/**
 * @license Highcharts JS v6.1.4 (2018-09-25)
 *
 * (c) 2016 Highsoft AS
 * Authors: Jon Arild Nygard
 *
 * License: www.highcharts.com/license
 */
'use strict';
(function (factory) {
	if (typeof module === 'object' && module.exports) {
		module.exports = factory;
	} else if (typeof define === 'function' && define.amd) {
		define(function () {
			return factory;
		});
	} else {
		factory(Highcharts);
	}
}(function (Highcharts) {
	var draw = (function () {
		var isFn = function (x) {
		    return typeof x === 'function';
		};

		/**
		 * draw - Handles the drawing of a point.
		 * TODO: add type checking.
		 *
		 * @param  {object} params Parameters.
		 * @return {undefined} Returns undefined.
		 */
		var draw = function draw(params) {
		    var point = this,
		        graphic = point.graphic,
		        animate = params.animate,
		        attr = params.attr,
		        onComplete = params.onComplete,
		        css = params.css,
		        group = params.group,
		        renderer = params.renderer,
		        shape = params.shapeArgs,
		        type = params.shapeType;

		    if (point.shouldDraw()) {
		        if (!graphic) {
		            point.graphic = graphic = renderer[type](shape).add(group);
		        }
		        graphic.css(css).attr(attr).animate(animate, undefined, onComplete);
		    } else if (graphic) {
		        graphic.animate(animate, undefined, function () {
		            point.graphic = graphic = graphic.destroy();
		            if (isFn(onComplete)) {
		                onComplete();
		            }
		        });
		    }
		    if (graphic) {
		        graphic.addClass(point.getClassName(), true);
		    }
		};


		return draw;
	}());
	var collision = (function (H) {
		var deg2rad = H.deg2rad,
		    find = H.find,
		    isArray = H.isArray,
		    isNumber = H.isNumber,
		    map = H.map,
		    reduce = H.reduce;

		/**
		 * Alternative solution to correctFloat.
		 * E.g H.correctFloat(123, 2) returns 120, when it should be 123.
		 */
		var correctFloat = function (number, precision) {
		    var p = isNumber(precision) ? precision : 14,
		        magnitude = Math.pow(10, p);
		    return Math.round(number * magnitude) / magnitude;
		};

		/**
		 * Calculates the normals to a line between two points.
		 * @param {Array} p1 Start point for the line. Array of x and y value.
		 * @param {Array} p2 End point for the line. Array of x and y value.
		 * @returns {Array} Returns the two normals in an array.
		 */
		var getNormals = function getNormal(p1, p2) {
		    var dx = p2[0] - p1[0], // x2 - x1
		        dy = p2[1] - p1[1]; // y2 - y1
		    return [
		        [-dy, dx],
		        [dy, -dx]
		    ];
		};

		/**
		 * Calculates the dot product of two coordinates. The result is a scalar value.
		 * @param {Array} a The x and y coordinates of the first point.
		 * @param {Array} b The x and y coordinates of the second point.
		 * @returns {Number} Returns the dot product of a and b.
		 */
		var dotProduct = function dotProduct(a, b) {
		    var ax = a[0],
		        ay = a[1],
		        bx = b[0],
		        by = b[1];
		    return ax * bx + ay * by;
		};

		/**
		 * Projects a polygon onto a coordinate.
		 * @param {Array} polygon Array of points in a polygon.
		 * @param {Array} target The coordinate of pr
		 */
		var project = function project(polygon, target) {
		    var products = map(polygon, function (point) {
		        return dotProduct(point, target);
		    });
		    return {
		        min: Math.min.apply(this, products),
		        max: Math.max.apply(this, products)
		    };
		};

		/**
		 * Rotates a point clockwise around the origin.
		 * @param {Array} point The x and y coordinates for the point.
		 * @param {Number} angle The angle of rotation.
		 * @returns {Array} The x and y coordinate for the rotated point.
		 */
		var rotate2DToOrigin = function (point, angle) {
		    var x = point[0],
		        y = point[1],
		        rad = deg2rad * -angle,
		        cosAngle = Math.cos(rad),
		        sinAngle = Math.sin(rad);
		    return [
		        correctFloat(x * cosAngle - y * sinAngle),
		        correctFloat(x * sinAngle + y * cosAngle)
		    ];
		};

		/**
		 * Rotate a point clockwise around another point.
		 * @param {Array} point The x and y coordinates for the point.
		 * @param {Array} origin The point to rotate around.
		 * @param {Number} angle The angle of rotation.
		 * @returns {Array} The x and y coordinate for the rotated point.
		 */
		var rotate2DToPoint = function (point, origin, angle) {
		    var x = point[0] - origin[0],
		        y = point[1] - origin[1],
		        rotated = rotate2DToOrigin([x, y], angle);
		    return [
		        rotated[0] + origin[0],
		        rotated[1] + origin[1]
		    ];
		};

		var isAxesEqual = function (axis1, axis2) {
		    return (
		        axis1[0] === axis2[0] &&
		        axis1[1] === axis2[1]
		    );
		};

		var getAxesFromPolygon = function (polygon) {
		    var points,
		        axes = polygon.axes;
		    if (!isArray(axes)) {
		        axes = [];
		        points = points = polygon.concat([polygon[0]]);
		        reduce(
		            points,
		            function findAxis(p1, p2) {
		                var normals = getNormals(p1, p2),
		                    axis = normals[0]; // Use the left normal as axis.

