord1d = _gllib.glTexCoord1d

def glTexCoord1dv(v):
    return _gllib.glTexCoord1dv(v)
glTexCoord1dv = _gllib.glTexCoord1dv

def glTexCoord1f(s):
    return _gllib.glTexCoord1f(s)
glTexCoord1f = _gllib.glTexCoord1f

def glTexCoord1fv(v):
    return _gllib.glTexCoord1fv(v)
glTexCoord1fv = _gllib.glTexCoord1fv

def glTexCoord1i(s):
    return _gllib.glTexCoord1i(s)
glTexCoord1i = _gllib.glTexCoord1i

def glTexCoord1iv(v):
    return _gllib.glTexCoord1iv(v)
glTexCoord1iv = _gllib.glTexCoord1iv

def glTexCoord1s(s):
    return _gllib.glTexCoord1s(s)
glTexCoord1s = _gllib.glTexCoord1s

def glTexCoord1sv(v):
    return _gllib.glTexCoord1sv(v)
glTexCoord1sv = _gllib.glTexCoord1sv

def glTexCoord2d(s, t):
    return _gllib.glTexCoord2d(s, t)
glTexCoord2d = _gllib.glTexCoord2d

def glTexCoord2dv(v):
    return _gllib.glTexCoord2dv(v)
glTexCoord2dv = _gllib.glTexCoord2dv

def glTexCoord2f(s, t):
    return _gllib.glTexCoord2f(s, t)
glTexCoord2f = _gllib.glTexCoord2f

def glTexCoord2fv(v):
    return _gllib.glTexCoord2fv(v)
glTexCoord2fv = _gllib.glTexCoord2fv

def glTexCoord2i(s, t):
    return _gllib.glTexCoord2i(s, t)
glTexCoord2i = _gllib.glTexCoord2i

def glTexCoord2iv(v):
    return _gllib.glTexCoord2iv(v)
glTexCoord2iv = _gllib.glTexCoord2iv

def glTexCoord2s(s, t):
    return _gllib.glTexCoord2s(s, t)
glTexCoord2s = _gllib.glTexCoord2s

def glTexCoord2sv(v):
    return _gllib.glTexCoord2sv(v)
glTexCoord2sv = _gllib.glTexCoord2sv

def glTexCoord3d(s, t, r):
    return _gllib.glTexCoord3d(s, t, r)
glTexCoord3d = _gllib.glTexCoord3d

def glTexCoord3dv(v):
    return _gllib.glTexCoord3dv(v)
glTexCoord3dv = _gllib.glTexCoord3dv

def glTexCoord3f(s, t, r):
    return _gllib.glTexCoord3f(s, t, r)
glTexCoord3f = _gllib.glTexCoord3f

def glTexCoord3fv(v):
    return _gllib.glTexCoord3fv(v)
glTexCoord3fv = _gllib.glTexCoord3fv

def glTexCoord3i(s, t, r):
    return _gllib.glTexCoord3i(s, t, r)
glTexCoord3i = _gllib.glTexCoord3i

def glTexCoord3iv(v):
    return _gllib.glTexCoord3iv(v)
glTexCoord3iv = _gllib.glTexCoord3iv

def glTexCoord3s(s, t, r):
    return _gllib.glTexCoord3s(s, t, r)
glTexCoord3s = _gllib.glTexCoord3s

def glTexCoord3sv(v):
    return _gllib.glTexCoord3sv(v)
glTexCoord3sv = _gllib.glTexCoord3sv

def glTexCoord4d(s, t, r, q):
    return _gllib.glTexCoord4d(s, t, r, q)
glTexCoord4d = _gllib.glTexCoord4d

def glTexCoord4dv(v):
    return _gllib.glTexCoord4dv(v)
glTexCoord4dv = _gllib.glTexCoord4dv

def glTexCoord4f(s, t, r, q):
    return _gllib.glTexCoord4f(s, t, r, q)
glTexCoord4f = _gllib.glTexCoord4f

def glTexCoord4fv(v):
    return _gllib.glTexCoord4fv(v)
glTexCoord4fv = _gllib.glTexCoord4fv

def glTexCoord4i(s, t, r, q):
    return _gllib.glTexCoord4i(s, t, r, q)
glTexCoord4i = _gllib.glTexCoord4i

def glTexCoord4iv(v):
    return _gllib.glTexCoord4iv(v)
glTexCoord4iv = _gllib.glTexCoord4iv

def glTexCoord4s(s, t, r, q):
    return _gllib.glTexCoord4s(s, t, r, q)
glTexCoord4s = _gllib.glTexCoord4s

def glTexCoord4sv(v):
    return _gllib.glTexCoord4sv(v)
glTexCoord4sv = _gllib.glTexCoord4sv

def glTexCoordPointer(size, type, stride, pointer):
    return _gllib.glTexCoordPointer(size, type, stride, pointer)
glTexCoordPointer = _gllib.glTexCoordPointer

def glTexEnvf(target, pname, param):
    return _gllib.glTexEnvf(target, pname, param)
glTexEnvf = _gllib.glTexEnvf

def glTexEnvfv(target, pname, params):
    return _gllib.glTexEnvfv(target, pname, params)
glTexEnvfv = _gllib.glTexEnvfv

def glTexEnvi(target, pname, param):
    return _gllib.glTexEnvi(target, pname, param)
glTexEnvi = _gllib.glTexEnvi

def glTexEnviv(target, pname, params):
    return _gllib.glTexEnviv(target, pname, params)
glTexEnviv = _gllib.glTexEnviv

def glTexGend(coord, pname, param):
    return _gllib.glTexGend(coord, pname, param)
glTexGend = _gllib.glTexGend

def glTexGendv(coord, pname, params):
    return _gllib.glTexGendv(coord, pname, params)
glTexGendv = _gllib.glTexGendv

def glTexGenf(coord, pname, param):
    return _gllib.glTexGenf(coord, pname, param)
glTexGenf = _gllib.glTexGenf

