"""Generated message classes for gameservices version v1alpha.

"""
# NOTE: This file is autogenerated and should not be edited by hand.

from apitools.base.protorpclite import messages as _messages
from apitools.base.py import encoding
from apitools.base.py import extra_types


package = 'gameservices'


class AllocationPolicy(_messages.Message):
  r"""An allocation policy resource.

  Messages:
    LabelsValue: The labels associated with the allocation policy. Each label
      is a key-value pair.

  Fields:
    clusterSelectors: The cluster labels are used to identify the clusters
      that a policy is applied to.
    createTime: Output only. The creation time.
    labels: The labels associated with the allocation policy. Each label is a
      key-value pair.
    name: The resource name of the allocation policy, using the form:  `projec
      ts/{project}/locations/{location}/allocationPolicies/{allocation_policy_
      id}`. For example, `projects/my-
      project/locations/{location}/allocationPolicies/my-policy`.
    priority: Required. The priority of the policy for allocation. A smaller
      value indicates a higher priority.
    schedules: The event schedules - If specified, the policy is time based
      and when the schedule is effective overrides the default policy.
    updateTime: Output only. The last-modified time.
    weight: The relative weight of the policy based on its priority - If there
      are multiple policies with the same priority, the probability of using a
      policy is based on its weight.
  """

  @encoding.MapUnrecognizedFields('additionalProperties')
  class LabelsValue(_messages.Message):
    r"""The labels associated with the allocation policy. Each label is a key-
    value pair.

    Messages:
      AdditionalProperty: An additional property for a LabelsValue object.

    Fields:
      additionalProperties: Additional properties of type LabelsValue
    """

    class AdditionalProperty(_messages.Message):
      r"""An additional property for a LabelsValue object.

      Fields:
        key: Name of the additional property.
        value: A string attribute.
      """

      key = _messages.StringField(1)
      value = _messages.StringField(2)

    additionalProperties = _messages.MessageField('AdditionalProperty', 1, repeated=True)

  clusterSelectors = _messages.MessageField('LabelSelector', 1, repeated=True)
  createTime = _messages.StringField(2)
  labels = _messages.MessageField('LabelsValue', 3)
  name = _messages.StringField(4)
  priority = _messages.IntegerField(5, variant=_messages.Variant.INT32)
  schedules = _messages.MessageField('Schedule', 6, repeated=True)
  updateTime = _messages.StringField(7)
  weight = _messages.IntegerField(8, variant=_messages.Variant.INT32)


class AuditConfig(_messages.Message):
  r"""Specifies the audit configuration for a service. The configuration
  determines which permission types are logged, and what identities, if any,
  are exempted from logging. An AuditConfig must have one or more
  AuditLogConfigs.  If there are AuditConfigs for both `allServices` and a
  specific service, the union of the two AuditConfigs is used for that
  service: the log_types specified in each AuditConfig are enabled, and the
  exempted_members in each AuditLogConfig are exempted.  Example Policy with
  multiple AuditConfigs:      {       "audit_configs": [         {
  "service": "allServices"           "audit_log_configs": [             {
  "log_type": "DATA_READ",               "exempted_members": [
  "user:jose@example.com"               ]             },             {
  "log_type": "DATA_WRITE",             },             {
  "log_type": "ADMIN_READ",             }           ]         },         {
  "service": "sampleservice.googleapis.com"           "audit_log_configs": [
  {               "log_type": "DATA_READ",             },             {
  "log_type": "DATA_WRITE",               "exempted_members": [
  "user:aliya@example.com"               ]             }           ]         }
  ]     }  For sampleservice, this policy enables DATA_READ, DATA_WRITE and
  ADMIN_READ logging. It also exempts jose@example.com from DATA_READ logging,
  and aliya@example.com from DATA_WRITE logging.

  Fields:
    auditLogConfigs: The configuration for logging of each type of permission.
    exemptedMembers: A string attribute.
    service: Specifies a service that will be enabled for audit logging. For
      example, `storage.googleapis.com`, `cloudsql.googleapis.com`.
      `allServices` is a special value that covers all services.
  """

  auditLogConfigs = _messages.MessageField('AuditLogConfig', 1, repeated=True)
  exemptedMembers = _messages.StringField(2, repeated=True)
  service = _messages.StringField(3)


class AuditLogConfig(_messages.Message):
  r"""Provides the configuration for logging a type of permissions. Example:
  {       "audit_log_configs": [         {           "log_type": "DATA_READ",
  "exempted_members": [             "user:jose@example.com"           ]
  },         {           "log_type": "DATA_WRITE",         }       ]     }
  This enables 'DATA_READ' and 'DATA_WRITE' logging, while exempting
  jose@example.com from DATA_READ logging.

  Enums:
    LogTypeValueValuesEnum: The log type that this config enables.

  Fields:
    exemptedMembers: Specifies the identities that do not cause logging for
      this type of permission. Follows the same format of Binding.members.
    ignoreChildExemptions: A boolean attribute.
    logType: The log type that this config enables.
  """

  class LogTypeValueValuesEnum(_messages.Enum):
    r"""The log type that this config enables.

    Values:
      LOG_TYPE_UNSPECIFIED: Default case. Should never be this.
      ADMIN_READ: Admin reads. Example: CloudIAM getIamPolicy
      DATA_WRITE: Data writes. Example: CloudSQL Users create
      DATA_READ: Data reads. Example: CloudSQL Users list
    """
    LOG_TYPE_UNSPECIFIED = 0
    ADMIN_READ = 1
    DATA_WRITE = 2
    DATA_READ = 3

  exemptedMembers = _messages.StringField(1, repeated=True)
  ignoreChildExemptions = _messages.BooleanField(2)
  logType = _messages.EnumField('LogTypeValueValuesEnum', 3)


class AuthorizationLoggingOptions(_messages.Message):
  r"""Authorization-related information used by Cloud Audit Logging.

  Enums:
    PermissionTypeValueValuesEnum: The type of the permission that was
      checked.

  Fields:
    permissionType: The type of the permission that was checked.
  """

  class PermissionTypeValueValuesEnum(_messages.Enum):
    r"""The type of the permission that was checked.

    Values:
      PERMISSION_TYPE_UNSPECIFIED: Default. Should not be used.
      ADMIN_READ: A read of admin (meta) data.
      ADMIN_WRITE: A write of admin (meta) data.
      DATA_READ: A read of standard data.
      DATA_WRITE: A write of standard data.
    """
    PERMISSION_TYPE_UNSPECIFIED = 0
    ADMIN_READ = 1
    ADMIN_WRITE = 2
    DATA_READ = 3
    DATA_WRITE = 4

  permissionType = _messages.EnumField('PermissionTypeValueValuesEnum', 1)


class AutoscalerDetails(_messages.Message):
  r"""Details about the Agones autoscaler. The autoscaler details.

  Fields:
    autoscalerName: The name of the Agones autoscaler.
    scalingConfigName: The name of the scaling config (within the game server
      config) that is used to create the autoscalar.
  """

  autoscalerName = _messages.StringField(1)
  scalingConfigName = _messages.StringField(2)


class Binding(_messages.Message):
  r"""Associates `members` with a `role`.

  Fields:
    condition: The condition that is associated with this binding. NOTE: An
      unsatisfied condition will not allow user access via current binding.
      Different bindings, including their conditions, are examined
      independently.
    members: Specifies the identities requesting access for a Cloud Platform
      resource. `members` can have the following values:  * `allUsers`: A
      special identifier that represents anyone who is    on the internet;
      with or without a Google account.  * `allAuthenticatedUsers`: A special
      identifier that represents anyone    who is authenticated with a Google
      account or a service account.  * `user:{emailid}`: An email address that
      represents a specific Google    account. For example,
      `alice@example.com` .   * `serviceAccount:{emailid}`: An email address
      that represents a service    account. For example, `my-other-
      app@appspot.gserviceaccount.com`.  * `group:{emailid}`: An email address
      that represents a Google group.    For example, `admins@example.com`.  *
      `deleted:user:{emailid}?uid={uniqueid}`: An email address (plus unique
      identifier) representing a user that has been recently deleted. For
      example, `alice@example.com?uid=123456789012345678901`. If the user is
      recovered, this value reverts to `user:{emailid}` and the recovered user
      retains the role in the binding.  *
      `deleted:serviceAccount:{emailid}?uid={uniqueid}`: An email address
      (plus    unique identifier) representing a service account that has been
      recently    deleted. For example,    `my-other-
      app@appspot.gserviceaccount.com?uid=123456789012345678901`.    If the
      service account is undeleted, this value reverts to
      `serviceAccount:{emailid}` and the undeleted service account retains the
      role in the binding.  * `deleted:group:{emailid}?uid={uniqueid}`: An
      email address (plus unique    identifier) representing a Google group
      that has been recently    deleted. For example,
      `admins@example.com?uid=123456789012345678901`. If    the group is
      recovered, this value reverts to `group:{emailid}` and the    recovered
      group retains the role in the binding.   * `domain:{domain}`: The G
      Suite domain (primary) that represents all the    users of that domain.
      For example, `google.com` or `example.com`.
    role: Role that is assigned to `members`. For example, `roles/viewer`,
      `roles/editor`, or `roles/owner`.
  """

  condition = _messages.MessageField('Expr', 1)
  members = _messages.StringField(2, repeated=True)
  role = _messages.StringField(3)


class CancelOperationRequest(_messages.Message):
  r"""The request message for Operations.CancelOperation."""


class CloudAuditOptions(_messages.Message):
  r"""Write a Cloud Audit log

  Enums:
    LogNameValueValuesEnum: The log_name to populate in the Cloud Audit
      Record.

  Fields:
    authorizationLoggingOptions: Information used by the Cloud Audit Logging
      pipeline.
    logName: The log_name to populate in the Cloud Audit Record.
  """

  class LogNameValueValuesEnum(_messages.Enum):
    r"""The log_name to populate in the Cloud Audit Record.

    Values:
      UNSPECIFIED_LOG_NAME: Default. Should not be used.
      ADMIN_ACTIVITY: Corresponds to "cloudaudit.googleapis.com/activity"
      DATA_ACCESS: Corresponds to "cloudaudit.googleapis.com/data_access"
    """
    UNSPECIFIED_LOG_NAME = 0
    ADMIN_ACTIVITY = 1
    DATA_ACCESS = 2

  authorizationLoggingOptions = _messages.MessageField('AuthorizationLoggingOptions', 1)
  logName = _messages.EnumField('LogNameValueValuesEnum', 2)


class ClusterPercentageSelector(_messages.Message):
  r"""The percentage of game servers running this game server template in the
  selected clusters.

  Fields:
    clusterSelector: Labels used to identify the clusters to which this game
      server template applies.
    percent: The percentage of game servers running this game server
      depolyment. The percentage is applied to game server clusters which
      contain all of the labels in the cluster selector field.
  """

  clusterSelector = _messages.MessageField('LabelSelector', 1)
  percent = _messages.IntegerField(2, variant=_messages.Variant.INT32)


class CommitRolloutRequest(_messages.Message):
  r"""Request message for GameServerDeploymentsService.CommitRollout."""


class Condition(_messages.Message):
  r"""A condition to be met.

  Enums:
    IamValueValuesEnum: Trusted attributes supplied by the IAM system.
    OpValueValuesEnum: An operator to apply the subject with.
    SysValueValuesEnum: Trusted attributes supplied by any service that owns
      resources and uses the IAM system for access control.

  Fields:
    iam: Trusted attributes supplied by the IAM system.
    op: An operator to apply the subject with.
    svc: Trusted attributes discharged by the service.
    sys: Trusted attributes supplied by any service that owns resources and
      uses the IAM system for access control.
    values: The objects of the condition.
  """

  class IamValueValuesEnum(_messages.Enum):
    r"""Trusted attributes supplied by the IAM system.