		                // Check that the axis is unique.
		                if (!find(axes, function (existing) {
		                    return isAxesEqual(existing, axis);
		                })) {
		                    axes.push(axis);
		                }

		                // Return p2 to be used as p1 in next iteration.
		                return p2;
		            }
		        );
		        polygon.axes = axes;
		    }
		    return axes;
		};

		var getAxes = function (polygon1, polygon2) {
		    // Get the axis from both polygons.
		    var axes1 = getAxesFromPolygon(polygon1),
		        axes2 = getAxesFromPolygon(polygon2);
		    return axes1.concat(axes2);
		};

		var getPolygon = function (x, y, width, height, rotation) {
		    var origin = [x, y],
		        left = x - (width / 2),
		        right = x + (width / 2),
		        top = y - (height / 2),
		        bottom = y + (height / 2),
		        polygon = [
		            [left, top],
		            [right, top],
		            [right, bottom],
		            [left, bottom]
		        ];
		    return map(polygon, function (point) {
		        return rotate2DToPoint(point, origin, -rotation);
		    });
		};

		var getBoundingBoxFromPolygon = function (points) {
		    return reduce(points, function (obj, point) {
		        var x = point[0],
		            y = point[1];
		        obj.left = Math.min(x, obj.left);
		        obj.right = Math.max(x, obj.right);
		        obj.bottom = Math.max(y, obj.bottom);
		        obj.top = Math.min(y, obj.top);
		        return obj;
		    }, {
		        left: Number.MAX_VALUE,
		        right: -Number.MAX_VALUE,
		        bottom: -Number.MAX_VALUE,
		        top: Number.MAX_VALUE
		    });
		};

		var isPolygonsOverlappingOnAxis = function (axis, polygon1, polygon2) {
		    var projection1 = project(polygon1, axis),
		        projection2 = project(polygon2, axis),
		        isOverlapping = !(
		            projection2.min > projection1.max ||
		            projection2.max < projection1.min
		        );
		    return !isOverlapping;
		};

		/**
		 * Checks wether two convex polygons are colliding by using the Separating Axis
		 * Theorem.
		 * @param {Array} polygon1 First polygon.
		 * @param {Array} polygon2 Second polygon.
		 * @returns {boolean} Returns true if they are colliding, otherwise false.
		 */
		var isPolygonsColliding = function isPolygonsColliding(polygon1, polygon2) {
		    var axes = getAxes(polygon1, polygon2),
		        overlappingOnAllAxes = !find(axes, function (axis) {
		            return isPolygonsOverlappingOnAxis(axis, polygon1, polygon2);
		        });
		    return overlappingOnAllAxes;
		};

		var movePolygon = function (deltaX, deltaY, polygon) {
		    return map(polygon, function (point) {
		        return [
		            point[0] + deltaX,
		            point[1] + deltaY
		        ];
		    });
		};

		var collision = {
		    getBoundingBoxFromPolygon: getBoundingBoxFromPolygon,
		    getPolygon: getPolygon,
		    isPolygonsColliding: isPolygonsColliding,
		    movePolygon: movePolygon,
		    rotate2DToOrigin: rotate2DToOrigin,
		    rotate2DToPoint: rotate2DToPoint
		};


		return collision;
	}(Highcharts));
	(function (H, drawPoint, polygon) {
		/**
		 * (c) 2016 Highsoft AS
		 * Authors: Jon Arild Nygard
		 *
		 * License: www.highcharts.com/license
		 *
		 * This is an experimental Highcharts module which enables visualization
		 * of a word cloud.
		 */
		var each = H.each,
		    extend = H.extend,
		    isArray = H.isArray,
		    isNumber = H.isNumber,
		    isObject = H.isObject,
		    map = H.map,
		    merge = H.merge,
		    find = H.find,
		    reduce = H.reduce,
		    getBoundingBoxFromPolygon = polygon.getBoundingBoxFromPolygon,
		    getPolygon = polygon.getPolygon,
		    isPolygonsColliding = polygon.isPolygonsColliding,
		    movePolygon = polygon.movePolygon,
		    Series = H.Series;