def glTexGenfv(coord, pname, params):
    return _gllib.glTexGenfv(coord, pname, params)
glTexGenfv = _gllib.glTexGenfv

def glTexGeni(coord, pname, param):
    return _gllib.glTexGeni(coord, pname, param)
glTexGeni = _gllib.glTexGeni

def glTexGeniv(coord, pname, params):
    return _gllib.glTexGeniv(coord, pname, params)
glTexGeniv = _gllib.glTexGeniv

def glTexImage1D(target, level, internalformat, width, border, format, type, pixels):
    return _gllib.glTexImage1D(target, level, internalformat, width, border, format, type, pixels)
glTexImage1D = _gllib.glTexImage1D

def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels):
    return _gllib.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
glTexImage2D = _gllib.glTexImage2D

def glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels):
    return _gllib.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)
glTexImage3D = _gllib.glTexImage3D

def glTexParameterf(target, pname, param):
    return _gllib.glTexParameterf(target, pname, param)
glTexParameterf = _gllib.glTexParameterf

def glTexParameterfv(target, pname, params):
    return _gllib.glTexParameterfv(target, pname, params)
glTexParameterfv = _gllib.glTexParameterfv

def glTexParameteri(target, pname, param):
    return _gllib.glTexParameteri(target, pname, param)
glTexParameteri = _gllib.glTexParameteri

def glTexParameteriv(target, pname, params):
    return _gllib.glTexParameteriv(target, pname, params)
glTexParameteriv = _gllib.glTexParameteriv

def glTexSubImage1D(target, level, xoffset, width, format, type, pixels):
    return _gllib.glTexSubImage1D(target, level, xoffset, width, format, type, pixels)
glTexSubImage1D = _gllib.glTexSubImage1D

def glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels):
    return _gllib.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
glTexSubImage2D = _gllib.glTexSubImage2D

def glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels):
    return _gllib.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
glTexSubImage3D = _gllib.glTexSubImage3D

def glTranslated(x, y, z):
    return _gllib.glTranslated(x, y, z)
glTranslated = _gllib.glTranslated

def glTranslatef(x, y, z):
    return _gllib.glTranslatef(x, y, z)
glTranslatef = _gllib.glTranslatef

def glVertex2d(x, y):
    return _gllib.glVertex2d(x, y)
glVertex2d = _gllib.glVertex2d

def glVertex2dv(v):
    return _gllib.glVertex2dv(v)
glVertex2dv = _gllib.glVertex2dv

def glVertex2f(x, y):
    return _gllib.glVertex2f(x, y)
glVertex2f = _gllib.glVertex2f

def glVertex2fv(v):
    return _gllib.glVertex2fv(v)
glVertex2fv = _gllib.glVertex2fv

def glVertex2i(x, y):
    return _gllib.glVertex2i(x, y)
glVertex2i = _gllib.glVertex2i

def glVertex2iv(v):
    return _gllib.glVertex2iv(v)
glVertex2iv = _gllib.glVertex2iv

def glVertex2s(x, y):
    return _gllib.glVertex2s(x, y)
glVertex2s = _gllib.glVertex2s

def glVertex2sv(v):
    return _gllib.glVertex2sv(v)
glVertex2sv = _gllib.glVertex2sv

def glVertex3d(x, y, z):
    return _gllib.glVertex3d(x, y, z)
glVertex3d = _gllib.glVertex3d

def glVertex3dv(v):
    return _gllib.glVertex3dv(v)
glVertex3dv = _gllib.glVertex3dv

def glVertex3f(x, y, z):
    return _gllib.glVertex3f(x, y, z)
glVertex3f = _gllib.glVertex3f

def glVertex3fv(v):
    return _gllib.glVertex3fv(v)
glVertex3fv = _gllib.glVertex3fv

def glVertex3i(x, y, z):
    return _gllib.glVertex3i(x, y, z)
glVertex3i = _gllib.glVertex3i

def glVertex3iv(v):
    return _gllib.glVertex3iv(v)
glVertex3iv = _gllib.glVertex3iv

def glVertex3s(x, y, z):
    return _gllib.glVertex3s(x, y, z)
glVertex3s = _gllib.glVertex3s

def glVertex3sv(v):
    return _gllib.glVertex3sv(v)
glVertex3sv = _gllib.glVertex3sv

def glVertex4d(x, y, z, w):
    return _gllib.glVertex4d(x, y, z, w)
glVertex4d = _gllib.glVertex4d

def glVertex4dv(v):
    return _gllib.glVertex4dv(v)
glVertex4dv = _gllib.glVertex4dv

def glVertex4f(x, y, z, w):
    return _gllib.glVertex4f(x, y, z, w)
glVertex4f = _gllib.glVertex4f

def glVertex4fv(v):
    return _gllib.glVertex4fv(v)
glVertex4fv = _gllib.glVertex4fv

def glVertex4i(x, y, z, w):
    return _gllib.glVertex4i(x, y, z, w)
glVertex4i = _gllib.glVertex4i

def glVertex4iv(v):
    return _gllib.glVertex4iv(v)
glVertex4iv = _gllib.glVertex4iv

def glVertex4s(x, y, z, w):
    return _gllib.glVertex4s(x, y, z, w)
glVertex4s = _gllib.glVertex4s

def glVertex4sv(v):
    return _gllib.glVertex4sv(v)
glVertex4sv = _gllib.glVertex4sv

def glVertexPointer(size, type, stride, pointer):
    return _gllib.glVertexPointer(size, type, stride, pointer)
glVertexPointer = _gllib.glVertexPointer

def glViewport(x, y, width, height):
    return _gllib.glViewport(x, y, width, height)
glViewport = _gllib.glViewport

def glSampleCoverage(value, invert):
    return _gllib.glSampleCoverage(value, invert)
glSampleCoverage = _gllib.glSampleCoverage

def glLoadTransposeMatrixf(m):
    return _gllib.glLoadTransposeMatrixf(m)
glLoadTransposeMatrixf = _gllib.glLoadTransposeMatrixf