    Values:
      NO_ATTR: Default non-attribute.
      AUTHORITY: Either principal or (if present) authority selector.
      ATTRIBUTION: The principal (even if an authority selector is present),
        which must only be used for attribution, not authorization.
      SECURITY_REALM: Any of the security realms in the IAMContext (go
        /security-realms). When used with IN, the condition indicates "any of
        the request's realms match one of the given values; with NOT_IN, "none
        of the realms match any of the given values". Note that a value can
        be:  - 'self' (i.e., allow connections from clients that are in the
        same  security realm)  - a realm (e.g., 'campus-abc')  - a realm group
        (e.g., 'realms-for-borg-cell-xx', see: go/realm-groups) A match is
        determined by a realm group membership check performed by a
        RealmAclRep object (go/realm-acl-howto). It is not permitted to grant
        access based on the *absence* of a realm, so realm conditions can only
        be used in a "positive" context (e.g., ALLOW/IN or DENY/NOT_IN).
      APPROVER: An approver (distinct from the requester) that has authorized
        this request. When used with IN, the condition indicates that one of
        the approvers associated with the request matches the specified
        principal, or is a member of the specified group. Approvers can only
        grant additional access, and are thus only used in a strictly positive
        context (e.g. ALLOW/IN or DENY/NOT_IN).
      JUSTIFICATION_TYPE: What types of justifications have been supplied with
        this request. String values should match enum names from
        security.credentials.JustificationType, e.g. "MANUAL_STRING". It is
        not permitted to grant access based on the *absence* of a
        justification, so justification conditions can only be used in a
        "positive" context (e.g., ALLOW/IN or DENY/NOT_IN).  Multiple
        justifications, e.g., a Buganizer ID and a manually-entered reason,
        are normal and supported.
      CREDENTIALS_TYPE: What type of credentials have been supplied with this
        request. String values should match enum names from
        security_loas_l2.CredentialsType - currently, only
        CREDS_TYPE_EMERGENCY is supported. It is not permitted to grant access
        based on the *absence* of a credentials type, so the conditions can
        only be used in a "positive" context (e.g., ALLOW/IN or DENY/NOT_IN).
    """
    NO_ATTR = 0
    AUTHORITY = 1
    ATTRIBUTION = 2
    SECURITY_REALM = 3
    APPROVER = 4
    JUSTIFICATION_TYPE = 5
    CREDENTIALS_TYPE = 6

  class OpValueValuesEnum(_messages.Enum):
    r"""An operator to apply the subject with.

    Values:
      NO_OP: Default no-op.
      EQUALS: DEPRECATED. Use IN instead.
      NOT_EQUALS: DEPRECATED. Use NOT_IN instead.
      IN: The condition is true if the subject (or any element of it if it is
        a set) matches any of the supplied values.
      NOT_IN: The condition is true if the subject (or every element of it if
        it is a set) matches none of the supplied values.
      DISCHARGED: Subject is discharged
    """
    NO_OP = 0
    EQUALS = 1
    NOT_EQUALS = 2
    IN = 3
    NOT_IN = 4
    DISCHARGED = 5

  class SysValueValuesEnum(_messages.Enum):
    r"""Trusted attributes supplied by any service that owns resources and
    uses the IAM system for access control.

    Values:
      NO_ATTR: Default non-attribute type
      REGION: Region of the resource
      SERVICE: Service name
      NAME: Resource name
      IP: IP address of the caller
    """
    NO_ATTR = 0
    REGION = 1
    SERVICE = 2
    NAME = 3
    IP = 4

  iam = _messages.EnumField('IamValueValuesEnum', 1)
  op = _messages.EnumField('OpValueValuesEnum', 2)
  svc = _messages.StringField(3)
  sys = _messages.EnumField('SysValueValuesEnum', 4)
  values = _messages.StringField(5, repeated=True)


class CounterOptions(_messages.Message):
  r"""Increment a streamz counter with the specified metric and field names.
  Metric names should start with a '/', generally be lowercase-only, and end
  in "_count". Field names should not contain an initial slash. The actual
  exported metric names will have "/iam/policy" prepended.  Field names
  correspond to IAM request parameters and field values are their respective
  values.  Supported field names:    - "authority", which is "[token]" if
  IAMContext.token is present,      otherwise the value of
  IAMContext.authority_selector if present, and      otherwise a
  representation of IAMContext.principal; or    - "iam_principal", a
  representation of IAMContext.principal even if a      token or authority
  selector is present; or    - "" (empty string), resulting in a counter with
  no fields.  Examples:   counter { metric: "/debug_access_count"  field:
  "iam_principal" }   ==> increment counter /iam/policy/debug_access_count
  {iam_principal=[value of IAMContext.principal]}

  Fields:
    customFields: Custom fields.
    field: The field value to attribute.
    metric: The metric to update.
  """

  customFields = _messages.MessageField('CustomField', 1, repeated=True)
  field = _messages.StringField(2)
  metric = _messages.StringField(3)


class CustomField(_messages.Message):
  r"""Custom fields. These can be used to create a counter with arbitrary
  field/value pairs. See: go/rpcsp-custom-fields.

  Fields:
    name: Name is the field name.
    value: Value is the field value. It is important that in contrast to the
      CounterOptions.field, the value here is a constant that is not derived
      from the IAMContext.
  """

  name = _messages.StringField(1)
  value = _messages.StringField(2)


class DataAccessOptions(_messages.Message):
  r"""Write a Data Access (Gin) log

  Enums:
    LogModeValueValuesEnum: Whether Gin logging should happen in a fail-closed
      manner at the caller. This is relevant only in the LocalIAM
      implementation, for now.

  Fields:
    logMode: Whether Gin logging should happen in a fail-closed manner at the
      caller. This is relevant only in the LocalIAM implementation, for now.
  """

  class LogModeValueValuesEnum(_messages.Enum):
    r"""Whether Gin logging should happen in a fail-closed manner at the
    caller. This is relevant only in the LocalIAM implementation, for now.

    Values:
      LOG_MODE_UNSPECIFIED: Client is not required to write a partial Gin log
        immediately after the authorization check. If client chooses to write
        one and it fails, client may either fail open (allow the operation to
        continue) or fail closed (handle as a DENY outcome).
      LOG_FAIL_CLOSED: The application's operation in the context of which
        this authorization check is being made may only be performed if it is
        successfully logged to Gin. For instance, the authorization library
        may satisfy this obligation by emitting a partial log entry at
        authorization check time and only returning ALLOW to the application
        if it succeeds.  If a matching Rule has this directive, but the client
        has not indicated that it will honor such requirements, then the IAM
        check will result in authorization failure by setting
        CheckPolicyResponse.success=false.
    """
    LOG_MODE_UNSPECIFIED = 0
    LOG_FAIL_CLOSED = 1

  logMode = _messages.EnumField('LogModeValueValuesEnum', 1)


class DeployedFleetDetails(_messages.Message):
  r"""Details of the deployed fleet.

  Fields:
    autoscaler: Information about the agones autoscaler for that fleet.
    fleet: Information about the agones fleet.
  """

  autoscaler = _messages.MessageField('FleetAutoscaler', 1)
  fleet = _messages.MessageField('Fleet', 2)


class DeployedState(_messages.Message):
  r"""Encapsulates the expected deployed state.

  Fields:
    fleets: Details about fleets.
  """

  fleets = _messages.MessageField('FleetDetails', 1, repeated=True)


class Empty(_messages.Message):
  r"""A generic empty message that you can re-use to avoid defining duplicated
  empty messages in your APIs. A typical example is to use it as the request
  or the response type of an API method. For instance:      service Foo {
  rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty);     }  The
  JSON representation for `Empty` is empty JSON object `{}`.
  """



class Expr(_messages.Message):
  r"""Represents an expression text. Example:      title: "User account
  presence"     description: "Determines whether the request has a user
  account"     expression: "size(request.user) > 0"

  Fields:
    description: An optional description of the expression. This is a longer
      text which describes the expression, e.g. when hovered over it in a UI.
    expression: Textual representation of an expression in Common Expression
      Language syntax.  The application context of the containing message
      determines which well-known feature set of CEL is supported.
    location: An optional string indicating the location of the expression for
      error reporting, e.g. a file name and a position in the file.
    title: An optional title for the expression, i.e. a short string
      describing its purpose. This can be used e.g. in UIs which allow to
      enter the expression.
  """

  description = _messages.StringField(1)
  expression = _messages.StringField(2)
  location = _messages.StringField(3)
  title = _messages.StringField(4)


class FetchDeploymentStateRequest(_messages.Message):
  r"""Request message for GameServerDeploymentsService.FetchDeploymentState.
  """



class FetchDeploymentStateResponse(_messages.Message):
  r"""Response message for GameServerDeploymentsService.FetchDeploymentState.

  Fields:
    details: The details of a deployment in a given location.
    unavailable: List of locations that could not be reached.
  """

  details = _messages.MessageField('DeployedFleetDetails', 1, repeated=True)
  unavailable = _messages.StringField(2, repeated=True)


class Fleet(_messages.Message):
  r"""Fleet specification and details.

  Fields:
    agonesSpec: The Agones fleet spec. This is sent because it is possible
      that we may no longer have the corresponding game server config in our
      systems.
    cluster: The cluster name.
    name: The name of the Agones game server fleet.
    specSource: The source spec that is used to create the fleet. The game
      server config and fleet config may no longer exist in the system.
    status: The current status of the fleet. Includes count of game servers in
      various states.
  """

  agonesSpec = _messages.StringField(1)
  cluster = _messages.StringField(2)
  name = _messages.StringField(3)
  specSource = _messages.MessageField('SpecSource', 4)
  status = _messages.MessageField('FleetStatus', 5)


class FleetAutoscaler(_messages.Message):
  r"""Details about the autoscaler.

  Fields:
    autoscalerName: The name of the Agones autoscaler.
    fleetAutoscalerSpec: The autoscaler spec. This is sent because it is
      possible that we may no longer have the corresponding game server config
      in our systems.
    specSource: The source spec that is used to create the autoscaler. The
      game server config and scaling config may no longer exist in the system.
  """

  autoscalerName = _messages.StringField(1)
  fleetAutoscalerSpec = _messages.StringField(2)
  specSource = _messages.MessageField('SpecSource', 3)


class FleetAutoscalerSettings(_messages.Message):
  r"""Fleet autoscaling parameters.

  Fields:
    bufferSizeAbsolute: The size of a buffer of ready game server instances in
      absolute number. As game server instances get allocated or terminated,
      the fleet will be scaled up and down so that this buffer is maintained.
    bufferSizePercentage: The size of a buffer of ready game server instances
      in percentage. Value must be in range [1, 99]. As game server instances
      get allocated or terminated, the fleet will be scaled up and down so
      that this buffer is maintained.
    maxReplicas: The maximum fleet size.
    minReplicas: The minimum fleet size.
  """

  bufferSizeAbsolute = _messages.IntegerField(1)
  bufferSizePercentage = _messages.IntegerField(2, variant=_messages.Variant.INT32)
  maxReplicas = _messages.IntegerField(3)
  minReplicas = _messages.IntegerField(4)


class FleetConfig(_messages.Message):
  r"""Fleet configs for Agones.

  Fields:
    fleetSpec: The fleet spec, which is sent to Agones to configure fleet.
      Example spec can be found :
      `https://agones.dev/site/docs/reference/fleet/`.
    name: The name of the FleetConfig.
  """

  fleetSpec = _messages.StringField(1)
  name = _messages.StringField(2)


class FleetDetails(_messages.Message):
  r"""Details about the Agones fleet.

  Fields:
    autoscalerDetails: Details about the agones autoscaler.
    fleetName: The name of the Agones game server fleet.
    gameServerClusterName: The cluster name.
    gameServerConfigName: The name of the game server config object whose
      fleet spec is used to create the fleet.
  """

  autoscalerDetails = _messages.MessageField('AutoscalerDetails', 1)
  fleetName = _messages.StringField(2)
  gameServerClusterName = _messages.StringField(3)
  gameServerConfigName = _messages.StringField(4)


class FleetStatus(_messages.Message):
  r"""FleetStatus has details about the fleets like how many are running, how
  many allocated and so on.

  Fields:
    allocatedCount: The number of allocated servers. These are servers
      allocated to game sessions.
    availableCount: The number of available servers. The are no players
      connected to this servers.
    replicaCount: The total number of current GameServer replicas.
    reservedCount: The number of reserved servers. Reserved instances won't be
      deleted on scale down, but won't cause an autoscaler to scale up.
  """

  allocatedCount = _messages.IntegerField(1)
  availableCount = _messages.IntegerField(2)
  replicaCount = _messages.IntegerField(3)
  reservedCount = _messages.IntegerField(4)


class GameServerCluster(_messages.Message):
  r"""A game server cluster resource.