		/**
		 * isRectanglesIntersecting - Detects if there is a collision between two
		 *                            rectangles.
		 *
		 * @param  {object} r1 First rectangle.
		 * @param  {object} r2 Second rectangle.
		 * @return {boolean} Returns true if the rectangles overlap.
		 */
		var isRectanglesIntersecting = function isRectanglesIntersecting(r1, r2) {
		    return !(
		        r2.left > r1.right ||
		        r2.right < r1.left ||
		        r2.top > r1.bottom ||
		        r2.bottom < r1.top
		    );
		};

		/**
		 * intersectsAnyWord - Detects if a word collides with any previously placed
		 *                     words.
		 *
		 * @param  {Point} point Point which the word is connected to.
		 * @param  {Array} points Previously placed points to check against.
		 * @return {boolean} Returns true if there is collision.
		 */
		var intersectsAnyWord = function intersectsAnyWord(point, points) {
		    var intersects = false,
		        rect = point.rect,
		        polygon = point.polygon,
		        lastCollidedWith = point.lastCollidedWith,
		        isIntersecting = function (p) {
		            var result = isRectanglesIntersecting(rect, p.rect);
		            if (result && (point.rotation % 90 || p.roation % 90)) {
		                result = isPolygonsColliding(
		                    polygon,
		                    p.polygon
		                );
		            }
		            return result;
		        };

		    // If the point has already intersected a different point, chances are they
		    // are still intersecting. So as an enhancement we check this first.
		    if (lastCollidedWith) {
		        intersects = isIntersecting(lastCollidedWith);
		        // If they no longer intersects, remove the cache from the point.
		        if (!intersects) {
		            delete point.lastCollidedWith;
		        }
		    }

		    // If not already found, then check if we can find a point that is
		    // intersecting.
		    if (!intersects) {
		        intersects = !!find(points, function (p) {
		            var result = isIntersecting(p);
		            if (result) {
		                point.lastCollidedWith = p;
		            }
		            return result;
		        });
		    }
		    return intersects;
		};

		/**
		 * archimedeanSpiral - Gives a set of cordinates for an Archimedian Spiral.
		 *
		 * @param {number} attempt How far along the spiral we have traversed.
		 * @param {object} params Additional parameters.
		 * @param {object} params.field Size of field.
		 * @return {boolean|object} Resulting coordinates, x and y. False if the word
		 * should be dropped from the visualization.
		 */
		var archimedeanSpiral = function archimedeanSpiral(attempt, params) {
		    var field = params.field,
		        result = false,
		        maxDelta = (field.width * field.width) + (field.height * field.height),
		        t = attempt * 0.8; // 0.2 * 4 = 0.8. Enlarging the spiral.
		    // Emergency brake. TODO make spiralling logic more foolproof.
		    if (attempt <= 10000) {
		        result = {
		            x: t * Math.cos(t),
		            y: t * Math.sin(t)
		        };
		        if (!(Math.min(Math.abs(result.x), Math.abs(result.y)) < maxDelta)) {
		            result = false;
		        }
		    }
		    return result;
		};

		/**
		 * squareSpiral - Gives a set of cordinates for an rectangular spiral.
		 *
		 * @param {number} attempt How far along the spiral we have traversed.
		 * @param {object} params Additional parameters.
		 * @return {boolean|object} Resulting coordinates, x and y. False if the word
		 * should be dropped from the visualization.
		 */
		var squareSpiral = function squareSpiral(attempt) {
		    var a = attempt * 4,
		        k = Math.ceil((Math.sqrt(a) - 1) / 2),
		        t = 2 * k + 1,
		        m = Math.pow(t, 2),
		        isBoolean = function (x) {
		            return typeof x === 'boolean';
		        },
		        result = false;
		    t -= 1;
		    if (attempt <= 10000) {
		        if (isBoolean(result) && a >= m - t) {
		            result = {
		                x: k - (m - a),
		                y: -k
		            };
		        }
		        m -= t;
		        if (isBoolean(result) && a >= m - t) {
		            result = {
		                x: -k,
		                y: -k + (m - a)
		            };
		        }

		        m -= t;
		        if (isBoolean(result)) {
		            if (a >= m - t) {
		                result = {
		                    x: -k + (m - a),
		                    y: k
		                };
		            } else {
		                result = {
		                    x: k,
		                    y: k - (m - a - t)
		                };
		            }
		        }
		        result.x *= 5;
		        result.y *= 5;
		    }
		    return result;
		};

		/**
		 * rectangularSpiral - Gives a set of cordinates for an rectangular spiral.
		 *
		 * @param {number} attempt How far along the spiral we have traversed.
		 * @param {object} params Additional parameters.
		 * @return {boolean|object} Resulting coordinates, x and y. False if the word
		 * should be dropped from the visualization.
		 */
		var rectangularSpiral = function rectangularSpiral(attempt, params) {
		    var result = squareSpiral(attempt, params),
		        field = params.field;
		    if (result) {
		        result.x *= field.ratioX;
		        result.y *= field.ratioY;
		    }
		    return result;
		};