def glLoadTransposeMatrixd(m):
    return _gllib.glLoadTransposeMatrixd(m)
glLoadTransposeMatrixd = _gllib.glLoadTransposeMatrixd

def glMultTransposeMatrixf(m):
    return _gllib.glMultTransposeMatrixf(m)
glMultTransposeMatrixf = _gllib.glMultTransposeMatrixf

def glMultTransposeMatrixd(m):
    return _gllib.glMultTransposeMatrixd(m)
glMultTransposeMatrixd = _gllib.glMultTransposeMatrixd

def glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data):
    return _gllib.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)
glCompressedTexImage3D = _gllib.glCompressedTexImage3D

def glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data):
    return _gllib.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)
glCompressedTexImage2D = _gllib.glCompressedTexImage2D

def glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data):
    return _gllib.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)
glCompressedTexImage1D = _gllib.glCompressedTexImage1D

def glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data):
    return _gllib.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
glCompressedTexSubImage3D = _gllib.glCompressedTexSubImage3D

def glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data):
    return _gllib.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)
glCompressedTexSubImage2D = _gllib.glCompressedTexSubImage2D

def glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data):
    return _gllib.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)
glCompressedTexSubImage1D = _gllib.glCompressedTexSubImage1D

def glGetCompressedTexImage(target, lod, img):
    return _gllib.glGetCompressedTexImage(target, lod, img)
glGetCompressedTexImage = _gllib.glGetCompressedTexImage

def glActiveTexture(texture):
    return _gllib.glActiveTexture(texture)
glActiveTexture = _gllib.glActiveTexture

def glClientActiveTexture(texture):
    return _gllib.glClientActiveTexture(texture)
glClientActiveTexture = _gllib.glClientActiveTexture

def glMultiTexCoord1d(target, s):
    return _gllib.glMultiTexCoord1d(target, s)
glMultiTexCoord1d = _gllib.glMultiTexCoord1d

def glMultiTexCoord1dv(target, v):
    return _gllib.glMultiTexCoord1dv(target, v)
glMultiTexCoord1dv = _gllib.glMultiTexCoord1dv

def glMultiTexCoord1f(target, s):
    return _gllib.glMultiTexCoord1f(target, s)
glMultiTexCoord1f = _gllib.glMultiTexCoord1f

def glMultiTexCoord1fv(target, v):
    return _gllib.glMultiTexCoord1fv(target, v)
glMultiTexCoord1fv = _gllib.glMultiTexCoord1fv

def glMultiTexCoord1i(target, s):
    return _gllib.glMultiTexCoord1i(target, s)
glMultiTexCoord1i = _gllib.glMultiTexCoord1i

def glMultiTexCoord1iv(target, v):
    return _gllib.glMultiTexCoord1iv(target, v)
glMultiTexCoord1iv = _gllib.glMultiTexCoord1iv

def glMultiTexCoord1s(target, s):
    return _gllib.glMultiTexCoord1s(target, s)
glMultiTexCoord1s = _gllib.glMultiTexCoord1s

def glMultiTexCoord1sv(target, v):
    return _gllib.glMultiTexCoord1sv(target, v)
glMultiTexCoord1sv = _gllib.glMultiTexCoord1sv

def glMultiTexCoord2d(target, s, t):
    return _gllib.glMultiTexCoord2d(target, s, t)
glMultiTexCoord2d = _gllib.glMultiTexCoord2d

def glMultiTexCoord2dv(target, v):
    return _gllib.glMultiTexCoord2dv(target, v)
glMultiTexCoord2dv = _gllib.glMultiTexCoord2dv

def glMultiTexCoord2f(target, s, t):
    return _gllib.glMultiTexCoord2f(target, s, t)
glMultiTexCoord2f = _gllib.glMultiTexCoord2f

def glMultiTexCoord2fv(target, v):
    return _gllib.glMultiTexCoord2fv(target, v)
glMultiTexCoord2fv = _gllib.glMultiTexCoord2fv

def glMultiTexCoord2i(target, s, t):
    return _gllib.glMultiTexCoord2i(target, s, t)
glMultiTexCoord2i = _gllib.glMultiTexCoord2i

def glMultiTexCoord2iv(target, v):
    return _gllib.glMultiTexCoord2iv(target, v)
glMultiTexCoord2iv = _gllib.glMultiTexCoord2iv

def glMultiTexCoord2s(target, s, t):
    return _gllib.glMultiTexCoord2s(target, s, t)
glMultiTexCoord2s = _gllib.glMultiTexCoord2s

def glMultiTexCoord2sv(target, v):
    return _gllib.glMultiTexCoord2sv(target, v)
glMultiTexCoord2sv = _gllib.glMultiTexCoord2sv

def glMultiTexCoord3d(target, s, t, r):
    return _gllib.glMultiTexCoord3d(target, s, t, r)
glMultiTexCoord3d = _gllib.glMultiTexCoord3d

def glMultiTexCoord3dv(target, v):
    return _gllib.glMultiTexCoord3dv(target, v)
glMultiTexCoord3dv = _gllib.glMultiTexCoord3dv

def glMultiTexCoord3f(target, s, t, r):
    return _gllib.glMultiTexCoord3f(target, s, t, r)
glMultiTexCoord3f = _gllib.glMultiTexCoord3f

def glMultiTexCoord3fv(target, v):
    return _gllib.glMultiTexCoord3fv(target, v)
glMultiTexCoord3fv = _gllib.glMultiTexCoord3fv

def glMultiTexCoord3i(target, s, t, r):
    return _gllib.glMultiTexCoord3i(target, s, t, r)
glMultiTexCoord3i = _gllib.glMultiTexCoord3i

def glMultiTexCoord3iv(target, v):
    return _gllib.glMultiTexCoord3iv(target, v)
glMultiTexCoord3iv = _gllib.glMultiTexCoord3iv