  Messages:
    LabelsValue: The labels associated with this game server cluster. Each
      label is a key-value pair.

  Fields:
    connectionInfo: Game server cluster connection information. This
      information is used to manage game server clusters.
    createTime: Output only. The creation time.
    description: Human readable description of the cluster.
    etag: ETag of the resource.
    labels: The labels associated with this game server cluster. Each label is
      a key-value pair.
    name: Required. The resource name of the game server cluster, using the
      form:  `projects/{project}/locations/{location}/realms/{realm}/gameServe
      rClusters/{cluster}`. For example,  `projects/my-
      project/locations/{location}/realms/zanzibar/gameServerClusters/my-
      onprem-cluster`.
    updateTime: Output only. The last-modified time.
  """

  @encoding.MapUnrecognizedFields('additionalProperties')
  class LabelsValue(_messages.Message):
    r"""The labels associated with this game server cluster. Each label is a
    key-value pair.

    Messages:
      AdditionalProperty: An additional property for a LabelsValue object.

    Fields:
      additionalProperties: Additional properties of type LabelsValue
    """

    class AdditionalProperty(_messages.Message):
      r"""An additional property for a LabelsValue object.

      Fields:
        key: Name of the additional property.
        value: A string attribute.
      """

      key = _messages.StringField(1)
      value = _messages.StringField(2)

    additionalProperties = _messages.MessageField('AdditionalProperty', 1, repeated=True)

  connectionInfo = _messages.MessageField('GameServerClusterConnectionInfo', 1)
  createTime = _messages.StringField(2)
  description = _messages.StringField(3)
  etag = _messages.StringField(4)
  labels = _messages.MessageField('LabelsValue', 5)
  name = _messages.StringField(6)
  updateTime = _messages.StringField(7)


class GameServerClusterConnectionInfo(_messages.Message):
  r"""The game server cluster connection information.

  Fields:
    gkeClusterReference: Reference to the GKE cluster where the game servers
      are installed.
    gkeHubClusterReference: Reference to an external (non-GKE) cluster
      registered with GKE Hub using the GKE connect agent. See
      https://cloud.google.com/anthos/multicluster-management/ for more
      information about registering non-GKE clusters.
    namespace: Namespace designated on the game server cluster where the game
      server instances will be created. The namespace existence will be
      validated during creation.
  """

  gkeClusterReference = _messages.MessageField('GkeClusterReference', 1)
  gkeHubClusterReference = _messages.MessageField('GkeHubClusterReference', 2)
  namespace = _messages.StringField(3)


class GameServerConfig(_messages.Message):
  r"""A game server config resource.

  Messages:
    LabelsValue: The labels associated with this game server config. Each
      label is a key-value pair.

  Fields:
    createTime: Output only. The creation time.
    description: The description of the game server config.
    fleetConfigs: The fleet specs contains a list of fleet specs. For Single
      Cloud, only one fleet config is allowed.
    labels: The labels associated with this game server config. Each label is
      a key-value pair.
    name: The resource name of the game server config, using the form:  `proje
      cts/{project}/locations/{location}/gameServerDeployments/{deployment}/co
      nfigs/{config}`. For example,  `projects/my-
      project/locations/global/gameServerDeployments/my-game/configs/my-
      config`.
    scalingConfigs: The autoscaling settings for Agones fleet.
    updateTime: Output only. The last-modified time.
  """

  @encoding.MapUnrecognizedFields('additionalProperties')
  class LabelsValue(_messages.Message):
    r"""The labels associated with this game server config. Each label is a
    key-value pair.

    Messages:
      AdditionalProperty: An additional property for a LabelsValue object.

    Fields:
      additionalProperties: Additional properties of type LabelsValue
    """

    class AdditionalProperty(_messages.Message):
      r"""An additional property for a LabelsValue object.

      Fields:
        key: Name of the additional property.
        value: A string attribute.
      """

      key = _messages.StringField(1)
      value = _messages.StringField(2)

    additionalProperties = _messages.MessageField('AdditionalProperty', 1, repeated=True)

  createTime = _messages.StringField(1)
  description = _messages.StringField(2)
  fleetConfigs = _messages.MessageField('FleetConfig', 3, repeated=True)
  labels = _messages.MessageField('LabelsValue', 4)
  name = _messages.StringField(5)
  scalingConfigs = _messages.MessageField('ScalingConfig', 6, repeated=True)
  updateTime = _messages.StringField(7)


class GameServerConfigOverride(_messages.Message):
  r"""A game server config override.

  Fields:
    configVersion: The game server config for this override.
    realmsSelector: Selector for choosing applicable realms.
  """

  configVersion = _messages.StringField(1)
  realmsSelector = _messages.MessageField('RealmSelector', 2)


class GameServerDeployment(_messages.Message):
  r"""A game server deployment resource.

  Messages:
    LabelsValue: The labels associated with this game server deployment. Each
      label is a key-value pair.

  Fields:
    createTime: Output only. The creation time.
    description: Human readable description of the game server deployment.
    etag: ETag of the resource.
    labels: The labels associated with this game server deployment. Each label
      is a key-value pair.
    name: The resource name of the game server deployment, using the form:  `p
      rojects/{project}/locations/{location}/gameServerDeployments/{deployment
      }`. For example,  `projects/my-
      project/locations/{location}/gameServerDeployments/my-deployment`.
    newGameServerTemplate: The GameServerTemplate whose rollout is ongoing.
    stableGameServerTemplate: Output only. The GameServerTemplate whose
      rollout was completed.
    updateTime: Output only. The last-modified time.
  """

  @encoding.MapUnrecognizedFields('additionalProperties')
  class LabelsValue(_messages.Message):
    r"""The labels associated with this game server deployment. Each label is
    a key-value pair.

    Messages:
      AdditionalProperty: An additional property for a LabelsValue object.

    Fields:
      additionalProperties: Additional properties of type LabelsValue
    """

    class AdditionalProperty(_messages.Message):
      r"""An additional property for a LabelsValue object.

      Fields:
        key: Name of the additional property.
        value: A string attribute.
      """

      key = _messages.StringField(1)
      value = _messages.StringField(2)

    additionalProperties = _messages.MessageField('AdditionalProperty', 1, repeated=True)

  createTime = _messages.StringField(1)
  description = _messages.StringField(2)
  etag = _messages.StringField(3)
  labels = _messages.MessageField('LabelsValue', 4)
  name = _messages.StringField(5)
  newGameServerTemplate = _messages.MessageField('GameServerTemplate', 6)
  stableGameServerTemplate = _messages.MessageField('GameServerTemplate', 7)
  updateTime = _messages.StringField(8)


class GameServerDeploymentRollout(_messages.Message):
  r"""The game server deployment rollout which represents the rollout state.

  Fields:
    createTime: Output only. The creation time.
    defaultGameServerConfig: The default game server config points to the game
      server config  that is applied in all realms/clustesr. For example,
      `projects/my-project/locations/global/gameServerDeployments/my-
      game/configs/my-config`.
    etag: ETag of the resource.
    gameServerConfigOverrides: Contains the per game server config overrides.
      The overrides are processed in the order they are listed. As soon as a
      match is found for cluster, the rest of the list is not processed.
    name: The resource name of the game server deployment rollout, using the
      form:  `projects/{project}/locations/{location}/gameServerDeployments/{d
      eployment}/rollout`. For example,  `projects/my-
      project/locations/{location}/gameServerDeployments/my-
      deployment/rollout`.
    updateTime: Output only. The last-modified time.
  """

  createTime = _messages.StringField(1)
  defaultGameServerConfig = _messages.StringField(2)
  etag = _messages.StringField(3)
  gameServerConfigOverrides = _messages.MessageField('GameServerConfigOverride', 4, repeated=True)
  name = _messages.StringField(5)
  updateTime = _messages.StringField(6)


class GameServerTemplate(_messages.Message):
  r"""The game server spec sent to Agones and the rollout target.

  Fields:
    clusterPercentageSelectors: Output only. The percentage of game servers
      running this game server template in the selected clusters.
    description: The description of the game server template.
    spec: The game server spec, which is sent to Agones.
    templateId: The ID of the game server template, specified by the user.
  """

  clusterPercentageSelectors = _messages.MessageField('ClusterPercentageSelector', 1, repeated=True)
  description = _messages.StringField(2)
  spec = _messages.StringField(3)
  templateId = _messages.StringField(4)


class GameservicesProjectsLocationsAllocationPoliciesCreateRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsAllocationPoliciesCreateRequest object.

  Fields:
    allocationPolicy: A AllocationPolicy resource to be passed as the request
      body.
    allocationPolicyId: Required. The ID of the allocation policy resource to
      be created.
    parent: Required. The parent resource name, using the form:
      `projects/{project}/locations/{location}`.
  """

  allocationPolicy = _messages.MessageField('AllocationPolicy', 1)
  allocationPolicyId = _messages.StringField(2)
  parent = _messages.StringField(3, required=True)


class GameservicesProjectsLocationsAllocationPoliciesDeleteRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsAllocationPoliciesDeleteRequest object.

  Fields:
    name: Required. The name of the allocation policy to delete, using the
      form:  `projects/{project}/locations/{location}/allocationPolicies/{allo
      cation_policy_id}`
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsAllocationPoliciesGetRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsAllocationPoliciesGetRequest object.

  Fields:
    name: Required. The name of the allocation policy to retrieve, using the
      form:  `projects/{project}/locations/{location}/allocationPolicies/{allo
      cation_policy_id}`
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsAllocationPoliciesListRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsAllocationPoliciesListRequest object.

  Fields:
    filter: Optional. The filter to apply to list results.
    orderBy: Optional. Specifies the ordering of results following syntax at
      https://cloud.google.com/apis/design/design_patterns#sorting_order.
    pageSize: Optional. The maximum number of items to return.  If
      unspecified, server will pick an appropriate default. Server may return
      fewer items than requested. A caller should only rely on response's
      next_page_token to determine if there are more AllocationPolicies left
      to be queried.
    pageToken: Optional. The next_page_token value returned from a previous
      List request, if any.
    parent: Required. The parent resource name, using the form:
      `projects/{project}/locations/{location}`.
  """

  filter = _messages.StringField(1)
  orderBy = _messages.StringField(2)
  pageSize = _messages.IntegerField(3, variant=_messages.Variant.INT32)
  pageToken = _messages.StringField(4)
  parent = _messages.StringField(5, required=True)


class GameservicesProjectsLocationsAllocationPoliciesPatchRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsAllocationPoliciesPatchRequest object.

  Fields:
    allocationPolicy: A AllocationPolicy resource to be passed as the request
      body.
    name: The resource name of the allocation policy, using the form:  `projec
      ts/{project}/locations/{location}/allocationPolicies/{allocation_policy_
      id}`. For example, `projects/my-
      project/locations/{location}/allocationPolicies/my-policy`.
    updateMask: Required. Mask of fields to update. At least one path must be
      supplied in this field. For the `FieldMask` definition, see  https:
      //developers.google.com/protocol-buffers //
      /docs/reference/google.protobuf#fieldmask
  """

  allocationPolicy = _messages.MessageField('AllocationPolicy', 1)
  name = _messages.StringField(2, required=True)
  updateMask = _messages.StringField(3)


class GameservicesProjectsLocationsGameServerDeploymentsCommitRolloutRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsCommitRolloutRequest
  object.

  Fields:
    commitRolloutRequest: A CommitRolloutRequest resource to be passed as the
      request body.
    name: Required. The name of the game server deployment, using the form:  `
      projects/{project}/locations/{location}/gameServerDeployments/{deploymen
      t}`
  """

  commitRolloutRequest = _messages.MessageField('CommitRolloutRequest', 1)
  name = _messages.StringField(2, required=True)


class GameservicesProjectsLocationsGameServerDeploymentsConfigsCreateRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsConfigsCreateRequest
  object.

  Fields:
    configId: Required. The ID of the game server config resource to be
      created.
    gameServerConfig: A GameServerConfig resource to be passed as the request
      body.
    parent: Required. The parent resource name, using the form:  `projects/{pr
      oject}/locations/{location}/gameServerDeployments/{deployment}/`.
  """

  configId = _messages.StringField(1)
  gameServerConfig = _messages.MessageField('GameServerConfig', 2)
  parent = _messages.StringField(3, required=True)


class GameservicesProjectsLocationsGameServerDeploymentsConfigsDeleteRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsConfigsDeleteRequest
  object.