		/**
		 * getRandomPosition
		 *
		 * @param  {number} size
		 * @return {number}
		 */
		var getRandomPosition = function getRandomPosition(size) {
		    return Math.round((size * (Math.random() + 0.5)) / 2);
		};

		/**
		 * getScale - Calculates the proper scale to fit the cloud inside the plotting
		 *            area.
		 *
		 * @param  {number} targetWidth  Width of target area.
		 * @param  {number} targetHeight Height of target area.
		 * @param  {object} field The playing field.
		 * @param  {Series} series Series object.
		 * @return {number} Returns the value to scale the playing field up to the size
		 *     of the target area.
		 */
		var getScale = function getScale(targetWidth, targetHeight, field) {
		    var height = Math.max(Math.abs(field.top), Math.abs(field.bottom)) * 2,
		        width = Math.max(Math.abs(field.left), Math.abs(field.right)) * 2,
		        scaleX = width > 0 ? 1 / width * targetWidth : 1,
		        scaleY = height > 0 ? 1 / height * targetHeight : 1;
		    return Math.min(scaleX, scaleY);
		};

		/**
		 * getPlayingField - Calculates what is called the playing field.
		 *    The field is the area which all the words are allowed to be positioned
		 *    within. The area is proportioned to match the target aspect ratio.
		 *
		 * @param  {number} targetWidth Width of the target area.
		 * @param  {number} targetHeight Height of the target area.
		 * @param  {array} data Array of {@link Point} objects.
		 * @param  {object} data.dimensions The height and width of the word.
		 * @return {object} The width and height of the playing field.
		 */
		var getPlayingField = function getPlayingField(
		    targetWidth,
		    targetHeight,
		    data
		) {
		    var info = reduce(data, function (obj, point) {
		            var dimensions = point.dimensions,
		                x = Math.max(dimensions.width, dimensions.height);
		            // Find largest height.
		            obj.maxHeight = Math.max(obj.maxHeight, dimensions.height);
		            // Find largest width.
		            obj.maxWidth = Math.max(obj.maxWidth, dimensions.width);
		            // Sum up the total maximum area of all the words.
		            obj.area += x * x;
		            return obj;
		        }, {
		            maxHeight: 0,
		            maxWidth: 0,
		            area: 0
		        }),
		        /**
		         * Use largest width, largest height, or root of total area to give size
		         * to the playing field.
		         */
		        x = Math.max(
		            info.maxHeight, // Have enough space for the tallest word
		            info.maxWidth, // Have enough space for the broadest word
		            // Adjust 15% to account for close packing of words
		            Math.sqrt(info.area) * 0.85
		        ),
		        ratioX = targetWidth > targetHeight ? targetWidth / targetHeight : 1,
		        ratioY = targetHeight > targetWidth ? targetHeight / targetWidth : 1;
		    return {
		        width: x * ratioX,
		        height: x * ratioY,
		        ratioX: ratioX,
		        ratioY: ratioY
		    };
		};


		/**
		 * getRotation - Calculates a number of degrees to rotate, based upon a number
		 *     of orientations within a range from-to.
		 *
		 * @param  {number} orientations Number of orientations.
		 * @param  {number} index Index of point, used to decide orientation.
		 * @param  {number} from The smallest degree of rotation.
		 * @param  {number} to The largest degree of rotation.
		 * @return {boolean|number} Returns the resulting rotation for the word. Returns
		 * false if invalid input parameters.
		 */
		var getRotation = function getRotation(orientations, index, from, to) {
		    var result = false, // Default to false
		        range,
		        intervals,
		        orientation;

		    // Check if we have valid input parameters.
		    if (
		        isNumber(orientations) &&
		        isNumber(index) &&
		        isNumber(from) &&
		        isNumber(to) &&
		        orientations > -1 &&
		        index > -1 &&
		        to > from
		    ) {
		        range = to - from;
		        intervals = range / (orientations - 1);
		        orientation = index % orientations;
		        result = from + (orientation * intervals);
		    }
		    return result;
		};

		/**
		 * Calculates the spiral positions and store them in scope for quick access.
		 *
		 * @param {function} fn The spiral function.
		 * @param {object} params Additional parameters for the spiral.
		 * @returns {function} Function with access to spiral positions.
		 */
		var getSpiral = function (fn, params) {
		    var length = 10000,
		        arr = map(new Array(length), function (_, i) {
		            return fn(i + 1, params);
		        });
		    return function (attempt) {
		        return attempt <= length ? arr[attempt - 1] : false;
		    };
		};

		/**
		 * outsidePlayingField - Detects if a word is placed outside the playing field.
		 *
		 * @param  {Point} point Point which the word is connected to.
		 * @param  {object} field The width and height of the playing field.
		 * @return {boolean} Returns true if the word is placed outside the field.
		 */
		var outsidePlayingField = function outsidePlayingField(rect, field) {
		    var playingField = {
		        left: -(field.width / 2),
		        right: field.width / 2,
		        top: -(field.height / 2),
		        bottom: field.height / 2
		    };
		    return !(
		        playingField.left < rect.left &&
		        playingField.right > rect.right &&
		        playingField.top < rect.top &&
		        playingField.bottom > rect.bottom
		    );
		};