def glMultiTexCoord3s(target, s, t, r):
    return _gllib.glMultiTexCoord3s(target, s, t, r)
glMultiTexCoord3s = _gllib.glMultiTexCoord3s

def glMultiTexCoord3sv(target, v):
    return _gllib.glMultiTexCoord3sv(target, v)
glMultiTexCoord3sv = _gllib.glMultiTexCoord3sv

def glMultiTexCoord4d(target, s, t, r, q):
    return _gllib.glMultiTexCoord4d(target, s, t, r, q)
glMultiTexCoord4d = _gllib.glMultiTexCoord4d

def glMultiTexCoord4dv(target, v):
    return _gllib.glMultiTexCoord4dv(target, v)
glMultiTexCoord4dv = _gllib.glMultiTexCoord4dv

def glMultiTexCoord4f(target, s, t, r, q):
    return _gllib.glMultiTexCoord4f(target, s, t, r, q)
glMultiTexCoord4f = _gllib.glMultiTexCoord4f

def glMultiTexCoord4fv(target, v):
    return _gllib.glMultiTexCoord4fv(target, v)
glMultiTexCoord4fv = _gllib.glMultiTexCoord4fv

def glMultiTexCoord4i(target, s, t, r, q):
    return _gllib.glMultiTexCoord4i(target, s, t, r, q)
glMultiTexCoord4i = _gllib.glMultiTexCoord4i

def glMultiTexCoord4iv(target, v):
    return _gllib.glMultiTexCoord4iv(target, v)
glMultiTexCoord4iv = _gllib.glMultiTexCoord4iv

def glMultiTexCoord4s(target, s, t, r, q):
    return _gllib.glMultiTexCoord4s(target, s, t, r, q)
glMultiTexCoord4s = _gllib.glMultiTexCoord4s

def glMultiTexCoord4sv(target, v):
    return _gllib.glMultiTexCoord4sv(target, v)
glMultiTexCoord4sv = _gllib.glMultiTexCoord4sv

def glFogCoordf(coord):
    return _gllib.glFogCoordf(coord)
glFogCoordf = _gllib.glFogCoordf

def glFogCoordfv(coord):
    return _gllib.glFogCoordfv(coord)
glFogCoordfv = _gllib.glFogCoordfv

def glFogCoordd(coord):
    return _gllib.glFogCoordd(coord)
glFogCoordd = _gllib.glFogCoordd

def glFogCoorddv(coord):
    return _gllib.glFogCoorddv(coord)
glFogCoorddv = _gllib.glFogCoorddv

def glFogCoordPointer(type, stride, pointer):
    return _gllib.glFogCoordPointer(type, stride, pointer)
glFogCoordPointer = _gllib.glFogCoordPointer

def glSecondaryColor3b(red, green, blue):
    return _gllib.glSecondaryColor3b(red, green, blue)
glSecondaryColor3b = _gllib.glSecondaryColor3b

def glSecondaryColor3bv(v):
    return _gllib.glSecondaryColor3bv(v)
glSecondaryColor3bv = _gllib.glSecondaryColor3bv

def glSecondaryColor3d(red, green, blue):
    return _gllib.glSecondaryColor3d(red, green, blue)
glSecondaryColor3d = _gllib.glSecondaryColor3d

def glSecondaryColor3dv(v):
    return _gllib.glSecondaryColor3dv(v)
glSecondaryColor3dv = _gllib.glSecondaryColor3dv

def glSecondaryColor3f(red, green, blue):
    return _gllib.glSecondaryColor3f(red, green, blue)
glSecondaryColor3f = _gllib.glSecondaryColor3f

def glSecondaryColor3fv(v):
    return _gllib.glSecondaryColor3fv(v)
glSecondaryColor3fv = _gllib.glSecondaryColor3fv

def glSecondaryColor3i(red, green, blue):
    return _gllib.glSecondaryColor3i(red, green, blue)
glSecondaryColor3i = _gllib.glSecondaryColor3i

def glSecondaryColor3iv(v):
    return _gllib.glSecondaryColor3iv(v)
glSecondaryColor3iv = _gllib.glSecondaryColor3iv

def glSecondaryColor3s(red, green, blue):
    return _gllib.glSecondaryColor3s(red, green, blue)
glSecondaryColor3s = _gllib.glSecondaryColor3s

def glSecondaryColor3sv(v):
    return _gllib.glSecondaryColor3sv(v)
glSecondaryColor3sv = _gllib.glSecondaryColor3sv

def glSecondaryColor3ub(red, green, blue):
    return _gllib.glSecondaryColor3ub(red, green, blue)
glSecondaryColor3ub = _gllib.glSecondaryColor3ub

def glSecondaryColor3ubv(v):
    return _gllib.glSecondaryColor3ubv(v)
glSecondaryColor3ubv = _gllib.glSecondaryColor3ubv

def glSecondaryColor3ui(red, green, blue):
    return _gllib.glSecondaryColor3ui(red, green, blue)
glSecondaryColor3ui = _gllib.glSecondaryColor3ui

def glSecondaryColor3uiv(v):
    return _gllib.glSecondaryColor3uiv(v)
glSecondaryColor3uiv = _gllib.glSecondaryColor3uiv

def glSecondaryColor3us(red, green, blue):
    return _gllib.glSecondaryColor3us(red, green, blue)
glSecondaryColor3us = _gllib.glSecondaryColor3us

def glSecondaryColor3usv(v):
    return _gllib.glSecondaryColor3usv(v)
glSecondaryColor3usv = _gllib.glSecondaryColor3usv

def glSecondaryColorPointer(size, type, stride, pointer):
    return _gllib.glSecondaryColorPointer(size, type, stride, pointer)
glSecondaryColorPointer = _gllib.glSecondaryColorPointer

def glPointParameterf(pname, param):
    return _gllib.glPointParameterf(pname, param)
glPointParameterf = _gllib.glPointParameterf