  Fields:
    name: Required. The name of the game server config to delete, using the
      form:  `projects/{project}/locations/{location}/gameServerDeployments/{d
      eployment}/configs/{config}`
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsGameServerDeploymentsConfigsGetRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsConfigsGetRequest
  object.

  Fields:
    name: Required. The name of the game server config to retrieve, using the
      form:  `projects/{project}/locations/{location}/gameServerDeployments/{d
      eployment}/configs/{config}`
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsGameServerDeploymentsConfigsListRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsConfigsListRequest
  object.

  Fields:
    filter: Optional. The filter to apply to list results.
    orderBy: Optional. Specifies the ordering of results following syntax at
      https://cloud.google.com/apis/design/design_patterns#sorting_order.
    pageSize: Optional. The maximum number of items to return.  If
      unspecified, server will pick an appropriate default. Server may return
      fewer items than requested. A caller should only rely on response's
      next_page_token to determine if there are more GameServerConfigs left to
      be queried.
    pageToken: Optional. The next_page_token value returned from a previous
      List request, if any.
    parent: Required. The parent resource name, using the form:  `projects/{pr
      oject}/locations/{location}/gameServerDeployments/{deployment}/configs/*
      `.
  """

  filter = _messages.StringField(1)
  orderBy = _messages.StringField(2)
  pageSize = _messages.IntegerField(3, variant=_messages.Variant.INT32)
  pageToken = _messages.StringField(4)
  parent = _messages.StringField(5, required=True)


class GameservicesProjectsLocationsGameServerDeploymentsCreateRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsCreateRequest
  object.

  Fields:
    deploymentId: Required. The ID of the game server deployment resource to
      be created.
    gameServerDeployment: A GameServerDeployment resource to be passed as the
      request body.
    parent: Required. The parent resource name, using the form:
      `projects/{project}/locations/{location}`.
  """

  deploymentId = _messages.StringField(1)
  gameServerDeployment = _messages.MessageField('GameServerDeployment', 2)
  parent = _messages.StringField(3, required=True)


class GameservicesProjectsLocationsGameServerDeploymentsDeleteRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsDeleteRequest
  object.

  Fields:
    name: Required. The name of the game server deployment to delete, using
      the form:  `projects/{project}/locations/{location}/gameServerDeployment
      s/{deployment}`
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsGameServerDeploymentsFetchDeploymentStateRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsFetchDeploymentState
  Request object.

  Fields:
    fetchDeploymentStateRequest: A FetchDeploymentStateRequest resource to be
      passed as the request body.
    name: Required. The name of the game server deployment, using the form:  `
      projects/{project}/locations/{location}/gameServerDeployments/{deploymen
      t}`
  """

  fetchDeploymentStateRequest = _messages.MessageField('FetchDeploymentStateRequest', 1)
  name = _messages.StringField(2, required=True)


class GameservicesProjectsLocationsGameServerDeploymentsGetIamPolicyRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsGetIamPolicyRequest
  object.

  Fields:
    options_requestedPolicyVersion: Optional. The policy format version to be
      returned.  Valid values are 0, 1, and 3. Requests specifying an invalid
      value will be rejected.  Requests for policies with any conditional
      bindings must specify version 3. Policies without any conditional
      bindings may specify any valid value or leave the field unset.
    resource: REQUIRED: The resource for which the policy is being requested.
      See the operation documentation for the appropriate value for this
      field.
  """

  options_requestedPolicyVersion = _messages.IntegerField(1, variant=_messages.Variant.INT32)
  resource = _messages.StringField(2, required=True)


class GameservicesProjectsLocationsGameServerDeploymentsGetRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsGetRequest object.

  Fields:
    name: Required. The name of the game server deployment to retrieve, using
      the form:  `projects/{project}/locations/{location}/gameServerDeployment
      s/{deployment}`
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsGameServerDeploymentsGetRolloutRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsGetRolloutRequest
  object.

  Fields:
    name: Required. The name of the game server deployment to retrieve, using
      the form:  `projects/{project}/locations/{location}/gameServerDeployment
      s/{deployment}/rollout`
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsGameServerDeploymentsListRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsListRequest object.

  Fields:
    filter: Optional. The filter to apply to list results.
    orderBy: Optional. Specifies the ordering of results following syntax at
      https://cloud.google.com/apis/design/design_patterns#sorting_order.
    pageSize: Optional. The maximum number of items to return.  If
      unspecified, server will pick an appropriate default. Server may return
      fewer items than requested. A caller should only rely on response's
      next_page_token to determine if there are more GameServerDeployments
      left to be queried.
    pageToken: Optional. The next_page_token value returned from a previous
      List request, if any.
    parent: Required. The parent resource name, using the form:
      `projects/{project}/locations/{location}`.
  """

  filter = _messages.StringField(1)
  orderBy = _messages.StringField(2)
  pageSize = _messages.IntegerField(3, variant=_messages.Variant.INT32)
  pageToken = _messages.StringField(4)
  parent = _messages.StringField(5, required=True)


class GameservicesProjectsLocationsGameServerDeploymentsPatchRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsPatchRequest object.

  Fields:
    gameServerDeployment: A GameServerDeployment resource to be passed as the
      request body.
    name: The resource name of the game server deployment, using the form:  `p
      rojects/{project}/locations/{location}/gameServerDeployments/{deployment
      }`. For example,  `projects/my-
      project/locations/{location}/gameServerDeployments/my-deployment`.
    updateMask: Required. Mask of fields to update. At least one path must be
      supplied in this field. For the `FieldMask` definition, see  https:
      //developers.google.com/protocol-buffers //
      /docs/reference/google.protobuf#fieldmask
  """

  gameServerDeployment = _messages.MessageField('GameServerDeployment', 1)
  name = _messages.StringField(2, required=True)
  updateMask = _messages.StringField(3)


class GameservicesProjectsLocationsGameServerDeploymentsPreviewRolloutRequest(_messages.Message):
  r"""A
  GameservicesProjectsLocationsGameServerDeploymentsPreviewRolloutRequest
  object.

  Fields:
    gameServerDeploymentRollout: A GameServerDeploymentRollout resource to be
      passed as the request body.
    name: The resource name of the game server deployment rollout, using the
      form:  `projects/{project}/locations/{location}/gameServerDeployments/{d
      eployment}/rollout`. For example,  `projects/my-
      project/locations/{location}/gameServerDeployments/my-
      deployment/rollout`.
    previewTime: Optional. The instant of time at which the preview needs to
      be computed. If unspecified, defaults to the time after the suggested
      rollout finishes.
    updateMask: Optional. Mask of fields to update. At least one path must be
      supplied in this field. For the `FieldMask` definition, see  https:
      //developers.google.com/protocol-buffers //
      /docs/reference/google.protobuf#fieldmask
  """

  gameServerDeploymentRollout = _messages.MessageField('GameServerDeploymentRollout', 1)
  name = _messages.StringField(2, required=True)
  previewTime = _messages.StringField(3)
  updateMask = _messages.StringField(4)


class GameservicesProjectsLocationsGameServerDeploymentsRevertRolloutRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsRevertRolloutRequest
  object.

  Fields:
    name: Required. The name of the game server deployment to deploy, using
      the form:  `projects/{project}/locations/{location}/gameServerDeployment
      s/{deployment}`
    revertRolloutRequest: A RevertRolloutRequest resource to be passed as the
      request body.
  """

  name = _messages.StringField(1, required=True)
  revertRolloutRequest = _messages.MessageField('RevertRolloutRequest', 2)


class GameservicesProjectsLocationsGameServerDeploymentsSetIamPolicyRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsSetIamPolicyRequest
  object.

  Fields:
    resource: REQUIRED: The resource for which the policy is being specified.
      See the operation documentation for the appropriate value for this
      field.
    setIamPolicyRequest: A SetIamPolicyRequest resource to be passed as the
      request body.
  """

  resource = _messages.StringField(1, required=True)
  setIamPolicyRequest = _messages.MessageField('SetIamPolicyRequest', 2)


class GameservicesProjectsLocationsGameServerDeploymentsSetRolloutTargetRequest(_messages.Message):
  r"""A
  GameservicesProjectsLocationsGameServerDeploymentsSetRolloutTargetRequest
  object.

  Fields:
    name: Required. The name of the game server deployment, using the form:  `
      projects/{project}/locations/{location}/gameServerDeployments/{deploymen
      t}`
    setRolloutTargetRequest: A SetRolloutTargetRequest resource to be passed
      as the request body.
  """

  name = _messages.StringField(1, required=True)
  setRolloutTargetRequest = _messages.MessageField('SetRolloutTargetRequest', 2)


class GameservicesProjectsLocationsGameServerDeploymentsStartRolloutRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsStartRolloutRequest
  object.

  Fields:
    name: Required. The name of the game server deployment, using the form:  `
      projects/{project}/locations/{location}/gameServerDeployments/{deploymen
      t}`
    startRolloutRequest: A StartRolloutRequest resource to be passed as the
      request body.
  """

  name = _messages.StringField(1, required=True)
  startRolloutRequest = _messages.MessageField('StartRolloutRequest', 2)


class GameservicesProjectsLocationsGameServerDeploymentsTestIamPermissionsRequest(_messages.Message):
  r"""A
  GameservicesProjectsLocationsGameServerDeploymentsTestIamPermissionsRequest
  object.

  Fields:
    resource: REQUIRED: The resource for which the policy detail is being
      requested. See the operation documentation for the appropriate value for
      this field.
    testIamPermissionsRequest: A TestIamPermissionsRequest resource to be
      passed as the request body.
  """

  resource = _messages.StringField(1, required=True)
  testIamPermissionsRequest = _messages.MessageField('TestIamPermissionsRequest', 2)


class GameservicesProjectsLocationsGameServerDeploymentsUpdateRolloutRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGameServerDeploymentsUpdateRolloutRequest
  object.

  Fields:
    gameServerDeploymentRollout: A GameServerDeploymentRollout resource to be
      passed as the request body.
    name: The resource name of the game server deployment rollout, using the
      form:  `projects/{project}/locations/{location}/gameServerDeployments/{d
      eployment}/rollout`. For example,  `projects/my-
      project/locations/{location}/gameServerDeployments/my-
      deployment/rollout`.
    updateMask: Required. Mask of fields to update. At least one path must be
      supplied in this field. For the `FieldMask` definition, see  https:
      //developers.google.com/protocol-buffers //
      /docs/reference/google.protobuf#fieldmask
  """

  gameServerDeploymentRollout = _messages.MessageField('GameServerDeploymentRollout', 1)
  name = _messages.StringField(2, required=True)
  updateMask = _messages.StringField(3)


class GameservicesProjectsLocationsGetRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsGetRequest object.

  Fields:
    name: Resource name for the location.
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsListRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsListRequest object.

  Fields:
    filter: The standard list filter.
    includeUnrevealedLocations: If true, the returned list will include
      locations which are not yet revealed.
    name: The resource that owns the locations collection, if applicable.
    pageSize: The standard list page size.
    pageToken: The standard list page token.
  """

  filter = _messages.StringField(1)
  includeUnrevealedLocations = _messages.BooleanField(2)
  name = _messages.StringField(3, required=True)
  pageSize = _messages.IntegerField(4, variant=_messages.Variant.INT32)
  pageToken = _messages.StringField(5)


class GameservicesProjectsLocationsOperationsCancelRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsOperationsCancelRequest object.

  Fields:
    cancelOperationRequest: A CancelOperationRequest resource to be passed as
      the request body.
    name: The name of the operation resource to be cancelled.
  """

  cancelOperationRequest = _messages.MessageField('CancelOperationRequest', 1)
  name = _messages.StringField(2, required=True)


class GameservicesProjectsLocationsOperationsDeleteRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsOperationsDeleteRequest object.

  Fields:
    name: The name of the operation resource to be deleted.
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsOperationsGetRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsOperationsGetRequest object.

  Fields:
    name: The name of the operation resource.
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsOperationsListRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsOperationsListRequest object.