		/**
		 * intersectionTesting - Check if a point intersects with previously placed
		 * words, or if it goes outside the field boundaries. If a collision, then try
		 * to adjusts the position.
		 *
		 * @param  {object} point Point to test for intersections.
		 * @param  {object} options Options object.
		 * @return {boolean|object} Returns an object with how much to correct the
		 * positions. Returns false if the word should not be placed at all.
		 */
		var intersectionTesting = function intersectionTesting(point, options) {
		    var placed = options.placed,
		        field = options.field,
		        rectangle = options.rectangle,
		        polygon = options.polygon,
		        spiral = options.spiral,
		        attempt = 1,
		        delta = {
		            x: 0,
		            y: 0
		        },
		        // Make a copy to update values during intersection testing.
		        rect = point.rect = extend({}, rectangle);
		    point.polygon = polygon;
		    point.rotation = options.rotation;

		    /**
		     * while w intersects any previously placed words:
		     *    do {
		     *      move w a little bit along a spiral path
		     *    } while any part of w is outside the playing field and
		     *        the spiral radius is still smallish
		     */
		    while (
		        delta !== false &&
		        (
		            intersectsAnyWord(point, placed) ||
		            outsidePlayingField(rect, field)
		        )
		    ) {
		        delta = spiral(attempt);
		        if (isObject(delta)) {
		            // Update the DOMRect with new positions.
		            rect.left = rectangle.left + delta.x;
		            rect.right = rectangle.right + delta.x;
		            rect.top = rectangle.top + delta.y;
		            rect.bottom = rectangle.bottom + delta.y;
		            point.polygon = movePolygon(delta.x, delta.y, polygon);
		        }
		        attempt++;
		    }
		    return delta;
		};

		/**
		 * extendPlayingField - Extends the playing field to have enough space to fit a
		 * given word.
		 * @param {object} field The width, height and ratios of a playing field.
		 * @param {object} rectangle The bounding box of the word to add space for.
		 * @return Returns the extended playing field with updated height and width.
		 */
		var extendPlayingField = function extendPlayingField(field, rectangle) {
		    var height, width, ratioX, ratioY, x, extendWidth, extendHeight, result;

		    if (isObject(field) && isObject(rectangle)) {
		        height = (rectangle.bottom - rectangle.top);
		        width = (rectangle.right - rectangle.left);
		        ratioX = field.ratioX;
		        ratioY = field.ratioY;

		        // Use the same variable to extend both the height and width.
		        x = ((width * ratioX) > (height * ratioY)) ? width : height;

		        // Multiply variable with ratios to preserve aspect ratio.
		        extendWidth = x * ratioX;
		        extendHeight = x * ratioY;

		        // Calculate the size of the new field after adding space for the word.
		        result = merge(field, {
		            // Add space on the left and right.
		            width: field.width + (extendWidth * 2),
		            // Add space on the top and bottom.
		            height: field.height + (extendHeight * 2)
		        });
		    } else {
		        result = field;
		    }

		    // Return the new extended field.
		    return result;
		};

		/**
		 * updateFieldBoundaries - If a rectangle is outside a give field, then the
		 * boundaries of the field is adjusted accordingly. Modifies the field object
		 * which is passed as the first parameter.
		 *
		 * @param  {object} field The bounding box of a playing field.
		 * @param  {object} placement The bounding box for a placed point.
		 * @return {object} Returns a modified field object.
		 */
		var updateFieldBoundaries = function updateFieldBoundaries(field, rectangle) {
		    // TODO improve type checking.
		    if (!isNumber(field.left) || field.left > rectangle.left) {
		        field.left = rectangle.left;
		    }
		    if (!isNumber(field.right) || field.right < rectangle.right) {
		        field.right = rectangle.right;
		    }
		    if (!isNumber(field.top) || field.top > rectangle.top) {
		        field.top = rectangle.top;
		    }
		    if (!isNumber(field.bottom) || field.bottom < rectangle.bottom) {
		        field.bottom = rectangle.bottom;
		    }
		    return field;
		};