def glPointParameterfv(pname, params):
    return _gllib.glPointParameterfv(pname, params)
glPointParameterfv = _gllib.glPointParameterfv

def glPointParameteri(pname, param):
    return _gllib.glPointParameteri(pname, param)
glPointParameteri = _gllib.glPointParameteri

def glPointParameteriv(pname, params):
    return _gllib.glPointParameteriv(pname, params)
glPointParameteriv = _gllib.glPointParameteriv

def glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha):
    return _gllib.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha)
glBlendFuncSeparate = _gllib.glBlendFuncSeparate

def glMultiDrawArrays(mode, first, count, primcount):
    return _gllib.glMultiDrawArrays(mode, first, count, primcount)
glMultiDrawArrays = _gllib.glMultiDrawArrays

def glMultiDrawElements(mode, count, type, indices, primcount):
    return _gllib.glMultiDrawElements(mode, count, type, indices, primcount)
glMultiDrawElements = _gllib.glMultiDrawElements

def glWindowPos2d(x, y):
    return _gllib.glWindowPos2d(x, y)
glWindowPos2d = _gllib.glWindowPos2d

def glWindowPos2dv(v):
    return _gllib.glWindowPos2dv(v)
glWindowPos2dv = _gllib.glWindowPos2dv

def glWindowPos2f(x, y):
    return _gllib.glWindowPos2f(x, y)
glWindowPos2f = _gllib.glWindowPos2f

def glWindowPos2fv(v):
    return _gllib.glWindowPos2fv(v)
glWindowPos2fv = _gllib.glWindowPos2fv

def glWindowPos2i(x, y):
    return _gllib.glWindowPos2i(x, y)
glWindowPos2i = _gllib.glWindowPos2i

def glWindowPos2iv(v):
    return _gllib.glWindowPos2iv(v)
glWindowPos2iv = _gllib.glWindowPos2iv

def glWindowPos2s(x, y):
    return _gllib.glWindowPos2s(x, y)
glWindowPos2s = _gllib.glWindowPos2s

def glWindowPos2sv(v):
    return _gllib.glWindowPos2sv(v)
glWindowPos2sv = _gllib.glWindowPos2sv

def glWindowPos3d(x, y, z):
    return _gllib.glWindowPos3d(x, y, z)
glWindowPos3d = _gllib.glWindowPos3d

def glWindowPos3dv(v):
    return _gllib.glWindowPos3dv(v)
glWindowPos3dv = _gllib.glWindowPos3dv

def glWindowPos3f(x, y, z):
    return _gllib.glWindowPos3f(x, y, z)
glWindowPos3f = _gllib.glWindowPos3f

def glWindowPos3fv(v):
    return _gllib.glWindowPos3fv(v)
glWindowPos3fv = _gllib.glWindowPos3fv

def glWindowPos3i(x, y, z):
    return _gllib.glWindowPos3i(x, y, z)
glWindowPos3i = _gllib.glWindowPos3i

def glWindowPos3iv(v):
    return _gllib.glWindowPos3iv(v)
glWindowPos3iv = _gllib.glWindowPos3iv

def glWindowPos3s(x, y, z):
    return _gllib.glWindowPos3s(x, y, z)
glWindowPos3s = _gllib.glWindowPos3s

def glWindowPos3sv(v):
    return _gllib.glWindowPos3sv(v)
glWindowPos3sv = _gllib.glWindowPos3sv

def glGenQueries(n, ids):
    return _gllib.glGenQueries(n, ids)
glGenQueries = _gllib.glGenQueries

def glDeleteQueries(n, ids):
    return _gllib.glDeleteQueries(n, ids)
glDeleteQueries = _gllib.glDeleteQueries

def glIsQuery(id):
    return _gllib.glIsQuery(id)
glIsQuery = _gllib.glIsQuery

def glBeginQuery(target, id):
    return _gllib.glBeginQuery(target, id)
glBeginQuery = _gllib.glBeginQuery

def glEndQuery(target):
    return _gllib.glEndQuery(target)
glEndQuery = _gllib.glEndQuery

def glGetQueryiv(target, pname, params):
    return _gllib.glGetQueryiv(target, pname, params)
glGetQueryiv = _gllib.glGetQueryiv

def glGetQueryObjectiv(id, pname, params):
    return _gllib.glGetQueryObjectiv(id, pname, params)
glGetQueryObjectiv = _gllib.glGetQueryObjectiv

def glGetQueryObjectuiv(id, pname, params):
    return _gllib.glGetQueryObjectuiv(id, pname, params)
glGetQueryObjectuiv = _gllib.glGetQueryObjectuiv

def glBindBuffer(target, buffer):
    return _gllib.glBindBuffer(target, buffer)
glBindBuffer = _gllib.glBindBuffer

def glDeleteBuffers(n, buffers):
    return _gllib.glDeleteBuffers(n, buffers)
glDeleteBuffers = _gllib.glDeleteBuffers

def glGenBuffers(n, buffers):
    return _gllib.glGenBuffers(n, buffers)
glGenBuffers = _gllib.glGenBuffers

def glIsBuffer(buffer):
    return _gllib.glIsBuffer(buffer)
glIsBuffer = _gllib.glIsBuffer

def glBufferData(target, size, data, usage):
    return _gllib.glBufferData(target, size, data, usage)
glBufferData = _gllib.glBufferData

def glBufferSubData(target, offset, size, data):
    return _gllib.glBufferSubData(target, offset, size, data)
glBufferSubData = _gllib.glBufferSubData

def glGetBufferSubData(target, offset, size, data):
    return _gllib.glGetBufferSubData(target, offset, size, data)
glGetBufferSubData = _gllib.glGetBufferSubData

def glMapBuffer(target, access):
    return _gllib.glMapBuffer(target, access)
glMapBuffer = _gllib.glMapBuffer

def glUnmapBuffer(target):
    return _gllib.glUnmapBuffer(target)
glUnmapBuffer = _gllib.glUnmapBuffer