  Fields:
    filter: The standard list filter.
    name: The name of the operation's parent resource.
    pageSize: The standard list page size.
    pageToken: The standard list page token.
  """

  filter = _messages.StringField(1)
  name = _messages.StringField(2, required=True)
  pageSize = _messages.IntegerField(3, variant=_messages.Variant.INT32)
  pageToken = _messages.StringField(4)


class GameservicesProjectsLocationsRealmsCreateRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsRealmsCreateRequest object.

  Fields:
    parent: Required. The parent resource name, using the form:
      `projects/{project}/locations/{location}`.
    realm: A Realm resource to be passed as the request body.
    realmId: Required. The ID of the realm resource to be created.
  """

  parent = _messages.StringField(1, required=True)
  realm = _messages.MessageField('Realm', 2)
  realmId = _messages.StringField(3)


class GameservicesProjectsLocationsRealmsDeleteRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsRealmsDeleteRequest object.

  Fields:
    name: Required. The name of the realm to delete, using the form:
      `projects/{project}/locations/{location}/realms/{realm}`
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsRealmsGameServerClustersCreateRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsRealmsGameServerClustersCreateRequest
  object.

  Fields:
    gameServerCluster: A GameServerCluster resource to be passed as the
      request body.
    gameServerClusterId: Required. The ID of the game server cluster resource
      to be created.
    parent: Required. The parent resource name, using the form:
      `projects/{project}/locations/{location}/realms/{realm-id}`.
  """

  gameServerCluster = _messages.MessageField('GameServerCluster', 1)
  gameServerClusterId = _messages.StringField(2)
  parent = _messages.StringField(3, required=True)


class GameservicesProjectsLocationsRealmsGameServerClustersDeleteRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsRealmsGameServerClustersDeleteRequest
  object.

  Fields:
    name: Required. The name of the game server cluster to delete, using the
      form:
      `projects/{project}/locations/{location}/gameServerClusters/{cluster}`
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsRealmsGameServerClustersGetRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsRealmsGameServerClustersGetRequest
  object.

  Fields:
    name: Required. The name of the game server cluster to retrieve, using the
      form:  `projects/{project}/locations/{location}/realms/{realm-
      id}/gameServerClusters/{cluster}`
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsRealmsGameServerClustersListRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsRealmsGameServerClustersListRequest
  object.

  Fields:
    filter: Optional. The filter to apply to list results.
    orderBy: Optional. Specifies the ordering of results following syntax at
      https://cloud.google.com/apis/design/design_patterns#sorting_order.
    pageSize: Optional. The maximum number of items to return.  If
      unspecified, server will pick an appropriate default. Server may return
      fewer items than requested. A caller should only rely on response's
      next_page_token to determine if there are more GameServerClusters left
      to be queried.
    pageToken: Optional. The next_page_token value returned from a previous
      List request, if any.
    parent: Required. The parent resource name, using the form:
      "projects/{project}/locations/{location}/realms/{realm-id}".
  """

  filter = _messages.StringField(1)
  orderBy = _messages.StringField(2)
  pageSize = _messages.IntegerField(3, variant=_messages.Variant.INT32)
  pageToken = _messages.StringField(4)
  parent = _messages.StringField(5, required=True)


class GameservicesProjectsLocationsRealmsGameServerClustersPatchRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsRealmsGameServerClustersPatchRequest
  object.

  Fields:
    gameServerCluster: A GameServerCluster resource to be passed as the
      request body.
    name: Required. The resource name of the game server cluster, using the
      form:  `projects/{project}/locations/{location}/realms/{realm}/gameServe
      rClusters/{cluster}`. For example,  `projects/my-
      project/locations/{location}/realms/zanzibar/gameServerClusters/my-
      onprem-cluster`.
    updateMask: Required. Mask of fields to update. At least one path must be
      supplied in this field. For the `FieldMask` definition, see  https:
      //developers.google.com/protocol-buffers //
      /docs/reference/google.protobuf#fieldmask
  """

  gameServerCluster = _messages.MessageField('GameServerCluster', 1)
  name = _messages.StringField(2, required=True)
  updateMask = _messages.StringField(3)


class GameservicesProjectsLocationsRealmsGameServerClustersPreviewCreateRequest(_messages.Message):
  r"""A
  GameservicesProjectsLocationsRealmsGameServerClustersPreviewCreateRequest
  object.

  Fields:
    gameServerCluster: A GameServerCluster resource to be passed as the
      request body.
    gameServerClusterId: Required. The ID of the game server cluster resource
      to be created.
    parent: Required. The parent resource name, using the form:
      `projects/{project}/locations/{location}/realms/{realm-id}`.
    previewTime: Optional. The instant of time at which the preview needs to
      be computed.
  """

  gameServerCluster = _messages.MessageField('GameServerCluster', 1)
  gameServerClusterId = _messages.StringField(2)
  parent = _messages.StringField(3, required=True)
  previewTime = _messages.StringField(4)


class GameservicesProjectsLocationsRealmsGameServerClustersPreviewDeleteRequest(_messages.Message):
  r"""A
  GameservicesProjectsLocationsRealmsGameServerClustersPreviewDeleteRequest
  object.

  Fields:
    name: Required. The name of the game server cluster to delete, using the
      form:
      `projects/{project}/locations/{location}/gameServerClusters/{cluster}`
    previewTime: Optional. The instant of time at which the preview needs to
      be computed.
  """

  name = _messages.StringField(1, required=True)
  previewTime = _messages.StringField(2)


class GameservicesProjectsLocationsRealmsGameServerClustersPreviewUpdateRequest(_messages.Message):
  r"""A
  GameservicesProjectsLocationsRealmsGameServerClustersPreviewUpdateRequest
  object.

  Fields:
    gameServerCluster: A GameServerCluster resource to be passed as the
      request body.
    name: Required. The resource name of the game server cluster, using the
      form:  `projects/{project}/locations/{location}/realms/{realm}/gameServe
      rClusters/{cluster}`. For example,  `projects/my-
      project/locations/{location}/realms/zanzibar/gameServerClusters/my-
      onprem-cluster`.
    previewTime: Optional. The instant of time at which the preview needs to
      be computed.
    updateMask: Required. Mask of fields to update. At least one path must be
      supplied in this field. For the `FieldMask` definition, see  https:
      //developers.google.com/protocol-buffers //
      /docs/reference/google.protobuf#fieldmask
  """

  gameServerCluster = _messages.MessageField('GameServerCluster', 1)
  name = _messages.StringField(2, required=True)
  previewTime = _messages.StringField(3)
  updateMask = _messages.StringField(4)


class GameservicesProjectsLocationsRealmsGetRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsRealmsGetRequest object.

  Fields:
    name: Required. The name of the realm to retrieve, using the form:
      `projects/{project}/locations/{location}/realms/{realm}`
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsRealmsListRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsRealmsListRequest object.

  Fields:
    filter: Optional. The filter to apply to list results.
    orderBy: Optional. Specifies the ordering of results following syntax at
      https://cloud.google.com/apis/design/design_patterns#sorting_order.
    pageSize: Optional. The maximum number of items to return.  If
      unspecified, server will pick an appropriate default. Server may return
      fewer items than requested. A caller should only rely on response's
      next_page_token to determine if there are more Realms left to be
      queried.
    pageToken: Optional. The next_page_token value returned from a previous
      List request, if any.
    parent: Required. The parent resource name, using the form:
      `projects/{project}/locations/{location}`.
  """

  filter = _messages.StringField(1)
  orderBy = _messages.StringField(2)
  pageSize = _messages.IntegerField(3, variant=_messages.Variant.INT32)
  pageToken = _messages.StringField(4)
  parent = _messages.StringField(5, required=True)


class GameservicesProjectsLocationsRealmsPatchRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsRealmsPatchRequest object.

  Fields:
    name: The resource name of the realm, using the form:
      `projects/{project}/locations/{location}/realms/{realm}`. For example,
      `projects/my-project/locations/{location}/realms/my-realm`.
    realm: A Realm resource to be passed as the request body.
    updateMask: Required. The update mask applies to the resource. For the
      `FieldMask` definition, see  https: //developers.google.com/protocol-
      buffers // /docs/reference/google.protobuf#fieldmask
  """

  name = _messages.StringField(1, required=True)
  realm = _messages.MessageField('Realm', 2)
  updateMask = _messages.StringField(3)


class GameservicesProjectsLocationsRealmsPreviewUpdateRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsRealmsPreviewUpdateRequest object.

  Fields:
    name: The resource name of the realm, using the form:
      `projects/{project}/locations/{location}/realms/{realm}`. For example,
      `projects/my-project/locations/{location}/realms/my-realm`.
    previewTime: Optional. The instant of time at which the preview needs to
      be computed.
    realm: A Realm resource to be passed as the request body.
    updateMask: Required. The update mask applies to the resource. For the
      `FieldMask` definition, see  https: //developers.google.com/protocol-
      buffers // /docs/reference/google.protobuf#fieldmask
  """

  name = _messages.StringField(1, required=True)
  previewTime = _messages.StringField(2)
  realm = _messages.MessageField('Realm', 3)
  updateMask = _messages.StringField(4)


class GameservicesProjectsLocationsScalingPoliciesCreateRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsScalingPoliciesCreateRequest object.

  Fields:
    parent: Required. The parent resource name, using the form:
      `projects/{project}/locations/{location}`.
    scalingPolicy: A ScalingPolicy resource to be passed as the request body.
    scalingPolicyId: Required. The ID of the scaling policy resource to be
      created.
  """

  parent = _messages.StringField(1, required=True)
  scalingPolicy = _messages.MessageField('ScalingPolicy', 2)
  scalingPolicyId = _messages.StringField(3)


class GameservicesProjectsLocationsScalingPoliciesDeleteRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsScalingPoliciesDeleteRequest object.

  Fields:
    name: Required. The name of the scaling policy to delete, using the form:
      `projects/{project}/locations/{location}/scalingPolicies/{scaling_policy
      _id}`
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsScalingPoliciesGetRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsScalingPoliciesGetRequest object.

  Fields:
    name: Required. The name of the scaling policy to retrieve, using the
      form:  `projects/{project}/locations/{location}/scalingPolicies/{scaling
      _policy_id}`
  """

  name = _messages.StringField(1, required=True)


class GameservicesProjectsLocationsScalingPoliciesListRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsScalingPoliciesListRequest object.

  Fields:
    filter: Optional. The filter to apply to list results.
    orderBy: Optional. Specifies the ordering of results following syntax at
      https://cloud.google.com/apis/design/design_patterns#sorting_order.
    pageSize: / Optional. The maximum number of items to return.  If
      unspecified, server will pick an appropriate default. Server may return
      fewer items than requested. A caller should only rely on response's
      next_page_token to determine if there are more ScalingPolicies left to
      be queried.
    pageToken: Optional. The next_page_token value returned from a previous
      List request, if any.
    parent: Required. The parent resource name, using the form:
      `projects/{project}/locations/{location}`.
  """

  filter = _messages.StringField(1)
  orderBy = _messages.StringField(2)
  pageSize = _messages.IntegerField(3, variant=_messages.Variant.INT32)
  pageToken = _messages.StringField(4)
  parent = _messages.StringField(5, required=True)


class GameservicesProjectsLocationsScalingPoliciesPatchRequest(_messages.Message):
  r"""A GameservicesProjectsLocationsScalingPoliciesPatchRequest object.

  Fields:
    name: The resource name of the scaling policy, using the form:  `projects/
      {project}/locations/{location}/scalingPolicies/{scaling_policy_id}`. For
      example, `projects/my-project/locations/{location}/scalingPolicies/my-
      policy`.
    scalingPolicy: A ScalingPolicy resource to be passed as the request body.
    updateMask: Required. Mask of fields to update. At least one path must be
      supplied in this field. For the `FieldMask` definition, see  https:
      //developers.google.com/protocol-buffers //
      /docs/reference/google.protobuf#fieldmask
  """

  name = _messages.StringField(1, required=True)
  scalingPolicy = _messages.MessageField('ScalingPolicy', 2)
  updateMask = _messages.StringField(3)


class GkeClusterReference(_messages.Message):
  r"""GkeClusterReference represents a reference to a GKE cluster.

  Fields:
    cluster: The full or partial name of a GKE cluster, using one of the
      following forms:  *
      `projects/{project}/locations/{location}/clusters/{cluster}`  *
      `locations/{location}/clusters/{cluster}`  * `{cluster}` If project and
      location are not specified, the project and location of the
      GameServerCluster resource are used to generate the full name of the GKE
      cluster.
  """

  cluster = _messages.StringField(1)


class GkeHubClusterReference(_messages.Message):
  r"""GkeHubClusterReference represents a reference to a Kubernetes cluster
  registered through GKE Hub.