		/**
		 * A word cloud is a visualization of a set of words, where the size and
		 * placement of a word is determined by how it is weighted.
		 *
		 * @extends plotOptions.column
		 * @sample highcharts/demo/wordcloud Word Cloud chart
		 * @excluding allAreas, boostThreshold, clip, colorAxis, compare, compareBase,
		 *            crisp, cropTreshold, dataGrouping, dataLabels, depth, edgeColor,
		 *            findNearestPointBy, getExtremesFromAll, grouping, groupPadding,
		 *            groupZPadding, joinBy, maxPointWidth, minPointLength,
		 *            navigatorOptions, negativeColor, pointInterval, pointIntervalUnit,
		 *            pointPadding, pointPlacement, pointRange, pointStart, pointWidth,
		 *            pointStart, pointWidth, shadow, showCheckbox, showInNavigator,
		 *            softThreshold, stacking, threshold, zoneAxis, zones
		 * @product highcharts
		 * @since  6.0.0
		 * @optionparent plotOptions.wordcloud
		 */
		var wordCloudOptions = {
		    /**
		     * If there is no space for a word on the playing field, then this option
		     * will allow the playing field to be extended to fit the word.
		     * If false then the word will be dropped from the visualization.
		     * NB! This option is currently not decided to be published in the API, and
		     * is therefore marked as private.
		     *
		     * @private
		     */
		    allowExtendPlayingField: true,
		    animation: {
		        duration: 500
		    },
		    borderWidth: 0,
		    clip: false, // Something goes wrong with clip. // TODO fix this
		    colorByPoint: true,
		    /**
		     * A threshold determining the minimum font size that can be applied to a
		     * word.
		     */
		    minFontSize: 1,
		    /**
		     * The word with the largest weight will have a font size equal to this
		     * value. The font size of a word is the ratio between its weight and the
		     * largest occuring weight, multiplied with the value of maxFontSize.
		     */
		    maxFontSize: 25,
		    /**
		     * This option decides which algorithm is used for placement, and rotation
		     * of a word. The choice of algorith is therefore a crucial part of the
		     * resulting layout of the wordcloud.
		     * It is possible for users to add their own custom placement strategies
		     * for use in word cloud. Read more about it in our
		     * [documentation](https://www.highcharts.com/docs/chart-and-series-types/word-cloud-series#custom-placement-strategies)
		     *
		     * @validvalue: ["center", "random"]
		     */
		    placementStrategy: 'center',
		    /**
		     * Rotation options for the words in the wordcloud.
		     * @sample highcharts/plotoptions/wordcloud-rotation
		     *         Word cloud with rotation
		     */
		    rotation: {
		        /**
		         * The smallest degree of rotation for a word.
		         */
		        from: 0,
		        /**
		         * The number of possible orientations for a word, within the range of
		         * `rotation.from` and `rotation.to`.
		         */
		        orientations: 2,
		        /**
		         * The largest degree of rotation for a word.
		         */
		        to: 90
		    },
		    showInLegend: false,
		    /**
		     * Spiral used for placing a word after the initial position experienced a
		     * collision with either another word or the borders.
		     * It is possible for users to add their own custom spiralling algorithms
		     * for use in word cloud. Read more about it in our
		     * [documentation](https://www.highcharts.com/docs/chart-and-series-types/word-cloud-series#custom-spiralling-algorithm)
		     *
		     * @validvalue: ["archimedean", "rectangular", "square"]
		     */
		    spiral: 'rectangular',
		    /**
		     * CSS styles for the words.
		     *
		     * @type {CSSObject}
		     * @default {"fontFamily":"sans-serif", "fontWeight": "900"}
		     */
		    style: {
		        fontFamily: 'sans-serif',
		        fontWeight: '900'
		    },
		    tooltip: {
		        followPointer: true,
		        pointFormat: '<span style="color:{point.color}">\u25CF</span> {series.name}: <b>{point.weight}</b><br/>'
		    }
		};

		/**
		 * Properties of the WordCloud series.
		 */
		var wordCloudSeries = {
		    animate: Series.prototype.animate,
		    bindAxes: function () {
		        var wordcloudAxis = {
		            endOnTick: false,
		            gridLineWidth: 0,
		            lineWidth: 0,
		            maxPadding: 0,
		            startOnTick: false,
		            title: null,
		            tickPositions: []
		        };
		        Series.prototype.bindAxes.call(this);
		        extend(this.yAxis.options, wordcloudAxis);
		        extend(this.xAxis.options, wordcloudAxis);
		    },
		    /**
		     * deriveFontSize - Calculates the fontSize of a word based on its weight.
		     *
		     * @param {number} [relativeWeight] The weight of the word, on a scale 0-1.
		     * Defaults to 0.
		     * @param {number} [maxFontSize] The maximum font size of a word. Defaults
		     * to 1.
		     * @param {number} [minFontSize] The minimum font size of a word. Defaults
		     * to 1.
		     * @returns {number} Returns the resulting fontSize of a word. If
		     * minFontSize is larger then maxFontSize the result will equal minFontSize.
		     */
		    deriveFontSize: function deriveFontSize(
		        relativeWeight,
		        maxFontSize,
		        minFontSize
		    ) {
		        var weight = isNumber(relativeWeight) ? relativeWeight : 0,
		            max = isNumber(maxFontSize) ? maxFontSize : 1,
		            min = isNumber(minFontSize) ? minFontSize : 1;
		        return Math.floor(Math.max(min, weight * max));
		    },
		    drawPoints: function () {
		        var series = this,
		            hasRendered = series.hasRendered,
		            xAxis = series.xAxis,
		            yAxis = series.yAxis,
		            chart = series.chart,
		            group = series.group,
		            options = series.options,
		            animation = options.animation,
		            allowExtendPlayingField = options.allowExtendPlayingField,
		            renderer = chart.renderer,
		            testElement = renderer.text().add(group),
		            placed = [],
		            placementStrategy = series.placementStrategy[
		                options.placementStrategy
		            ],
		            spiral,
		            rotation = options.rotation,
		            scale,
		            weights = series.points
		                .map(function (p) {
		                    return p.weight;
		                }),
		            maxWeight = Math.max.apply(null, weights),
		            data = series.points
		                .sort(function (a, b) {
		                    return b.weight - a.weight; // Sort descending
		                }),
		            field;