def glGetBufferParameteriv(target, pname, params):
    return _gllib.glGetBufferParameteriv(target, pname, params)
glGetBufferParameteriv = _gllib.glGetBufferParameteriv

def glGetBufferPointerv(target, pname, params):
    return _gllib.glGetBufferPointerv(target, pname, params)
glGetBufferPointerv = _gllib.glGetBufferPointerv

def glDrawBuffers(n, bufs):
    return _gllib.glDrawBuffers(n, bufs)
glDrawBuffers = _gllib.glDrawBuffers

def glVertexAttrib1d(index, x):
    return _gllib.glVertexAttrib1d(index, x)
glVertexAttrib1d = _gllib.glVertexAttrib1d

def glVertexAttrib1dv(index, v):
    return _gllib.glVertexAttrib1dv(index, v)
glVertexAttrib1dv = _gllib.glVertexAttrib1dv

def glVertexAttrib1f(index, x):
    return _gllib.glVertexAttrib1f(index, x)
glVertexAttrib1f = _gllib.glVertexAttrib1f

def glVertexAttrib1fv(index, v):
    return _gllib.glVertexAttrib1fv(index, v)
glVertexAttrib1fv = _gllib.glVertexAttrib1fv

def glVertexAttrib1s(index, x):
    return _gllib.glVertexAttrib1s(index, x)
glVertexAttrib1s = _gllib.glVertexAttrib1s

def glVertexAttrib1sv(index, v):
    return _gllib.glVertexAttrib1sv(index, v)
glVertexAttrib1sv = _gllib.glVertexAttrib1sv

def glVertexAttrib2d(index, x, y):
    return _gllib.glVertexAttrib2d(index, x, y)
glVertexAttrib2d = _gllib.glVertexAttrib2d

def glVertexAttrib2dv(index, v):
    return _gllib.glVertexAttrib2dv(index, v)
glVertexAttrib2dv = _gllib.glVertexAttrib2dv

def glVertexAttrib2f(index, x, y):
    return _gllib.glVertexAttrib2f(index, x, y)
glVertexAttrib2f = _gllib.glVertexAttrib2f

def glVertexAttrib2fv(index, v):
    return _gllib.glVertexAttrib2fv(index, v)
glVertexAttrib2fv = _gllib.glVertexAttrib2fv

def glVertexAttrib2s(index, x, y):
    return _gllib.glVertexAttrib2s(index, x, y)
glVertexAttrib2s = _gllib.glVertexAttrib2s

def glVertexAttrib2sv(index, v):
    return _gllib.glVertexAttrib2sv(index, v)
glVertexAttrib2sv = _gllib.glVertexAttrib2sv

def glVertexAttrib3d(index, x, y, z):
    return _gllib.glVertexAttrib3d(index, x, y, z)
glVertexAttrib3d = _gllib.glVertexAttrib3d

def glVertexAttrib3dv(index, v):
    return _gllib.glVertexAttrib3dv(index, v)
glVertexAttrib3dv = _gllib.glVertexAttrib3dv

def glVertexAttrib3f(index, x, y, z):
    return _gllib.glVertexAttrib3f(index, x, y, z)
glVertexAttrib3f = _gllib.glVertexAttrib3f

def glVertexAttrib3fv(index, v):
    return _gllib.glVertexAttrib3fv(index, v)
glVertexAttrib3fv = _gllib.glVertexAttrib3fv

def glVertexAttrib3s(index, x, y, z):
    return _gllib.glVertexAttrib3s(index, x, y, z)
glVertexAttrib3s = _gllib.glVertexAttrib3s

def glVertexAttrib3sv(index, v):
    return _gllib.glVertexAttrib3sv(index, v)
glVertexAttrib3sv = _gllib.glVertexAttrib3sv

def glVertexAttrib4Nbv(index, v):
    return _gllib.glVertexAttrib4Nbv(index, v)
glVertexAttrib4Nbv = _gllib.glVertexAttrib4Nbv

def glVertexAttrib4Niv(index, v):
    return _gllib.glVertexAttrib4Niv(index, v)
glVertexAttrib4Niv = _gllib.glVertexAttrib4Niv

def glVertexAttrib4Nsv(index, v):
    return _gllib.glVertexAttrib4Nsv(index, v)
glVertexAttrib4Nsv = _gllib.glVertexAttrib4Nsv

def glVertexAttrib4Nub(index, x, y, z, w):
    return _gllib.glVertexAttrib4Nub(index, x, y, z, w)
glVertexAttrib4Nub = _gllib.glVertexAttrib4Nub

def glVertexAttrib4Nubv(index, v):
    return _gllib.glVertexAttrib4Nubv(index, v)
glVertexAttrib4Nubv = _gllib.glVertexAttrib4Nubv

def glVertexAttrib4Nuiv(index, v):
    return _gllib.glVertexAttrib4Nuiv(index, v)
glVertexAttrib4Nuiv = _gllib.glVertexAttrib4Nuiv

def glVertexAttrib4Nusv(index, v):
    return _gllib.glVertexAttrib4Nusv(index, v)
glVertexAttrib4Nusv = _gllib.glVertexAttrib4Nusv

def glVertexAttrib4bv(index, v):
    return _gllib.glVertexAttrib4bv(index, v)
glVertexAttrib4bv = _gllib.glVertexAttrib4bv

def glVertexAttrib4d(index, x, y, z, w):
    return _gllib.glVertexAttrib4d(index, x, y, z, w)
glVertexAttrib4d = _gllib.glVertexAttrib4d

def glVertexAttrib4dv(index, v):
    return _gllib.glVertexAttrib4dv(index, v)
glVertexAttrib4dv = _gllib.glVertexAttrib4dv

def glVertexAttrib4f(index, x, y, z, w):
    return _gllib.glVertexAttrib4f(index, x, y, z, w)
glVertexAttrib4f = _gllib.glVertexAttrib4f