  Fields:
    membership: The full or partial name of a GKE Hub membership, using one of
      the following forms:  * `https: //gkehub.googleapis.com/v1beta1/projects
      // /{project_id}/locations/global/memberships/{membership_id}`  *
      `projects/{project_id}/locations/global/memberships/{membership_id}`  *
      `{membership_id}` If project is not specified, the project of the
      GameServerCluster resource is used to generate the full name of the GKE
      Hub membership.
  """

  membership = _messages.StringField(1)


class LabelSelector(_messages.Message):
  r"""The label selector, used to group labels on the resources.

  Messages:
    LabelsValue: Resource labels for this selector.

  Fields:
    labels: Resource labels for this selector.
  """

  @encoding.MapUnrecognizedFields('additionalProperties')
  class LabelsValue(_messages.Message):
    r"""Resource labels for this selector.

    Messages:
      AdditionalProperty: An additional property for a LabelsValue object.

    Fields:
      additionalProperties: Additional properties of type LabelsValue
    """

    class AdditionalProperty(_messages.Message):
      r"""An additional property for a LabelsValue object.

      Fields:
        key: Name of the additional property.
        value: A string attribute.
      """

      key = _messages.StringField(1)
      value = _messages.StringField(2)

    additionalProperties = _messages.MessageField('AdditionalProperty', 1, repeated=True)

  labels = _messages.MessageField('LabelsValue', 1)


class ListAllocationPoliciesResponse(_messages.Message):
  r"""Response message for AllocationPoliciesService.ListAllocationPolicies.

  Fields:
    allocationPolicies: The list of allocation policies.
    nextPageToken: Token to retrieve the next page of results, or empty if
      there are no more results in the list.
    unreachableLocations: List of locations that could not be reached.
  """

  allocationPolicies = _messages.MessageField('AllocationPolicy', 1, repeated=True)
  nextPageToken = _messages.StringField(2)
  unreachableLocations = _messages.StringField(3, repeated=True)


class ListGameServerClustersResponse(_messages.Message):
  r"""Response message for GameServerClustersService.ListGameServerClusters.

  Fields:
    gameServerClusters: The list of game server clusters.
    nextPageToken: Token to retrieve the next page of results, or empty if
      there are no more results in the list.
    unreachable: List of locations that could not be reached.
    unreachableLocations: List of locations that could not be reached.
  """

  gameServerClusters = _messages.MessageField('GameServerCluster', 1, repeated=True)
  nextPageToken = _messages.StringField(2)
  unreachable = _messages.StringField(3, repeated=True)
  unreachableLocations = _messages.StringField(4, repeated=True)


class ListGameServerConfigsResponse(_messages.Message):
  r"""Response message for GameServerConfigsService.ListGameServerConfigs.

  Fields:
    gameServerConfigs: The list of game server configs.
    nextPageToken: Token to retrieve the next page of results, or empty if
      there are no more results in the list.
    unreachable: List of locations that were not reachable.
    unreachableLocations: List of locations that could not be reached.
  """

  gameServerConfigs = _messages.MessageField('GameServerConfig', 1, repeated=True)
  nextPageToken = _messages.StringField(2)
  unreachable = _messages.StringField(3, repeated=True)
  unreachableLocations = _messages.StringField(4, repeated=True)


class ListGameServerDeploymentsResponse(_messages.Message):
  r"""Response message for
  GameServerDeploymentsService.ListGameServerDeployments.

  Fields:
    gameServerDeployments: The list of game server delpoyments.
    nextPageToken: Token to retrieve the next page of results, or empty if
      there are no more results in the list.
    unreachable: List of locations that were not reachable.
    unreachableLocations: List of locations that could not be reached.
  """

  gameServerDeployments = _messages.MessageField('GameServerDeployment', 1, repeated=True)
  nextPageToken = _messages.StringField(2)
  unreachable = _messages.StringField(3, repeated=True)
  unreachableLocations = _messages.StringField(4, repeated=True)


class ListLocationsResponse(_messages.Message):
  r"""The response message for Locations.ListLocations.

  Fields:
    locations: A list of locations that matches the specified filter in the
      request.
    nextPageToken: The standard List next-page token.
  """

  locations = _messages.MessageField('Location', 1, repeated=True)
  nextPageToken = _messages.StringField(2)


class ListOperationsResponse(_messages.Message):
  r"""The response message for Operations.ListOperations.

  Fields:
    nextPageToken: The standard List next-page token.
    operations: A list of operations that matches the specified filter in the
      request.
  """

  nextPageToken = _messages.StringField(1)
  operations = _messages.MessageField('Operation', 2, repeated=True)


class ListRealmsResponse(_messages.Message):
  r"""Response message for RealmsService.ListRealms.

  Fields:
    nextPageToken: Token to retrieve the next page of results, or empty if
      there are no more results in the list.
    realms: The list of realms
    unreachable: List of locations that were not reachable.
  """

  nextPageToken = _messages.StringField(1)
  realms = _messages.MessageField('Realm', 2, repeated=True)
  unreachable = _messages.StringField(3, repeated=True)


class ListScalingPoliciesResponse(_messages.Message):
  r"""Response message for ScalingPoliciesService.ListScalingPolicies.

  Fields:
    nextPageToken: Token to retrieve the next page of results, or empty if
      there are no more results in the list.
    scalingPolicies: The list of scaling policies.
    unreachableLocations: List of locations that could not be reached.
  """

  nextPageToken = _messages.StringField(1)
  scalingPolicies = _messages.MessageField('ScalingPolicy', 2, repeated=True)
  unreachableLocations = _messages.StringField(3, repeated=True)


class Location(_messages.Message):
  r"""A resource that represents Google Cloud Platform location.

  Messages:
    LabelsValue: Cross-service attributes for the location. For example
      {"cloud.googleapis.com/region": "us-east1"}
    MetadataValue: Service-specific metadata. For example the available
      capacity at the given location.

  Fields:
    displayName: The friendly name for this location, typically a nearby city
      name. For example, "Tokyo".
    labels: Cross-service attributes for the location. For example
      {"cloud.googleapis.com/region": "us-east1"}
    locationId: The canonical id for this location. For example: `"us-east1"`.
    metadata: Service-specific metadata. For example the available capacity at
      the given location.
    name: Resource name for the location, which may vary between
      implementations. For example: `"projects/example-project/locations/us-
      east1"`
  """

  @encoding.MapUnrecognizedFields('additionalProperties')
  class LabelsValue(_messages.Message):
    r"""Cross-service attributes for the location. For example
    {"cloud.googleapis.com/region": "us-east1"}

    Messages:
      AdditionalProperty: An additional property for a LabelsValue object.

    Fields:
      additionalProperties: Additional properties of type LabelsValue
    """

    class AdditionalProperty(_messages.Message):
      r"""An additional property for a LabelsValue object.

      Fields:
        key: Name of the additional property.
        value: A string attribute.
      """

      key = _messages.StringField(1)
      value = _messages.StringField(2)

    additionalProperties = _messages.MessageField('AdditionalProperty', 1, repeated=True)

  @encoding.MapUnrecognizedFields('additionalProperties')
  class MetadataValue(_messages.Message):
    r"""Service-specific metadata. For example the available capacity at the
    given location.

    Messages:
      AdditionalProperty: An additional property for a MetadataValue object.

    Fields:
      additionalProperties: Properties of the object. Contains field @type
        with type URL.
    """

    class AdditionalProperty(_messages.Message):
      r"""An additional property for a MetadataValue object.

      Fields:
        key: Name of the additional property.
        value: A extra_types.JsonValue attribute.
      """

      key = _messages.StringField(1)
      value = _messages.MessageField('extra_types.JsonValue', 2)

    additionalProperties = _messages.MessageField('AdditionalProperty', 1, repeated=True)

  displayName = _messages.StringField(1)
  labels = _messages.MessageField('LabelsValue', 2)
  locationId = _messages.StringField(3)
  metadata = _messages.MessageField('MetadataValue', 4)
  name = _messages.StringField(5)


class LogConfig(_messages.Message):
  r"""Specifies what kind of log the caller must write

  Fields:
    cloudAudit: Cloud audit options.
    counter: Counter options.
    dataAccess: Data access options.
  """

  cloudAudit = _messages.MessageField('CloudAuditOptions', 1)
  counter = _messages.MessageField('CounterOptions', 2)
  dataAccess = _messages.MessageField('DataAccessOptions', 3)


class Operation(_messages.Message):
  r"""This resource represents a long-running operation that is the result of
  a network API call.

  Messages:
    MetadataValue: Service-specific metadata associated with the operation.
      It typically contains progress information and common metadata such as
      create time. Some services might not provide such metadata.  Any method
      that returns a long-running operation should document the metadata type,
      if any.
    ResponseValue: The normal response of the operation in case of success.
      If the original method returns no data on success, such as `Delete`, the
      response is `google.protobuf.Empty`.  If the original method is standard
      `Get`/`Create`/`Update`, the response should be the resource.  For other
      methods, the response should have the type `XxxResponse`, where `Xxx` is
      the original method name.  For example, if the original method name is
      `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.

  Fields:
    done: If the value is `false`, it means the operation is still in
      progress. If `true`, the operation is completed, and either `error` or
      `response` is available.
    error: The error result of the operation in case of failure or
      cancellation.
    metadata: Service-specific metadata associated with the operation.  It
      typically contains progress information and common metadata such as
      create time. Some services might not provide such metadata.  Any method
      that returns a long-running operation should document the metadata type,
      if any.
    name: The server-assigned name, which is only unique within the same
      service that originally returns it. If you use the default HTTP mapping,
      the `name` should be a resource name ending with
      `operations/{unique_id}`.
    response: The normal response of the operation in case of success.  If the
      original method returns no data on success, such as `Delete`, the
      response is `google.protobuf.Empty`.  If the original method is standard
      `Get`/`Create`/`Update`, the response should be the resource.  For other
      methods, the response should have the type `XxxResponse`, where `Xxx` is
      the original method name.  For example, if the original method name is
      `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
  """

  @encoding.MapUnrecognizedFields('additionalProperties')
  class MetadataValue(_messages.Message):
    r"""Service-specific metadata associated with the operation.  It typically
    contains progress information and common metadata such as create time.
    Some services might not provide such metadata.  Any method that returns a
    long-running operation should document the metadata type, if any.

    Messages:
      AdditionalProperty: An additional property for a MetadataValue object.

    Fields:
      additionalProperties: Properties of the object. Contains field @type
        with type URL.
    """

    class AdditionalProperty(_messages.Message):
      r"""An additional property for a MetadataValue object.

      Fields:
        key: Name of the additional property.
        value: A extra_types.JsonValue attribute.
      """

      key = _messages.StringField(1)
      value = _messages.MessageField('extra_types.JsonValue', 2)

    additionalProperties = _messages.MessageField('AdditionalProperty', 1, repeated=True)

  @encoding.MapUnrecognizedFields('additionalProperties')
  class ResponseValue(_messages.Message):
    r"""The normal response of the operation in case of success.  If the
    original method returns no data on success, such as `Delete`, the response
    is `google.protobuf.Empty`.  If the original method is standard
    `Get`/`Create`/`Update`, the response should be the resource.  For other
    methods, the response should have the type `XxxResponse`, where `Xxx` is
    the original method name.  For example, if the original method name is
    `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.

    Messages:
      AdditionalProperty: An additional property for a ResponseValue object.

    Fields:
      additionalProperties: Properties of the object. Contains field @type
        with type URL.
    """

    class AdditionalProperty(_messages.Message):
      r"""An additional property for a ResponseValue object.

      Fields:
        key: Name of the additional property.
        value: A extra_types.JsonValue attribute.
      """

      key = _messages.StringField(1)
      value = _messages.MessageField('extra_types.JsonValue', 2)

    additionalProperties = _messages.MessageField('AdditionalProperty', 1, repeated=True)

  done = _messages.BooleanField(1)
  error = _messages.MessageField('Status', 2)
  metadata = _messages.MessageField('MetadataValue', 3)
  name = _messages.StringField(4)
  response = _messages.MessageField('ResponseValue', 5)


class OperationMetadata(_messages.Message):
  r"""Represents the metadata of the long-running operation.