		        // Get the dimensions for each word.
		        // Used in calculating the playing field.
		        each(data, function (point) {
		            var relativeWeight = 1 / maxWeight * point.weight,
		                fontSize = series.deriveFontSize(
		                    relativeWeight,
		                    options.maxFontSize,
		                    options.minFontSize
		                ),
		                css = extend({
		                    fontSize: fontSize + 'px'
		                }, options.style),
		                bBox;

		            testElement.css(css).attr({
		                x: 0,
		                y: 0,
		                text: point.name
		            });
		            bBox = testElement.getBBox(true);
		            point.dimensions = {
		                height: bBox.height,
		                width: bBox.width
		            };
		        });

		        // Calculate the playing field.
		        field = getPlayingField(xAxis.len, yAxis.len, data);
		        spiral = getSpiral(series.spirals[options.spiral], {
		            field: field
		        });
		        // Draw all the points.
		        each(data, function (point) {
		            var relativeWeight = 1 / maxWeight * point.weight,
		                fontSize = series.deriveFontSize(
		                    relativeWeight,
		                    options.maxFontSize,
		                    options.minFontSize
		                ),
		                css = extend({
		                    fontSize: fontSize + 'px',
		                    fill: point.color
		                }, options.style),
		                placement = placementStrategy(point, {
		                    data: data,
		                    field: field,
		                    placed: placed,
		                    rotation: rotation
		                }),
		                attr = {
		                    align: 'center',
		                    'alignment-baseline': 'middle',
		                    x: placement.x,
		                    y: placement.y,
		                    text: point.name,
		                    rotation: placement.rotation
		                },
		                polygon = getPolygon(
		                    placement.x,
		                    placement.y,
		                    point.dimensions.width,
		                    point.dimensions.height,
		                    placement.rotation
		                ),
		                rectangle = getBoundingBoxFromPolygon(polygon),
		                delta = intersectionTesting(point, {
		                    rectangle: rectangle,
		                    polygon: polygon,
		                    field: field,
		                    placed: placed,
		                    spiral: spiral,
		                    rotation: placement.rotation
		                }),
		                animate;

		            // If there is no space for the word, extend the playing field.
		            if (!delta && allowExtendPlayingField) {
		                // Extend the playing field to fit the word.
		                field = extendPlayingField(field, rectangle);

		                // Run intersection testing one more time to place the word.
		                delta = intersectionTesting(point, {
		                    rectangle: rectangle,
		                    polygon: polygon,
		                    field: field,
		                    placed: placed,
		                    spiral: spiral,
		                    rotation: placement.rotation
		                });
		            }
		            /**
		             * Check if point was placed, if so delete it,
		             * otherwise place it on the correct positions.
		             */
		            if (isObject(delta)) {
		                attr.x += delta.x;
		                attr.y += delta.y;
		                rectangle.left += delta.x;
		                rectangle.right += delta.x;
		                rectangle.top += delta.y;
		                rectangle.bottom += delta.y;
		                field = updateFieldBoundaries(field, rectangle);
		                placed.push(point);
		                point.isNull = false;
		            } else {
		                point.isNull = true;
		            }

		            if (animation) {
		                // Animate to new positions
		                animate = {
		                    x: attr.x,
		                    y: attr.y
		                };
		                // Animate from center of chart
		                if (!hasRendered) {
		                    attr.x = 0;
		                    attr.y = 0;
		                // or animate from previous position
		                } else {
		                    delete attr.x;
		                    delete attr.y;
		                }
		            }

		            point.draw({
		                animate: animate,
		                attr: attr,
		                css: css,
		                group: group,
		                renderer: renderer,
		                shapeArgs: undefined,
		                shapeType: 'text'
		            });
		        });

		        // Destroy the element after use.
		        testElement = testElement.destroy();