def glVertexAttrib4fv(index, v):
    return _gllib.glVertexAttrib4fv(index, v)
glVertexAttrib4fv = _gllib.glVertexAttrib4fv

def glVertexAttrib4iv(index, v):
    return _gllib.glVertexAttrib4iv(index, v)
glVertexAttrib4iv = _gllib.glVertexAttrib4iv

def glVertexAttrib4s(index, x, y, z, w):
    return _gllib.glVertexAttrib4s(index, x, y, z, w)
glVertexAttrib4s = _gllib.glVertexAttrib4s

def glVertexAttrib4sv(index, v):
    return _gllib.glVertexAttrib4sv(index, v)
glVertexAttrib4sv = _gllib.glVertexAttrib4sv

def glVertexAttrib4ubv(index, v):
    return _gllib.glVertexAttrib4ubv(index, v)
glVertexAttrib4ubv = _gllib.glVertexAttrib4ubv

def glVertexAttrib4uiv(index, v):
    return _gllib.glVertexAttrib4uiv(index, v)
glVertexAttrib4uiv = _gllib.glVertexAttrib4uiv

def glVertexAttrib4usv(index, v):
    return _gllib.glVertexAttrib4usv(index, v)
glVertexAttrib4usv = _gllib.glVertexAttrib4usv

def glVertexAttribPointer(index, size, type, normalized, stride, pointer):
    return _gllib.glVertexAttribPointer(index, size, type, normalized, stride, pointer)
glVertexAttribPointer = _gllib.glVertexAttribPointer

def glEnableVertexAttribArray(index):
    return _gllib.glEnableVertexAttribArray(index)
glEnableVertexAttribArray = _gllib.glEnableVertexAttribArray

def glDisableVertexAttribArray(index):
    return _gllib.glDisableVertexAttribArray(index)
glDisableVertexAttribArray = _gllib.glDisableVertexAttribArray

def glGetVertexAttribdv(index, pname, params):
    return _gllib.glGetVertexAttribdv(index, pname, params)
glGetVertexAttribdv = _gllib.glGetVertexAttribdv

def glGetVertexAttribfv(index, pname, params):
    return _gllib.glGetVertexAttribfv(index, pname, params)
glGetVertexAttribfv = _gllib.glGetVertexAttribfv

def glGetVertexAttribiv(index, pname, params):
    return _gllib.glGetVertexAttribiv(index, pname, params)
glGetVertexAttribiv = _gllib.glGetVertexAttribiv

def glGetVertexAttribPointerv(index, pname, pointer):
    return _gllib.glGetVertexAttribPointerv(index, pname, pointer)
glGetVertexAttribPointerv = _gllib.glGetVertexAttribPointerv

def glDeleteShader(shader):
    return _gllib.glDeleteShader(shader)
glDeleteShader = _gllib.glDeleteShader

def glDetachShader(program, shader):
    return _gllib.glDetachShader(program, shader)
glDetachShader = _gllib.glDetachShader

def glCreateShader(type):
    return _gllib.glCreateShader(type)
glCreateShader = _gllib.glCreateShader

def glShaderSource(shader, count, string, length):
    return _gllib.glShaderSource(shader, count, string, length)
glShaderSource = _gllib.glShaderSource

def glCompileShader(shader):
    return _gllib.glCompileShader(shader)
glCompileShader = _gllib.glCompileShader

def glCreateProgram():
    return _gllib.glCreateProgram()
glCreateProgram = _gllib.glCreateProgram

def glAttachShader(program, shader):
    return _gllib.glAttachShader(program, shader)
glAttachShader = _gllib.glAttachShader

def glLinkProgram(program):
    return _gllib.glLinkProgram(program)
glLinkProgram = _gllib.glLinkProgram

def glUseProgram(program):
    return _gllib.glUseProgram(program)
glUseProgram = _gllib.glUseProgram

def glDeleteProgram(program):
    return _gllib.glDeleteProgram(program)
glDeleteProgram = _gllib.glDeleteProgram

def glValidateProgram(program):
    return _gllib.glValidateProgram(program)
glValidateProgram = _gllib.glValidateProgram

def glUniform1f(location, v0):
    return _gllib.glUniform1f(location, v0)
glUniform1f = _gllib.glUniform1f

def glUniform2f(location, v0, v1):
    return _gllib.glUniform2f(location, v0, v1)
glUniform2f = _gllib.glUniform2f

def glUniform3f(location, v0, v1, v2):
    return _gllib.glUniform3f(location, v0, v1, v2)
glUniform3f = _gllib.glUniform3f

def glUniform4f(location, v0, v1, v2, v3):
    return _gllib.glUniform4f(location, v0, v1, v2, v3)
glUniform4f = _gllib.glUniform4f

def glUniform1i(location, v0):
    return _gllib.glUniform1i(location, v0)
glUniform1i = _gllib.glUniform1i

def glUniform2i(location, v0, v1):
    return _gllib.glUniform2i(location, v0, v1)
glUniform2i = _gllib.glUniform2i

def glUniform3i(location, v0, v1, v2):
    return _gllib.glUniform3i(location, v0, v1, v2)
glUniform3i = _gllib.glUniform3i

def glUniform4i(location, v0, v1, v2, v3):
    return _gllib.glUniform4i(location, v0, v1, v2, v3)
glUniform4i = _gllib.glUniform4i

def glUniform1fv(location, count, value):
    return _gllib.glUniform1fv(location, count, value)
glUniform1fv = _gllib.glUniform1fv

def glUniform2fv(location, count, value):
    return _gllib.glUniform2fv(location, count, value)
glUniform2fv = _gllib.glUniform2fv

def glUniform3fv(location, count, value):
    return _gllib.glUniform3fv(location, count, value)
glUniform3fv = _gllib.glUniform3fv

def glUniform4fv(location, count, value):
    return _gllib.glUniform4fv(location, count, value)
glUniform4fv = _gllib.glUniform4fv

def glUniform1iv(location, count, value):
    return _gllib.glUniform1iv(location, count, value)
glUniform1iv = _gllib.glUniform1iv