  Fields:
    apiVersion: Output only. API version used to start the operation.
    createTime: Output only. The time the operation was created.
    endTime: Output only. The time the operation finished running.
    requestedCancellation: Output only. Identifies whether the user has
      requested cancellation of the operation. Operations that have
      successfully been cancelled have Operation.error value with a
      google.rpc.Status.code of 1, corresponding to `Code.CANCELLED`.
    statusMessage: Output only. Human-readable status of the operation, if
      any.
    target: Output only. Server-defined resource path for the target of the
      operation.
    verb: Output only. Name of the verb executed by the operation.
  """

  apiVersion = _messages.StringField(1)
  createTime = _messages.StringField(2)
  endTime = _messages.StringField(3)
  requestedCancellation = _messages.BooleanField(4)
  statusMessage = _messages.StringField(5)
  target = _messages.StringField(6)
  verb = _messages.StringField(7)


class Policy(_messages.Message):
  r"""An Identity and Access Management (IAM) policy, which specifies access
  controls for Google Cloud resources.   A `Policy` is a collection of
  `bindings`. A `binding` binds one or more `members` to a single `role`.
  Members can be user accounts, service accounts, Google groups, and domains
  (such as G Suite). A `role` is a named list of permissions; each `role` can
  be an IAM predefined role or a user-created custom role.  Optionally, a
  `binding` can specify a `condition`, which is a logical expression that
  allows access to a resource only if the expression evaluates to `true`. A
  condition can add constraints based on attributes of the request, the
  resource, or both.  **JSON example:**      {       "bindings": [         {
  "role": "roles/resourcemanager.organizationAdmin",           "members": [
  "user:mike@example.com",             "group:admins@example.com",
  "domain:google.com",             "serviceAccount:my-project-
  id@appspot.gserviceaccount.com"           ]         },         {
  "role": "roles/resourcemanager.organizationViewer",           "members":
  ["user:eve@example.com"],           "condition": {             "title":
  "expirable access",             "description": "Does not grant access after
  Sep 2020",             "expression": "request.time <
  timestamp('2020-10-01T00:00:00.000Z')",           }         }       ],
  "etag": "BwWWja0YfJA=",       "version": 3     }  **YAML example:**
  bindings:     - members:       - user:mike@example.com       -
  group:admins@example.com       - domain:google.com       - serviceAccount
  :my-project-id@appspot.gserviceaccount.com       role:
  roles/resourcemanager.organizationAdmin     - members:       -
  user:eve@example.com       role: roles/resourcemanager.organizationViewer
  condition:         title: expirable access         description: Does not
  grant access after Sep 2020         expression: request.time <
  timestamp('2020-10-01T00:00:00.000Z')     - etag: BwWWja0YfJA=     -
  version: 3  For a description of IAM and its features, see the [IAM
  documentation](https://cloud.google.com/iam/docs/).

  Fields:
    auditConfigs: Specifies cloud audit logging configuration for this policy.
    bindings: Associates a list of `members` to a `role`. Optionally, may
      specify a `condition` that determines how and when the `bindings` are
      applied. Each of the `bindings` must contain at least one member.
    etag: `etag` is used for optimistic concurrency control as a way to help
      prevent simultaneous updates of a policy from overwriting each other. It
      is strongly suggested that systems make use of the `etag` in the read-
      modify-write cycle to perform policy updates in order to avoid race
      conditions: An `etag` is returned in the response to `getIamPolicy`, and
      systems are expected to put that etag in the request to `setIamPolicy`
      to ensure that their change will be applied to the same version of the
      policy.  **Important:** If you use IAM Conditions, you must include the
      `etag` field whenever you call `setIamPolicy`. If you omit this field,
      then IAM allows you to overwrite a version `3` policy with a version `1`
      policy, and all of the conditions in the version `3` policy are lost.
    iamOwned: A boolean attribute.
    rules: If more than one rule is specified, the rules are applied in the
      following manner: - All matching LOG rules are always applied. - If any
      DENY/DENY_WITH_LOG rule matches, permission is denied.   Logging will be
      applied if one or more matching rule requires logging. - Otherwise, if
      any ALLOW/ALLOW_WITH_LOG rule matches, permission is   granted.
      Logging will be applied if one or more matching rule requires logging. -
      Otherwise, if no rule applies, permission is denied.
    version: Specifies the format of the policy.  Valid values are `0`, `1`,
      and `3`. Requests that specify an invalid value are rejected.  Any
      operation that affects conditional role bindings must specify version
      `3`. This requirement applies to the following operations:  * Getting a
      policy that includes a conditional role binding * Adding a conditional
      role binding to a policy * Changing a conditional role binding in a
      policy * Removing any role binding, with or without a condition, from a
      policy   that includes conditions  **Important:** If you use IAM
      Conditions, you must include the `etag` field whenever you call
      `setIamPolicy`. If you omit this field, then IAM allows you to overwrite
      a version `3` policy with a version `1` policy, and all of the
      conditions in the version `3` policy are lost.  If a policy does not
      include any conditions, operations on that policy may specify any valid
      version or leave the field unset.
  """

  auditConfigs = _messages.MessageField('AuditConfig', 1, repeated=True)
  bindings = _messages.MessageField('Binding', 2, repeated=True)
  etag = _messages.BytesField(3)
  iamOwned = _messages.BooleanField(4)
  rules = _messages.MessageField('Rule', 5, repeated=True)
  version = _messages.IntegerField(6, variant=_messages.Variant.INT32)


class PreviewCreateGameServerClusterResponse(_messages.Message):
  r"""Response message for
  GameServerClustersService.PreviewCreateGameServerCluster.

  Fields:
    deployedState: The deployed state.
    etag: The ETag of the game server cluster.
    targetState: The target state.
  """

  deployedState = _messages.MessageField('DeployedState', 1)
  etag = _messages.StringField(2)
  targetState = _messages.MessageField('TargetState', 3)


class PreviewDeleteGameServerClusterResponse(_messages.Message):
  r"""Response message for
  GameServerClustersService.PreviewDeleteGameServerCluster.

  Fields:
    deployedState: The deployed state.
    etag: The ETag of the game server cluster.
    targetState: The target state.
  """

  deployedState = _messages.MessageField('DeployedState', 1)
  etag = _messages.StringField(2)
  targetState = _messages.MessageField('TargetState', 3)


class PreviewGameServerDeploymentRolloutResponse(_messages.Message):
  r"""Response message for PreviewGameServerDeploymentRollout. This has
  details about the fleet and the autoscaler.

  Fields:
    deployedState: The deployed state.
    etag: ETag of the game server deployment.
    targetState: The target state.
    unavailable: Locations that could not be reached on this request.
  """

  deployedState = _messages.MessageField('DeployedState', 1)
  etag = _messages.StringField(2)
  targetState = _messages.MessageField('TargetState', 3)
  unavailable = _messages.StringField(4, repeated=True)


class PreviewRealmUpdateResponse(_messages.Message):
  r"""Response message for RealmsService.PreviewRealmUpdate.

  Fields:
    deployedState: The deployment state.
    etag: ETag of the realm.
    targetState: The target state.
  """

  deployedState = _messages.MessageField('DeployedState', 1)
  etag = _messages.StringField(2)
  targetState = _messages.MessageField('TargetState', 3)


class PreviewUpdateGameServerClusterResponse(_messages.Message):
  r"""Response message for
  GameServerClustersService.PreviewUpdateGameServerCluster

  Fields:
    deployedState: The deployed state.
    etag: The ETag of the game server cluster.
    targetState: The target state.
  """

  deployedState = _messages.MessageField('DeployedState', 1)
  etag = _messages.StringField(2)
  targetState = _messages.MessageField('TargetState', 3)


class Realm(_messages.Message):
  r"""A Realm resource.

  Messages:
    LabelsValue: The labels associated with this realm. Each label is a key-
      value pair.

  Fields:
    createTime: Output only. The creation time.
    description: Human readable description of the realm.
    etag: ETag of the resource.
    labels: The labels associated with this realm. Each label is a key-value
      pair.
    name: The resource name of the realm, using the form:
      `projects/{project}/locations/{location}/realms/{realm}`. For example,
      `projects/my-project/locations/{location}/realms/my-realm`.
    timeZone: Required. Time zone where all realm-specific policies are
      evaluated. The value of this field must be from the IANA time zone
      database: https://www.iana.org/time-zones.
    updateTime: Output only. The last-modified time.
  """

  @encoding.MapUnrecognizedFields('additionalProperties')
  class LabelsValue(_messages.Message):
    r"""The labels associated with this realm. Each label is a key-value pair.

    Messages:
      AdditionalProperty: An additional property for a LabelsValue object.

    Fields:
      additionalProperties: Additional properties of type LabelsValue
    """

    class AdditionalProperty(_messages.Message):
      r"""An additional property for a LabelsValue object.

      Fields:
        key: Name of the additional property.
        value: A string attribute.
      """

      key = _messages.StringField(1)
      value = _messages.StringField(2)

    additionalProperties = _messages.MessageField('AdditionalProperty', 1, repeated=True)

  createTime = _messages.StringField(1)
  description = _messages.StringField(2)
  etag = _messages.StringField(3)
  labels = _messages.MessageField('LabelsValue', 4)
  name = _messages.StringField(5)
  timeZone = _messages.StringField(6)
  updateTime = _messages.StringField(7)


class RealmSelector(_messages.Message):
  r"""The realm selector, used to match realm resources.

  Fields:
    realms: List of realms to match against.
  """

  realms = _messages.StringField(1, repeated=True)


class RevertRolloutRequest(_messages.Message):
  r"""Request message for GameServerDeploymentsService.RevertRollout."""


class Rule(_messages.Message):
  r"""A rule to be applied in a Policy.

  Enums:
    ActionValueValuesEnum: Required

  Fields:
    action: Required
    conditions: Additional restrictions that must be met. All conditions must
      pass for the rule to match.
    description: Human-readable description of the rule.
    in_: If one or more 'in' clauses are specified, the rule matches if the
      PRINCIPAL/AUTHORITY_SELECTOR is in at least one of these entries.
    logConfig: The config returned to callers of tech.iam.IAM.CheckPolicy for
      any entries that match the LOG action.
    notIn: If one or more 'not_in' clauses are specified, the rule matches if
      the PRINCIPAL/AUTHORITY_SELECTOR is in none of the entries. The format
      for in and not_in entries can be found at in the Local IAM documentation
      (see go/local-iam#features).
    permissions: A permission is a string of form '<service>.<resource
      type>.<verb>' (e.g., 'storage.buckets.list'). A value of '*' matches all
      permissions, and a verb part of '*' (e.g., 'storage.buckets.*') matches
      all verbs.
  """

  class ActionValueValuesEnum(_messages.Enum):
    r"""Required

    Values:
      NO_ACTION: Default no action.
      ALLOW: Matching 'Entries' grant access.
      ALLOW_WITH_LOG: Matching 'Entries' grant access and the caller promises
        to log the request per the returned log_configs.
      DENY: Matching 'Entries' deny access.
      DENY_WITH_LOG: Matching 'Entries' deny access and the caller promises to
        log the request per the returned log_configs.
      LOG: Matching 'Entries' tell IAM.Check callers to generate logs.
    """
    NO_ACTION = 0
    ALLOW = 1
    ALLOW_WITH_LOG = 2
    DENY = 3
    DENY_WITH_LOG = 4
    LOG = 5

  action = _messages.EnumField('ActionValueValuesEnum', 1)
  conditions = _messages.MessageField('Condition', 2, repeated=True)
  description = _messages.StringField(3)
  in_ = _messages.StringField(4, repeated=True)
  logConfig = _messages.MessageField('LogConfig', 5, repeated=True)
  notIn = _messages.StringField(6, repeated=True)
  permissions = _messages.StringField(7, repeated=True)


class ScalingConfig(_messages.Message):
  r"""Autoscaling configs for Agones fleet.