		        /**
		         * Scale the series group to fit within the plotArea.
		         */
		        scale = getScale(xAxis.len, yAxis.len, field);
		        series.group.attr({
		            scaleX: scale,
		            scaleY: scale
		        });
		    },
		    hasData: function () {
		        var series = this;
		        return (
		            isObject(series) &&
		            series.visible === true &&
		            isArray(series.points) &&
		            series.points.length > 0
		        );
		    },
		    /**
		     * Strategies used for deciding rotation and initial position of a word.
		     * To implement a custom strategy, have a look at the function
		     * randomPlacement for example.
		     */
		    placementStrategy: {
		        random: function randomPlacement(point, options) {
		            var field = options.field,
		                r = options.rotation;
		            return {
		                x: getRandomPosition(field.width) - (field.width / 2),
		                y: getRandomPosition(field.height) - (field.height / 2),
		                rotation: getRotation(r.orientations, point.index, r.from, r.to)
		            };
		        },
		        center: function centerPlacement(point, options) {
		            var r = options.rotation;
		            return {
		                x: 0,
		                y: 0,
		                rotation: getRotation(r.orientations, point.index, r.from, r.to)
		            };
		        }
		    },
		    pointArrayMap: ['weight'],
		    /**
		     * Spirals used for placing a word after the initial position experienced a
		     * collision with either another word or the borders. To implement a custom
		     * spiral, look at the function archimedeanSpiral for example.
		     */
		    spirals: {
		        'archimedean': archimedeanSpiral,
		        'rectangular': rectangularSpiral,
		        'square': squareSpiral
		    },
		    utils: {
		        extendPlayingField: extendPlayingField,
		        getRotation: getRotation,
		        isPolygonsColliding: isPolygonsColliding,
		        rotate2DToOrigin: polygon.rotate2DToOrigin,
		        rotate2DToPoint: polygon.rotate2DToPoint
		    },
		    getPlotBox: function () {
		        var series = this,
		            chart = series.chart,
		            inverted = chart.inverted,
		            // Swap axes for inverted (#2339)
		            xAxis = series[(inverted ? 'yAxis' : 'xAxis')],
		            yAxis = series[(inverted ? 'xAxis' : 'yAxis')],
		            width = xAxis ? xAxis.len : chart.plotWidth,
		            height = yAxis ? yAxis.len : chart.plotHeight,
		            x = xAxis ? xAxis.left : chart.plotLeft,
		            y = yAxis ? yAxis.top : chart.plotTop;
		        return {
		            translateX: x + (width / 2),
		            translateY: y + (height / 2),
		            scaleX: 1, // #1623
		            scaleY: 1
		        };
		    }
		};

		/**
		 * Properties of the Sunburst series.
		 */
		var wordCloudPoint = {
		    draw: drawPoint,
		    shouldDraw: function shouldDraw() {
		        var point = this;
		        return !point.isNull;
		    },
		    weight: 1
		};

		/**
		 * A `wordcloud` series. If the [type](#series.wordcloud.type) option is
		 * not specified, it is inherited from [chart.type](#chart.type).
		 *
		 * @type {Object}
		 * @extends series,plotOptions.wordcloud
		 * @product highcharts
		 * @apioption series.wordcloud
		 */

		/**
		 * An array of data points for the series. For the `wordcloud` series
		 * type, points can be given in the following ways:
		 *
		 * 1.  An array of arrays with 2 values. In this case, the values
		 * correspond to `name,weight`.
		 *
		 *  ```js
		 *     data: [
		 *         ['Lorem', 4],
		 *         ['Ipsum', 1]
		 *     ]
		 *  ```
		 *
		 * 2.  An array of objects with named values. The following snippet shows only a
		 * few settings, see the complete options set below. If the total number of data
		 * points exceeds the series'
		 * [turboThreshold](#series.arearange.turboThreshold), this option is not
		 * available.
		 *
		 *  ```js
		 *     data: [{
		 *         name: "Lorem",
		 *         weight: 4
		 *     }, {
		 *         name: "Ipsum",
		 *         weight: 1
		 *     }]
		 *  ```
		 *
		 * @type {Array<Object|Array>}
		 * @extends series.line.data
		 * @excluding drilldown,marker,x,y
		 * @product highcharts
		 * @apioption series.wordcloud.data
		 */

		/**
		* The name decides the text for a word.
		*
		* @type {String}
		* @default undefined
		* @since 6.0.0
		* @product highcharts
		* @apioption series.sunburst.data.name
		*/

		/**
		* The weighting of a word. The weight decides the relative size of a word
		* compared to the rest of the collection.
		*
		* @type {Number}
		* @default undefined
		* @since 6.0.0
		* @product highcharts
		* @apioption series.sunburst.data.weight
		*/
		H.seriesType(
		    'wordcloud',
		    'column',
		    wordCloudOptions,
		    wordCloudSeries,
		    wordCloudPoint
		);

	}(Highcharts, draw, collision));
	return (function () {


	}());
}));