def glUniform2iv(location, count, value):
    return _gllib.glUniform2iv(location, count, value)
glUniform2iv = _gllib.glUniform2iv

def glUniform3iv(location, count, value):
    return _gllib.glUniform3iv(location, count, value)
glUniform3iv = _gllib.glUniform3iv

def glUniform4iv(location, count, value):
    return _gllib.glUniform4iv(location, count, value)
glUniform4iv = _gllib.glUniform4iv

def glUniformMatrix2fv(location, count, transpose, value):
    return _gllib.glUniformMatrix2fv(location, count, transpose, value)
glUniformMatrix2fv = _gllib.glUniformMatrix2fv

def glUniformMatrix3fv(location, count, transpose, value):
    return _gllib.glUniformMatrix3fv(location, count, transpose, value)
glUniformMatrix3fv = _gllib.glUniformMatrix3fv

def glUniformMatrix4fv(location, count, transpose, value):
    return _gllib.glUniformMatrix4fv(location, count, transpose, value)
glUniformMatrix4fv = _gllib.glUniformMatrix4fv

def glIsShader(shader):
    return _gllib.glIsShader(shader)
glIsShader = _gllib.glIsShader

def glIsProgram(program):
    return _gllib.glIsProgram(program)
glIsProgram = _gllib.glIsProgram

def glGetShaderiv(shader, pname, params):
    return _gllib.glGetShaderiv(shader, pname, params)
glGetShaderiv = _gllib.glGetShaderiv

def glGetProgramiv(program, pname, params):
    return _gllib.glGetProgramiv(program, pname, params)
glGetProgramiv = _gllib.glGetProgramiv

def glGetAttachedShaders(program, maxCount, count, shaders):
    return _gllib.glGetAttachedShaders(program, maxCount, count, shaders)
glGetAttachedShaders = _gllib.glGetAttachedShaders

def glGetShaderInfoLog(shader, bufSize, length, infoLog):
    return _gllib.glGetShaderInfoLog(shader, bufSize, length, infoLog)
glGetShaderInfoLog = _gllib.glGetShaderInfoLog

def glGetProgramInfoLog(program, bufSize, length, infoLog):
    return _gllib.glGetProgramInfoLog(program, bufSize, length, infoLog)
glGetProgramInfoLog = _gllib.glGetProgramInfoLog

def glGetUniformLocation(program, name):
    return _gllib.glGetUniformLocation(program, name)
glGetUniformLocation = _gllib.glGetUniformLocation

def glGetActiveUniform(program, index, bufSize, length, size, type, name):
    return _gllib.glGetActiveUniform(program, index, bufSize, length, size, type, name)
glGetActiveUniform = _gllib.glGetActiveUniform

def glGetUniformfv(program, location, params):
    return _gllib.glGetUniformfv(program, location, params)
glGetUniformfv = _gllib.glGetUniformfv

def glGetUniformiv(program, location, params):
    return _gllib.glGetUniformiv(program, location, params)
glGetUniformiv = _gllib.glGetUniformiv

def glGetShaderSource(shader, bufSize, length, source):
    return _gllib.glGetShaderSource(shader, bufSize, length, source)
glGetShaderSource = _gllib.glGetShaderSource

def glBindAttribLocation(program, index, name):
    return _gllib.glBindAttribLocation(program, index, name)
glBindAttribLocation = _gllib.glBindAttribLocation

def glGetActiveAttrib(program, index, bufSize, length, size, type, name):
    return _gllib.glGetActiveAttrib(program, index, bufSize, length, size, type, name)
glGetActiveAttrib = _gllib.glGetActiveAttrib

def glGetAttribLocation(program, name):
    return _gllib.glGetAttribLocation(program, name)
glGetAttribLocation = _gllib.glGetAttribLocation

def glStencilFuncSeparate(face, func, ref, mask):
    return _gllib.glStencilFuncSeparate(face, func, ref, mask)
glStencilFuncSeparate = _gllib.glStencilFuncSeparate

def glStencilOpSeparate(face, fail, zfail, zpass):
    return _gllib.glStencilOpSeparate(face, fail, zfail, zpass)
glStencilOpSeparate = _gllib.glStencilOpSeparate

def glStencilMaskSeparate(face, mask):
    return _gllib.glStencilMaskSeparate(face, mask)
glStencilMaskSeparate = _gllib.glStencilMaskSeparate

def glUniformMatrix2x3fv(location, count, transpose, value):
    return _gllib.glUniformMatrix2x3fv(location, count, transpose, value)
glUniformMatrix2x3fv = _gllib.glUniformMatrix2x3fv

def glUniformMatrix3x2fv(location, count, transpose, value):
    return _gllib.glUniformMatrix3x2fv(location, count, transpose, value)
glUniformMatrix3x2fv = _gllib.glUniformMatrix3x2fv

def glUniformMatrix2x4fv(location, count, transpose, value):
    return _gllib.glUniformMatrix2x4fv(location, count, transpose, value)
glUniformMatrix2x4fv = _gllib.glUniformMatrix2x4fv

def glUniformMatrix4x2fv(location, count, transpose, value):
    return _gllib.glUniformMatrix4x2fv(location, count, transpose, value)
glUniformMatrix4x2fv = _gllib.glUniformMatrix4x2fv

def glUniformMatrix3x4fv(location, count, transpose, value):
    return _gllib.glUniformMatrix3x4fv(location, count, transpose, value)
glUniformMatrix3x4fv = _gllib.glUniformMatrix3x4fv

def glUniformMatrix4x3fv(location, count, transpose, value):
    return _gllib.glUniformMatrix4x3fv(location, count, transpose, value)
glUniformMatrix4x3fv = _gllib.glUniformMatrix4x3fv
# This file is compatible with both classic and new-style classes.

cvar = _gllib.cvar
glBegin = _gllib.glBegin
glEnd = _gllib.glEnd
glGetError = _gllib.glGetError