  Fields:
    fleetAutoscalerSpec: Required. Fleet autoscaler spec, which is sent to
      Agones. Example spec can be found :
      https://agones.dev/site/docs/reference/fleetautoscaler/
    name: Required. The name of the ScalingConfig
    schedules: The schedules to which this scaling config applies.
    selectors: Labels used to identify the clusters to which this scaling
      config applies. A cluster is subject to this scaling config if its
      labels match any of the selector entries.
  """

  fleetAutoscalerSpec = _messages.StringField(1)
  name = _messages.StringField(2)
  schedules = _messages.MessageField('Schedule', 3, repeated=True)
  selectors = _messages.MessageField('LabelSelector', 4, repeated=True)


class ScalingPolicy(_messages.Message):
  r"""A scaling policy resource.

  Messages:
    LabelsValue: The labels associated with this scaling policy. Each label is
      a key-value pair.

  Fields:
    clusterSelectors: Labels used to identify the clusters to which this
      scaling policy applies. A cluster is subject to this scaling policy if
      its labels match any of the cluster selector entries.
    createTime: Output only. The creation time.
    fleetAutoscalerSettings: Fleet autoscaler parameters.
    gameServerDeployment: The game server deployment for this scaling policy.
      For example,  "projects/my-
      project/locations/{location}/gameServerDeployments/my-deployment".
    labels: The labels associated with this scaling policy. Each label is a
      key-value pair.
    name: The resource name of the scaling policy, using the form:  `projects/
      {project}/locations/{location}/scalingPolicies/{scaling_policy_id}`. For
      example, `projects/my-project/locations/{location}/scalingPolicies/my-
      policy`.
    priority: Required. The priority of the policy. A smaller value indicates
      a higher priority.
    schedules: The schedules to which this scaling policy applies.
    updateTime: Output only. The last-modified time.
  """

  @encoding.MapUnrecognizedFields('additionalProperties')
  class LabelsValue(_messages.Message):
    r"""The labels associated with this scaling policy. Each label is a key-
    value pair.

    Messages:
      AdditionalProperty: An additional property for a LabelsValue object.

    Fields:
      additionalProperties: Additional properties of type LabelsValue
    """

    class AdditionalProperty(_messages.Message):
      r"""An additional property for a LabelsValue object.

      Fields:
        key: Name of the additional property.
        value: A string attribute.
      """

      key = _messages.StringField(1)
      value = _messages.StringField(2)

    additionalProperties = _messages.MessageField('AdditionalProperty', 1, repeated=True)

  clusterSelectors = _messages.MessageField('LabelSelector', 1, repeated=True)
  createTime = _messages.StringField(2)
  fleetAutoscalerSettings = _messages.MessageField('FleetAutoscalerSettings', 3)
  gameServerDeployment = _messages.StringField(4)
  labels = _messages.MessageField('LabelsValue', 5)
  name = _messages.StringField(6)
  priority = _messages.IntegerField(7, variant=_messages.Variant.INT32)
  schedules = _messages.MessageField('Schedule', 8, repeated=True)
  updateTime = _messages.StringField(9)


class Schedule(_messages.Message):
  r"""The schedule of an event - the event can be recurring or one time.  The
  event's time span is specified by start_time and end_time. If the scheduled
  event's timespan is larger than the cron_spec + cron_job_duration the event
  will be recurring. If cron_spec + cron_job_duration is only specified, the
  event is effective starting at the local time specified by cron_spec and is
  recurrent.    start_time|-------[cron job]-------[cron job]-------[cron
  job]---|end_time   cron job: cron spec start time + duration

  Fields:
    cronJobDuration: The duration for the cron job event. The duration of the
      event is effective after the cron job's start time.
    cronSpec: The cron definition of the scheduled event. See
      https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local time
      as defined by the realm.
    endTime: The end time of the event.
    startTime: The start time of the event.
  """

  cronJobDuration = _messages.StringField(1)
  cronSpec = _messages.StringField(2)
  endTime = _messages.StringField(3)
  startTime = _messages.StringField(4)


class SetIamPolicyRequest(_messages.Message):
  r"""Request message for `SetIamPolicy` method.

  Fields:
    policy: REQUIRED: The complete policy to be applied to the `resource`. The
      size of the policy is limited to a few 10s of KB. An empty policy is a
      valid policy but certain Cloud Platform services (such as Projects)
      might reject them.
    updateMask: OPTIONAL: A FieldMask specifying which fields of the policy to
      modify. Only the fields in the mask will be modified. If no mask is
      provided, the following default mask is used: paths: "bindings, etag"
      This field is only used by Cloud IAM.
  """

  policy = _messages.MessageField('Policy', 1)
  updateMask = _messages.StringField(2)


class SetRolloutTargetRequest(_messages.Message):
  r"""Request message for GameServerDeploymentsService.SetRolloutTarget.

  Fields:
    clusterPercentageSelector: Required. The percentage of game servers that
      should run the new game server template in the specified clusters.
      Default is 0.
  """

  clusterPercentageSelector = _messages.MessageField('ClusterPercentageSelector', 1, repeated=True)


class SpecSource(_messages.Message):
  r"""Encapsulates fleet spec and autoscaler spec sources.

  Fields:
    gameServerConfigName: The game server config resource. It is of the form
      `projects/{project}/locations/{location}/gameServerDeployments/{deployme
      nt_id}/configs/{config_id}`
    name: The name of the fleet config or scaling config that is used to
      derive the fleet or fleet autoscaler spec.
  """

  gameServerConfigName = _messages.StringField(1)
  name = _messages.StringField(2)


class StandardQueryParameters(_messages.Message):
  r"""Query parameters accepted by all methods.

  Enums:
    FXgafvValueValuesEnum: V1 error format.
    AltValueValuesEnum: Data format for response.

  Fields:
    f__xgafv: V1 error format.
    access_token: OAuth access token.
    alt: Data format for response.
    callback: JSONP
    fields: Selector specifying which fields to include in a partial response.
    key: API key. Your API key identifies your project and provides you with
      API access, quota, and reports. Required unless you provide an OAuth 2.0
      token.
    oauth_token: OAuth 2.0 token for the current user.
    prettyPrint: Returns response with indentations and line breaks.
    quotaUser: Available to use for quota purposes for server-side
      applications. Can be any arbitrary string assigned to a user, but should
      not exceed 40 characters.
    trace: A tracing token of the form "token:<tokenid>" to include in api
      requests.
    uploadType: Legacy upload protocol for media (e.g. "media", "multipart").
    upload_protocol: Upload protocol for media (e.g. "raw", "multipart").
  """

  class AltValueValuesEnum(_messages.Enum):
    r"""Data format for response.

    Values:
      json: Responses with Content-Type of application/json
      media: Media download with context-dependent Content-Type
      proto: Responses with Content-Type of application/x-protobuf
    """
    json = 0
    media = 1
    proto = 2

  class FXgafvValueValuesEnum(_messages.Enum):
    r"""V1 error format.

    Values:
      _1: v1 error format
      _2: v2 error format
    """
    _1 = 0
    _2 = 1

  f__xgafv = _messages.EnumField('FXgafvValueValuesEnum', 1)
  access_token = _messages.StringField(2)
  alt = _messages.EnumField('AltValueValuesEnum', 3, default=u'json')
  callback = _messages.StringField(4)
  fields = _messages.StringField(5)
  key = _messages.StringField(6)
  oauth_token = _messages.StringField(7)
  prettyPrint = _messages.BooleanField(8, default=True)
  quotaUser = _messages.StringField(9)
  trace = _messages.StringField(10)
  uploadType = _messages.StringField(11)
  upload_protocol = _messages.StringField(12)


class StartRolloutRequest(_messages.Message):
  r"""Request message for GameServerDeploymentsService.StartRollout.

  Fields:
    newGameServerTemplate: Required. The game server template for the new
      rollout.
  """

  newGameServerTemplate = _messages.MessageField('GameServerTemplate', 1)


class Status(_messages.Message):
  r"""The `Status` type defines a logical error model that is suitable for
  different programming environments, including REST APIs and RPC APIs. It is
  used by [gRPC](https://github.com/grpc). Each `Status` message contains
  three pieces of data: error code, error message, and error details.  You can
  find out more about this error model and how to work with it in the [API
  Design Guide](https://cloud.google.com/apis/design/errors).

  Messages:
    DetailsValueListEntry: A DetailsValueListEntry object.

  Fields:
    code: The status code, which should be an enum value of google.rpc.Code.
    details: A list of messages that carry the error details.  There is a
      common set of message types for APIs to use.
    message: A developer-facing error message, which should be in English. Any
      user-facing error message should be localized and sent in the
      google.rpc.Status.details field, or localized by the client.
  """

  @encoding.MapUnrecognizedFields('additionalProperties')
  class DetailsValueListEntry(_messages.Message):
    r"""A DetailsValueListEntry object.

    Messages:
      AdditionalProperty: An additional property for a DetailsValueListEntry
        object.

    Fields:
      additionalProperties: Properties of the object. Contains field @type
        with type URL.
    """

    class AdditionalProperty(_messages.Message):
      r"""An additional property for a DetailsValueListEntry object.

      Fields:
        key: Name of the additional property.
        value: A extra_types.JsonValue attribute.
      """

      key = _messages.StringField(1)
      value = _messages.MessageField('extra_types.JsonValue', 2)

    additionalProperties = _messages.MessageField('AdditionalProperty', 1, repeated=True)

  code = _messages.IntegerField(1, variant=_messages.Variant.INT32)
  details = _messages.MessageField('DetailsValueListEntry', 2, repeated=True)
  message = _messages.StringField(3)


class TargetDetails(_messages.Message):
  r"""Details about the Agones resources.

  Fields:
    fleetDetails: Agones fleet details for game server clusters and
      deployments.
    gameServerClusterName: The game server cluster name. It is of the form
      `projects/{project}/locations/{location}/realms/{realm-
      id}/gameServerClusters/{cluster_id}`
    gameServerDeploymentName: The game server deployment name. It is of the
      form  `projects/{project}/locations/{location}/gameServerDeployments/{de
      ployment_id}`
  """

  fleetDetails = _messages.MessageField('TargetFleetDetails', 1, repeated=True)
  gameServerClusterName = _messages.StringField(2)
  gameServerDeploymentName = _messages.StringField(3)


class TargetFleet(_messages.Message):
  r"""Target fleet specification.

  Fields:
    name: The name of the Agones game server fleet.
    specSource: Encapsulates the source of the fleet spec. The fleet spec
      source.
  """

  name = _messages.StringField(1)
  specSource = _messages.MessageField('SpecSource', 2)


class TargetFleetAutoscaler(_messages.Message):
  r"""Target autoscaler policy reference.

  Fields:
    name: The name of the Agones autoscaler.
    specSource: Encapsulates the source of the fleet spec. Details about the
      agones autoscaler spec.
  """

  name = _messages.StringField(1)
  specSource = _messages.MessageField('SpecSource', 2)


class TargetFleetDetails(_messages.Message):
  r"""Details of the target fleet.

  Fields:
    autoscaler: Reference to target fleet autoscaling policy.
    fleet: Reference to target fleet.
  """

  autoscaler = _messages.MessageField('TargetFleetAutoscaler', 1)
  fleet = _messages.MessageField('TargetFleet', 2)


class TargetState(_messages.Message):
  r"""Encapsulates the Target state.

  Fields:
    details: Details about fleets.
  """

  details = _messages.MessageField('TargetDetails', 1, repeated=True)


class TestIamPermissionsRequest(_messages.Message):
  r"""Request message for `TestIamPermissions` method.

  Fields:
    permissions: The set of permissions to check for the `resource`.
      Permissions with wildcards (such as '*' or 'storage.*') are not allowed.
      For more information see [IAM
      Overview](https://cloud.google.com/iam/docs/overview#permissions).
  """

  permissions = _messages.StringField(1, repeated=True)


class TestIamPermissionsResponse(_messages.Message):
  r"""Response message for `TestIamPermissions` method.

  Fields:
    permissions: A subset of `TestPermissionsRequest.permissions` that the
      caller is allowed.
  """

  permissions = _messages.StringField(1, repeated=True)


encoding.AddCustomJsonFieldMapping(
    Rule, 'in_', 'in')
encoding.AddCustomJsonFieldMapping(
    StandardQueryParameters, 'f__xgafv', '$.xgafv')
encoding.AddCustomJsonEnumMapping(
    StandardQueryParameters.FXgafvValueValuesEnum, '_1', '1')
encoding.AddCustomJsonEnumMapping(
    StandardQueryParameters.FXgafvValueValuesEnum, '_2', '2')
